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Netherguild
David Vinokurov Developer
David Vinokurov Publisher
Planned November 2022. Wishlist to be notified! Release
Game News Posts: 179
🎹🖱️Keyboard + Mouse
Very Positive (69 reviews)
Public Linux Depots:
  • [256.22 M]
Progress Update - New class backgrounds, new game?!


Hey Guild Leaders! I thought I'd share with you what I've been working on during these last couple months...

New Class Backgrounds


I've been making great progress on more backgrounds (subclasses) for the new classes from the latest big update. These new backgrounds will be added in the next big update!
Highlander Duelist This is a variant of the duelist which has shield proficiency, and plays like a crossbreed between the Duelist and Knight. He has a unique passive called "Counter Attack" - when blocking a melee attack, the highlander duelist will deal damage equal to his strength!

Metalworking Alchemist Another background I've been working on is the metalworking alchemist - which is an alchemist background with mace proficiency, and metal-themed abilities!
Instead of the Sage Alchemist's power potion, it has a limited "Magnetic Detoxification" heal, which also pulls allies nearby and out of danger. it shares some abilities with our current sage alchemist but also has a few unique ones, like it's final ability "Magnetic Storm" which weakens, slows, and pushes enemies in a massive range.
Marshland Healer
The last variant I'll showcase today is the Marshland Healer, which has some interesting unique abilities compared to the folk healer...
Their default healing ability is ranged and can stun enemies! meaning more utility, but it can't cure status and has fewer uses than the Folk healer's default heal.
They also have a level 2 skill called "Swampfire potion" - which is a slightly weaker version of "Swampfire Arrow" with more limited range and uses. (Still extremely powerful and dangerous!) More enemies!
A new enemy joins the Primordial Jungles... this is the Vine Guard! Which will entangle your units from a distance. While a mere annoyance as a single enemy, it can become deadly when joined by other foes...

UI Improvements


I've been improving the UI too!
For example you can witness this new main menu when launching the game. However, these UI improvements are still not complete - there's definitely a lot more UI to improve in the future!

New Game?!


Meet "Heroes Against Time", a roguelite about building the perfect team in an enchanted forest which I'm releasing in two months! https://store.steampowered.com/app/3667720/ It started as a gamejam project at the very start of this year - but I thought the concept was extremely fun and I decided to turn it into a full game, so I've been working on it alongside Netherguild. It currently has a demo you can try out!
What does this mean for Netherguild? Nothing, really; I've been working on both games these last few months, keeping up with weekly updates on the Netherguild discord. I might end up taking a week long break when HAT releases but otherwise I'm still working on Netherguild, all the way until it's finished in a few years from now. You can also follow me on Steam now!

Other stuff...?


I got to showcase both of my games at a local game development conference!!!
It was my first time doing something like this and it was awesome watching people play Netherguild and Heroes Against Time. I think people are a lot more familiar with Netherguild's gameplay nowadays after playing Baldur's Gate.

The end!


And that's all for now - it's a bit of a long update, but I hope it made for a fun read. Thank you so much for checking it out, and see you next time! -David


[ 2025-06-27 00:45:13 CET ] [ Original post ]



Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?

Key Features:




Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
──────────────────────────────────────────


Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
──────────────────────────────────────────────────


Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
────────────────────────────────────────────────


The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
────────────────────────────────────


Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
────────────────────────────────────

Additional Features:

  • Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
  • Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
  • Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
  • Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
  • Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D

https://store.steampowered.com/app/1464220/Netherguild/

Early Access: Risks, Plans and Expectations:

  • Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
    If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
    I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
    If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (:
  • Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
  • Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.

MINIMAL SETUP
  • Processor: 64-bitMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 740 1GB
  • Storage: 220 MB available space

GAMEBILLET

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MacGamestore

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