v2.2.35 BIG RE-BALANCE Patch Notes
[ 2020-02-11 01:18:45 CET ] [ Original post ]
NEW FEATURES
- Double points for late joins
- Kill feed to show who killed who and how during a match
- Added scrolling to wardrobe system
- XP is now displayed by level in player card on main menu
- Added 4 new combos to the practice range tips
- Supercharge
- Supercharge+
- Death Charge
- Death Taxi
- Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
- Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
- Fixed rare bug where there would be more kills than wizards in team Sports
- Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
- Wizards will no longer clip through Earth Tomb!!
- Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
- Increased range of Spark slightly
- North Pull tweaks
- Increased damage
- Decreased cast time of second dash
- Added client-side prediction to dash
- Lightning Bug tweaks
- Increased explosion damage 50%
- Fixed bug with pull damaging teammates
- Increased pull range by 10%
- Discharge tweaks
- Reduced duration to 4s
- Increased cast time from 0.25s to 0.5s and cooldown from 20s to 22s
- Changed discharge return damage to be actual projectiles with jetstream speed
- Capacitor tweaks
- Increased damage 25%
- Chain Lightning tweaks
- Decreased bounce range by 20%
- Decreased damage over time by 50%
- Increased impact damage slightly by 20%
- Reduced max duration from 6s to 5s
- Made bounces only target objects they can hit
- Buff Tonic DoT, HoT, and AOE
- Healing over time increased 50%
- Damage over time increased 33%
- Increased AoE 20%
- Lowered cooldown of CyClone from 15 to 10 seconds
- Frog of Life changed healing to only be 50% for enemies
- Electric is no longer in every game
- Bubble Breaker
- Reduced max heal by 20%
- Made bubble ending more elegant
- Vacuum updates
- Added vacuum sound for the duration
- Now has a unique looking projectile
- Pull no longer occasionally tips things sideways
- Relapse now has a more obvious particle effect
- Vanguard updates
- Energy wave now travels through obstacles like Tsunami
- Energy wave can now be affected by Deflect, Pillar of Fire, Vacuum, and Vanguard
- Tsunami now does 10 impact damage instead of 15, but now also does 5 damage per second during contact
- Boomerang and Pet Rock now have a buffer for on-hit so the interactions (with vacuum) happen predictably
- Removed death beacons from coffin
- Removed windwalls on Coffin for 3-team games
- Readjusted height of lava collider / stages for Tower and Ruins so the damaging regions are more consistent
- Water Cannon updates
- Added raycast check for walls
- No longer able to spin the cannon after cast, but can apply curve it to turn the wizard a set amount during the cast
- Added more particles
- Petrify now delays (finishing) casting a spell until petrification is complete
- Slightly nerfed vacuum + pet rock or boomerang
- Moved movement spell velocities to their own vectors (this means knockback during the listed movement spells will no longer be completely overridden)
- Sustain (override this new vector while in the branches)
- Somer Assault
- Flame Leap
- Bull Rush
- North Pull
- Chain Lightning
- Suspend (will no longer absorb Somer Assault and Flame Leap casts)
- Overhauled wizard movement network syncing to be much smoother (should see a lot less jitter in the movement and knockback prediction of enemy wizards online now)
- Updated overlap spheres to only check for unit, projectile, and not ground layers
- Added a range check to the shark, so it just swims straight once it's far enough away from the stage
MageQuit
Bowlcut Studios
Bowlcut Studios
2019-10-10
Indie Strategy Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(866 reviews)
https://magequit.com
https://store.steampowered.com/app/572220 
MageQuit Linux [1.05 G]
A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.
We'll be hanging out in Arena 1 of our discord.
FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard support
https://steamcommunity.com/app/572220/discussions/0/1814296907960847790/ - Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC
OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.
COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.
MINIMAL SETUP
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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