Progress Update - Blood flies and other hazards!
(Some animations) Blood flies will swarm you with numbers - and quickly shift between damage over time attacks and defensive maneuvers which block one of your attacks. A true pest!
I've also been working on some environmental elements which should spice up gameplay -
Like poison barrels for the Sewers area.
Or these rare healing patches in the upcoming Damp Caves area - each healing a small mount of health points once stepped on, letting you progress a little further before having to construct a new bonfire. However, enemies could also step on them! so be careful.
There's also the opposite - "spikey patches" which deal piercing damage >:D
Alongside these, there's some miscellaneous additions - Like oddities for the upcoming Sewers area
Of these aesthetic sewage pipes -
Oh, and work has begun on the music tracks for both areas (': excited to share it with you in a future update here or over on the discord.
Visual Overworld -Three to four weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some places like the guild and market with custom 3D visuals. Will work on this while progressing on the new areas and classes in preparation for the upcoming major update.
And that's everything for this update! Thank you for checking it out, see you next time! :D -David
[ 2024-05-30 22:03:10 CET ] [ Original post ]
Hey guild leaders!
I've been working a bunch on the two upcoming areas recently (The Sewers and The Damp Caves).
Here's some of what I've been working on!
Upcoming Enemy: Blood Fly
(Some animations) Blood flies will swarm you with numbers - and quickly shift between damage over time attacks and defensive maneuvers which block one of your attacks. A true pest!
Environmental Props
I've also been working on some environmental elements which should spice up gameplay -
Like poison barrels for the Sewers area.
Or these rare healing patches in the upcoming Damp Caves area - each healing a small mount of health points once stepped on, letting you progress a little further before having to construct a new bonfire. However, enemies could also step on them! so be careful.
There's also the opposite - "spikey patches" which deal piercing damage >:D
Misc.
Alongside these, there's some miscellaneous additions - Like oddities for the upcoming Sewers area
Of these aesthetic sewage pipes -
Oh, and work has begun on the music tracks for both areas (': excited to share it with you in a future update here or over on the discord.
What's next?
Visual Overworld -Three to four weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some places like the guild and market with custom 3D visuals. Will work on this while progressing on the new areas and classes in preparation for the upcoming major update.
The End...?
And that's everything for this update! Thank you for checking it out, see you next time! :D -David
Netherguild
David Vinokurov
David Vinokurov
Planned November 2022. Wishlist to be notified!
Strategy RPG Singleplayer EA
Game News Posts 158
🎹🖱️Keyboard + Mouse
Very Positive
(66 reviews)
https://www.netherguild.com/
https://store.steampowered.com/app/1464220 
[256.22 M]
Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?
Key Features:
Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
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Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
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Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
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The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
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Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
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Additional Features:
- Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
- Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
- Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
- Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
- Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
https://store.steampowered.com/app/1464220/Netherguild/
Early Access: Risks, Plans and Expectations:
- Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (: - Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
- Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.
MINIMAL SETUP
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 740 1GB
- Storage: 220 MB available space
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