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A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!

FEATURES

WAYS TO PLAY MAGEQUIT

  • Play offline with a group of up to 10
  • Play solo in online quickplay or offline with bots
  • Play online with a premade party of up to 10
  • Join the online quickplay queue with a party of up to 5
  • Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS

We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.
Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS

For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.
We'll be hanging out in Arena 1 of our discord.
MageQuit
Bowlcut StudiosDeveloper
Bowlcut StudiosPublisher
2019-10-10Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (975 reviews)
Public Linux Depots:
  • MageQuit Linux [1.05 G]
v2.2.35 BIG RE-BALANCE Patch Notes

NEW FEATURES

  • Double points for late joins
  • Kill feed to show who killed who and how during a match
  • Added scrolling to wardrobe system
  • XP is now displayed by level in player card on main menu
  • Added 4 new combos to the practice range tips
    [list]
  • Supercharge
  • Supercharge+
  • Death Charge
  • Death Taxi
[/list]
BUG FIXES
  • Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
  • Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
  • Fixed rare bug where there would be more kills than wizards in team Sports
  • Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
  • Wizards will no longer clip through Earth Tomb!!
  • Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
ADJUSTMENTS
  • Increased range of Spark slightly
  • North Pull tweaks
    [list]
  • Increased damage
  • Decreased cast time of second dash
  • Added client-side prediction to dash
  • Lightning Bug tweaks
    • Increased explosion damage 50%
    • Fixed bug with pull damaging teammates
    • Increased pull range by 10%
  • Discharge tweaks
    • Reduced duration to 4s
    • Increased cast time from 0.25s to 0.5s and cooldown from 20s to 22s
    • Changed discharge return damage to be actual projectiles with jetstream speed
  • Capacitor tweaks
    • Increased damage 25%
  • Chain Lightning tweaks
    • Decreased bounce range by 20%
    • Decreased damage over time by 50%
    • Increased impact damage slightly by 20%
    • Reduced max duration from 6s to 5s
    • Made bounces only target objects they can hit
  • Buff Tonic DoT, HoT, and AOE
    • Healing over time increased 50%
    • Damage over time increased 33%
    • Increased AoE 20%
  • Lowered cooldown of CyClone from 15 to 10 seconds
  • Frog of Life changed healing to only be 50% for enemies
  • Electric is no longer in every game
  • Bubble Breaker
    • Reduced max heal by 20%
    • Made bubble ending more elegant
  • Vacuum updates
    • Added vacuum sound for the duration
    • Now has a unique looking projectile
    • Pull no longer occasionally tips things sideways
  • Relapse now has a more obvious particle effect
  • Vanguard updates
    • Energy wave now travels through obstacles like Tsunami
    • Energy wave can now be affected by Deflect, Pillar of Fire, Vacuum, and Vanguard
  • Tsunami now does 10 impact damage instead of 15, but now also does 5 damage per second during contact
  • Boomerang and Pet Rock now have a buffer for on-hit so the interactions (with vacuum) happen predictably
  • Removed death beacons from coffin
  • Removed windwalls on Coffin for 3-team games
  • Readjusted height of lava collider / stages for Tower and Ruins so the damaging regions are more consistent
  • Water Cannon updates
    • Added raycast check for walls
    • No longer able to spin the cannon after cast, but can apply curve it to turn the wizard a set amount during the cast
    • Added more particles
  • Petrify now delays (finishing) casting a spell until petrification is complete
  • Slightly nerfed vacuum + pet rock or boomerang
  • Moved movement spell velocities to their own vectors (this means knockback during the listed movement spells will no longer be completely overridden)
    • Sustain (override this new vector while in the branches)
    • Somer Assault
    • Flame Leap
    • Bull Rush
    • North Pull
    • Chain Lightning
    • Suspend (will no longer absorb Somer Assault and Flame Leap casts)
  • Overhauled wizard movement network syncing to be much smoother (should see a lot less jitter in the movement and knockback prediction of enemy wizards online now)
  • [/list]
    PERFORMANCE IMPROVEMENTS
    • Updated overlap spheres to only check for unit, projectile, and not ground layers
    • Added a range check to the shark, so it just swims straight once it's far enough away from the stage

    [ 2020-02-11 01:18:45 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04 (or Steam Deck OS)
    • Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6518 ]

    24.59$ (18%)
    1.58$ (92%)
    12.59$ (16%)
    16.39$ (18%)
    11.29$ (25%)
    41.47$ (17%)
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    47.86$ (20%)
    20.99$ (16%)
    8.27$ (17%)
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    GAMERSGATE

    [ 1594 ]

    0.43$ (91%)
    1.2$ (80%)
    0.89$ (87%)
    3.75$ (81%)
    6.6$ (74%)
    4.25$ (79%)
    2.55$ (87%)
    30.0$ (50%)
    1.91$ (87%)
    1.13$ (96%)
    0.85$ (91%)
    1.13$ (89%)
    0.85$ (91%)
    1.7$ (79%)
    1.91$ (87%)
    3.48$ (83%)
    1.7$ (91%)
    1.13$ (89%)
    3.19$ (87%)
    0.34$ (91%)
    4.25$ (57%)
    1.91$ (87%)
    11.24$ (55%)
    7.65$ (62%)
    4.25$ (83%)
    2.55$ (74%)
    1.28$ (87%)
    0.58$ (92%)
    1.13$ (89%)
    3.0$ (80%)
    MacGamestore

    [ 2079 ]

    1.19$ (88%)
    1.49$ (85%)
    1.99$ (85%)
    3.99$ (73%)
    1.49$ (94%)
    1.09$ (95%)
    1.10$ (84%)
    1.99$ (80%)
    21.99$ (27%)
    1.99$ (85%)
    1.10$ (93%)
    1.19$ (76%)
    1.19$ (88%)
    1.24$ (75%)
    1.29$ (84%)
    9.49$ (5%)
    1.39$ (90%)
    16.99$ (15%)
    1.49$ (75%)
    8.99$ (55%)
    2.99$ (75%)
    6.24$ (75%)
    1.10$ (89%)
    0.99$ (75%)
    2.49$ (75%)
    0.99$ (80%)
    2.48$ (50%)
    13.99$ (22%)
    52.99$ (12%)
    1.09$ (84%)

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