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Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply.
What will you discover underground?

Key Features:


Bonfires:
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
──────────────────────────────────────────
Combat:
Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?
──────────────────────────────────────────────────
Oddities:
Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
────────────────────────────────────────────────
The World Above:
While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
────────────────────────────────────
Replay Value:
Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
────────────────────────────────────

Additional Features:

  • Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
  • Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
  • Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
  • Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!
  • Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
https://store.steampowered.com/app/1464220/Netherguild/

Early Access: Risks, Plans and Expectations:

  • Risks: It's possible that during development, I would run out of money and wouldn't be able to continue full time development.
    If that were to happen, I'll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I'm physically able to work on it.
    I'm doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it's still important to be honest about risks like this before release.
    If you want Netherguild to be successful, help me out! Let your friends, favorite streamer or gaming news site know about this game (:
  • Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.
  • Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.
Netherguild
David VinokurovDeveloper
David VinokurovPublisher
Planned November 2022. Wishlist to be notified!Release
🎹🖱️ Keyboard + Mouse
Very Positive (70 reviews)
Public Linux Depots:
  • [256.22 M]
Progress Update - Jungles part 2

Game Description Image\n\nHey Guild Leaders! Here\'s some of what I\'ve been working on these last few months...\n\n

The Primordial Jungle

\nThroughout 2025, I\'ve been making more progress on the jungle area! It\'s almost complete as of recently and just lacking a few final things, like sound effects and playtesting.\n\nLet me introduce you to some of the new enemies you\'ll encounter...!\n\n

Bullfrogs

\nGame Description Image\nThey\'ll use their tongue to pull the player towards them and then viciously attack! as well as occasionally jumping away or towards players.\n\nHowever, I plan for bullfrogs to be a passive enemy that will only aggro when receiving damage (like Crystal Shrimp!) making them a powerful yet optional opponent.\n\nGame Description Image\n\nWhen I was making the bullfrogs, was actually stuck for a while, unsure which moveset to give them and how it\'d fit together; they\'re frogs with horns, so... would they charge? jump? use tongue attacks? I ended up ditching horn related abilities for now.\n\nGame Description Image\n\nJumping and tongue-pull felt too essential so I kept those!\n\nBy the way, bull frogs are a real subspecies of frog - they just don\'t have horns in real life. And they aren\'t gigantic... (yet!)\n\n\n

Mole-wolves

\n\nGame Description Image\n\nThese are creatures that will swarm the your units and hunt as a pack!\n\nGame Description Image\nAt lower levels, they\'re commanded by \"den mothers\", bigger, more powerful enemies which buff up their allies!\n\nThese creatures are inspired by real animals - The \"african naked mole rat\" which are matriarchal and live a fascinating lifecycle as the only eusocial mammals - eusocial meaning they are kind of like bees, ants and wasps.\n\n

Grassbeast

\nGame Description Image\n\nVicious green enemies which will bite and then flee back!\n\nIf you remember the incapacitating vine-guards from the previous update, then these grass beasts will make for a powerful and terrifying combo with them...\n\nGame Description Image\n\nAnd there\'s more! But I figured three enemies are enough for this update (:\n\n

Map layout

\n\nGame Description Image\n\nI\'ve also been working on some fun map layouts that might remind you of the City of Mist area; where pushing (and being pushed!) gives players new dangers and opportunities...\n\n

New Subclass

\n\nGame Description Image\n\nUndefeated Hero!\nThe final new background I\'m adding in the new update is the \"Undefeated Hero\"! this is a very unique version of the Hero.\n\nInstead of being focused on buffs like the Inspiring Hero, the Undefeated Hero has an extra weapon slot they can use instead of a trinket; this means that they can hold two maces and a shield, or three swords, or a bow and a sword, etc. However, while this sounds overpowered (and it is!) they only have access to generic skills.\n\nThat is, generic skills from most starter classes! meaning, if you wanted to make a unit with half knight and half scout skills and the firepower of both, you can do so now.\n\n\n[spoiler]There\'s another secret class I\'m adding this update which I won\'t reveal yet for spoiler reasons...![/spoiler]\n\n\n

Other stuff...!

\n\nGame Description Image\n\nI\'ve also been playing Netherguild myself and working on various other quality of life features, \nLike for example - armory reroll! this used to be part of the game ages ago, before the Steam version, but got lost in some process of changing the game and UI and had to be rebuilt. If you have specific items you want for your build, especially from faction sets, this should help!!\n\n

The End

\n\nAnd that\'s all for this time!! I\'m really hoping to release this massive update sometime in the first half of 2026.\nI feel like I bit off more than I can chew with Netherguild in 2025, working on changing the UI and adding a ton of classes that are not yet in-game and the new area, so I plan to be more focused with my efforts in 2026!! I\'m also really looking forward to players experiencing all the new content.\n\nThank you for reading and hope you have a great 2026,\n\nDavid\n\n

[ 2026-01-11 22:39:57 CET ] [Original Post]

Minimum Setup

  • Processor: 64-bitMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 740 1GB
  • Storage: 220 MB available space
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