▶
Improved Fleeing and Progress Update!
Characters now speak when they successfully flee! And worry alongside you when they fail to flee... The fleeing transition has been improved a bit too.
I've been working on animations for the upcoming sewer enemies:
Here's some new enemies I've modeled!
An angry rabble of commoners will pursue you underground if you anger the Commoner faction too much!
Various noble units which will pursue you underground if you get on the wrong side of the Nobility.
Mushroom Hulks - Big enemies in the upcoming mushroom area.
Working on new areas -One week Spending some time focusing on the new areas! Adding a couple skills and other small additions -One week I plan to add a skill or two and maybe more oddity options or loot. Improved bonfire UI -Two weeks I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters. Visual Overworld -Three weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.
For now, this is all I've got to show you :D Thank you for checking out this update, see you next time! -David
[ 2024-03-07 17:52:16 CET ] [ Original post ]
Hey Guild Leaders! Here's what I've been working on recently:
Improved Fleeing
Characters now speak when they successfully flee! And worry alongside you when they fail to flee... The fleeing transition has been improved a bit too.
New Animations
I've been working on animations for the upcoming sewer enemies:
New Enemies
Here's some new enemies I've modeled!
An angry rabble of commoners will pursue you underground if you anger the Commoner faction too much!
Various noble units which will pursue you underground if you get on the wrong side of the Nobility.
Mushroom Hulks - Big enemies in the upcoming mushroom area.
What's Next?
Working on new areas -One week Spending some time focusing on the new areas! Adding a couple skills and other small additions -One week I plan to add a skill or two and maybe more oddity options or loot. Improved bonfire UI -Two weeks I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters. Visual Overworld -Three weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.
The End...?
For now, this is all I've got to show you :D Thank you for checking out this update, see you next time! -David
[ 2024-03-07 17:52:16 CET ] [ Original post ]
Netherguild
David Vinokurov
Developer
David Vinokurov
Publisher
Planned November 2022. Wishlist to be notified!
Release
Game News Posts:
167
🎹🖱️Keyboard + Mouse
Very Positive
(67 reviews)
Public Linux Depots:
- [256.22 M]
Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?
Key Features:
Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
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Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
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Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
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The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
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Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
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Additional Features:
- Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
- Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
- Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
- Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
- Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
https://store.steampowered.com/app/1464220/Netherguild/
Early Access: Risks, Plans and Expectations:
- Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (: - Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
- Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.
MINIMAL SETUP
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 740 1GB
- Storage: 220 MB available space
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