A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.

We'll be hanging out in Arena 1 of our discord.

FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

v2.2.35 BIG RE-BALANCE Patch Notes
BUG FIXES Lightning Bug tweaks Increased explosion damage 50% Fixed bug with pull damaging teammates Increased pull range by 10%
Discharge tweaks Reduced duration to 4s Increased cast time from 0.25s to 0.5s and cooldown from 20s to 22s Changed discharge return damage to be actual projectiles with jetstream speed
Capacitor tweaks Increased damage 25%
Chain Lightning tweaks Decreased bounce range by 20% Decreased damage over time by 50% Increased impact damage slightly by 20% Reduced max duration from 6s to 5s Made bounces only target objects they can hit
Buff Tonic DoT, HoT, and AOE Healing over time increased 50% Damage over time increased 33% Increased AoE 20%
Lowered cooldown of CyClone from 15 to 10 seconds Frog of Life changed healing to only be 50% for enemies Electric is no longer in every game Bubble Breaker Reduced max heal by 20% Made bubble ending more elegant
Vacuum updates Added vacuum sound for the duration Now has a unique looking projectile Pull no longer occasionally tips things sideways
Relapse now has a more obvious particle effect Vanguard updates Energy wave now travels through obstacles like Tsunami Energy wave can now be affected by Deflect, Pillar of Fire, Vacuum, and Vanguard
Tsunami now does 10 impact damage instead of 15, but now also does 5 damage per second during contact Boomerang and Pet Rock now have a buffer for on-hit so the interactions (with vacuum) happen predictably Removed death beacons from coffin Removed windwalls on Coffin for 3-team games Readjusted height of lava collider / stages for Tower and Ruins so the damaging regions are more consistent Water Cannon updates Added raycast check for walls No longer able to spin the cannon after cast, but can apply curve it to turn the wizard a set amount during the cast Added more particles
Petrify now delays (finishing) casting a spell until petrification is complete Slightly nerfed vacuum + pet rock or boomerang Moved movement spell velocities to their own vectors (this means knockback during the listed movement spells will no longer be completely overridden) Sustain (override this new vector while in the branches) Somer Assault Flame Leap Bull Rush North Pull Chain Lightning Suspend (will no longer absorb Somer Assault and Flame Leap casts)
Overhauled wizard movement network syncing to be much smoother (should see a lot less jitter in the movement and knockback prediction of enemy wizards online now) [/list]
PERFORMANCE IMPROVEMENTS
NEW FEATURES
- Double points for late joins
- Kill feed to show who killed who and how during a match
- Added scrolling to wardrobe system
- XP is now displayed by level in player card on main menu
- Added 4 new combos to the practice range tips
[list] - Supercharge
- Supercharge+
- Death Charge
- Death Taxi
BUG FIXES
- Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
- Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
- Fixed rare bug where there would be more kills than wizards in team Sports
- Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
- Wizards will no longer clip through Earth Tomb!!
- Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
- Increased range of Spark slightly
- North Pull tweaks
[list] - Increased damage
- Decreased cast time of second dash
- Added client-side prediction to dash
PERFORMANCE IMPROVEMENTS
- Updated overlap spheres to only check for unit, projectile, and not ground layers
- Added a range check to the shark, so it just swims straight once it's far enough away from the stage
[ 2020-02-11 01:18:45 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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