
Each level introduces types or configurations of obstacles that you must work through way around (or through) to collect the object that beckons your through the space. Getting past these obstacles isn't so much of a matter of speed or precision, though. They will instead test your understanding of this dimension changing ability, your spatial reasoning, and your powers of observation. You must think in 3D when you are 2D, and in 3D when you are 2D. Somewhere along the way you'll have to get comfortable with 1D as well. It will take more than a little brain-power to discover how these modes interact with slopes, blocks, fans, corkscrews, and more.
Occasionally, you will find "Comment Blocks" (some obvious, some hidden) which contain the philosophical writings of a woman, dumped haphazardly throughout the source code of a device she is building. A device that she is determined to complete, and that, unexpectedly (and unbeknownst to her), created the world your character inhabits. The more Comment Blocks you find, the more you learn about her past, her dedication to completing this project, and the details of the project itself. You will undoubtedly have questions, will you find all the answers?
A new demo update has just been released, with a variety of fixes and other changes that should hopefully make the experience a bit smoother for many people.
If you run into any problems with the demo, or have any other feedback, please let me know on Discord , or the Community page .
General Changes:
Consolidated/reworked the first three levels into a new opening level
[/*]Removed the auto-runner level as it was often causing more problems than it was worth
[/*]Various improvements to loading, including removal of most loading screens
[/*]Various fixes/improvements for the opening/new game sequence
[/*]Better handling of audio transitions
[/*]
UI/Controls:
Fix for joystick issues with PlayStation controllers and Steam Deck
[/*]Improved settings screen interactions with controller
[/*]On-screen control hints for skipping cutscenes and grabbing blocks
[/*]Setting for controller vibration strength
[/*]Improvements to window handling/mouse capturing
[/*]
Minimum Setup
- OS: Tested on Pop!_OS
- Processor: Decent Laptop CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics
- Storage: 1 GB available space
Recommended Setup
- OS: Tested on Pop!_OS
- Processor: Decent Desktop CPUMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or better
- Storage: 1 GB available space
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