FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

WHAT IS IT?
- MageQuit Shuffle is a casual, roughly 4 hour tournament event.
- Players sign up individually and are assigned a random team each game.
- All players will play 4 placement matches.
- The top 24 placing players will move onto the single elim bracket.
Attendees so far: https://magequit.com/tournaments.php?t=35
MORE INFO
- Individual score is determined by team wins, damage dealt, healing applied, kills, and deaths.
- Each of the 6 finalists will receive a game key.
- The 3 winners will also receive 1000 experience and 500 gems.
WHAT IS IT?
- MageQuit Shuffle is a casual, roughly 4 hour tournament event.
- Players sign up individually and are assigned a random team each game.
- All players will play 4 placement matches.
- The top 24 placing players will move onto the single elim bracket.
Attendees so far: https://magequit.com/tournaments.php?t=32
MORE INFO
- Individual score is determined by team wins, damage dealt, healing applied, kills, and deaths.
- Each of the 6 finalists will receive a game key.
- The 3 winners will also receive 1000 experience and 500 gems.
WHAT IS IT?
- MageQuit Shuffle is a casual, roughly 4 hour tournament event.
- Players sign up individually and are assigned a random team each game.
- All players will play 4 placement matches.
- The top 24 placing players will move onto the single elim bracket.
Attendees so far: https://magequit.com/tournaments.php?t=30
MORE INFO
- Individual score is determined by team wins, damage dealt, healing applied, kills, and deaths.
- Each of the 6 finalists will receive a game key.
- The 3 winners will also receive 1000 experience and 500 gems.
WHAT IS IT?
- MageQuit Shuffle is a casual, roughly 4 hour tournament event.
- Players sign up individually and are assigned a random team each game.
- All players will play 4 placement matches.
- The top 24 placing players will move onto the single elim bracket.
Attendees so far: https://magequit.com/tournaments.php?t=29
MORE INFO
- Individual score is determined by team wins, damage dealt, healing applied, kills, and deaths.
- Each of the 6 finalists will receive a game key.
- The 3 winners will also receive 1000 experience and 500 gems.
NEW FEATURES


BUG FIXES
- Fixed online bug with Preserve where players would appear to stay on top of their crystal on other clients when they had actually used a movement spell to get off of it
- Made the puck on sports slightly larger so that point-blank spells and melee attacks don't get through the center of it and hit it backwards
- Fixed sudden death infinite loop bug
[list] - Spawned "vacuums" only apply to projectiles and not wizards
PERFORMANCE IMPROVEMENTS
- Reworked physics layer to use velocities instead of overriding positions, preventing massive recalculations every frame and reducing the load on the CPU
- Bots no longer hyperfocus a single (losing) player in team games
- Volcano damage is now dealt every tick (like insta-kill Coffin and Airship environments), so falling into the center with Bubble Breaker or Backup active will no longer save you, preventing awkward volcano standing
- Bots use the following spells more intelligently now
[list] - Frog of Life (current health is at least 15 below max)
- Double Strike (landed a DoT spell)
- Wormhole [close] (if traveled through, and not on lava)
- Cold Shoulder (will whiff on purpose to transform an in-range crystal to cold)
- Chainmail (hit by a DoT spell)
- Discharge (hit by a DoT spell)
- Double Strike (will use if DoT spell is landed)
- Rewind (hit by a DoT spell)
WHAT IS IT?
- MageQuit Shuffle is a casual, roughly 4 hour tournament event.
- Players sign up individually and are assigned a random team each game.
- All players will play 4 placement matches.
- The top 24 placing players will move onto the single elim bracket.
Attendees so far: https://magequit.com/tournaments.php?t=27
MORE INFO
- Individual score is determined by team wins, damage dealt, healing applied, kills, and deaths.
- Each of the 6 finalists will receive a game key.
- The 3 winners will also receive 1000 experience and 500 gems.
WHAT IS IT?
- MageQuit Shuffle is a casual, roughly 4 hour tournament event.
- Players sign up individually and are assigned a random team each game.
- All players will play 4 placement matches.
- The top 24 placing players will move onto the single elim bracket.
Attendees so far: https://magequit.com/tournaments.php?t=26
MORE INFO
- Individual score is determined by team wins, damage dealt, healing applied, kills, and deaths.
- Each of the 6 finalists will receive a game key.
- The 3 winners will also receive 1000 experience and 500 gems.
MageQuit now has a dedicated Linux build that resolves Steam Deck crashing issues caused by the Windows version running through Proton!
Update these settings on your Steam Deck (or other Linux device) for best results.
[olist]




[/olist]
Ice spells are here! Featuring some voice acting by my dog, Marty.
Ice is the first element that is explicitly better the more spells you have in the same element. Each ice spell can create an ice crystal and changes the state of all your existing crystals, making it the most combo-able element yet.
ICE ONLY COMBOS
Blast Fishing

Brittle End

Marty Party

You Were The Chosen One

MIXED ICE COMBOS
Spiked Collar

Shock Collar

Shock & Aww

Snow Thrower

It's Like A Hoppity Hop

v2.4.4 The Pumpkin Patch
NEW FEATURES
- New Stage: The Shrine!
- New Skins:
[list] - Fall Event Skin!
- Metal Skin!
BUG FIXES
- Fixed bug where letters missing from the game's standard font were showing up as blocks in-match
- The correct error message now appears if PC players try to play a Couch game without controllers
Disclaimer: there are no pumpkins in the patch -- it's just a pun about Fall.

ADJUSTMENTS
- Rocket: range increased by 15%
- Suspend: adds 30% bonus to stored knockback
- Chainmail:
[list] - Windup time increased from 0.25s to 0.35s
- Always lasts 5 seconds if triggered (will not last longer from DoT)
- Winddown time increased from 0.35s to 0.55s
- Cooldown increased by 2 seconds
BUG FIXES
- Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match
- Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit
- Cooldown bar no longer appears during showdown if your wizard is not in the showdown
- Score submission fixes
[list] - Score-submission tries up to 5 times on request failure
- Scores should no longer be submitted duplicate times or zero times
NEW FEATURES
- Announcements now appear for Nintendo Switch
- Console players can now access the special signup page in-game via QR code
- Submit multiple local player scores
[list] - Spoils will now be awarded based on the top-scoring local player, rather that just the main player
- The +scores discord command will now show multiple local players instead of just the main player
PERFORMANCE IMPROVEMENTS
- Updated DOTween library to reduce FPS drops
- Cached GetPlayer Rewired calls to improve general framerate throughout the game
- Astar Pathfinding
[list] - Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads
- Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit
- Stage pathfinding is now loaded from cache rather than being calculated on scene start
MageQuit is now available on Nintendo Switch with Crossplay!
Play on Steam with your Nintendo friends using the room code system or queue up against random strangers who may or may not be Nintendo fanboys.
Nintendo Switch is a trademark of Nintendo.
With the Nintendo Switch release coming up, MageQuit now allows players to add custom bots to their online or offline matches!
Custom Bots for Party Only and Couch!
- Bot difficulty can be set to 1-10
- For Online Party, you can also set bot difficulty to Auto
- Bots are auto-assigned to teams based on player team selection
- Any matches with custom bots (with the exception of "Auto") will not update player MMR since explicit bot difficulty is hard-coded and therefore could be farmed

REGISTRATION FOR THE MAGEQUIT FALL LEAGUE IS OPEN!!
Play one match per week over 10 weeks, winners of each tier will receive exclusive in-game cosmetics!
For more information, see https://magequit.com/indy/

PERFORMANCE IMPROVEMENTS
- Too many updates to list here, but the main one was updating to a new, faster post-processing library
- WASD keys can now be individually remapped to accommodate international or atypical keyboards
- Sports goal pillars now match their owning team colors
- New loading screen tips
[list] - To fake a clone swap, curve the reactivation
- Jeff the shark always targets the nearest mage
ADJUSTMENTS
- All spell descriptions have been updated to be more concise
- Couch UI has been visually updated to match the rest of the MageQuit UI
- Spells that have not been unlocked by the player are no longer usable in the Practice Range until they've been unlocked
- Fixed bug where a leaving player in quickplay teams would be replaced with a player that isn't assigned a team
- Fixed bug where Frog of Life would toss the tadpole into the sky, indefinitely zooming the camera out for the rest of the round
- Fixed bug where Deflect could redirect someone and apply a y-velocity, launching them into the kill-ceiling
- Jeff the Shark now starts farther away on Islands so he is less likely to devour someone before the match begins
- Tutorial no longer shows the Melee prompt in loading screen after the Movement spell has been learned
- Mirror 7 and Mirror Select no longer highlight spells one-at-a-time in the loading screen since they've all been learned already
- Can no longer get stuck in couch menu after exiting out of an empty name with B
NEW FEATURES
- SKILLBASED MATCHMAKING! Enjoy close matches instead of one-sided poundings
[list] - Using glicko2 (a successor to Elo) and all MageQuit match history since August 2020, hidden skill values have been seeded for all players
- FFA skill is tracked by treating the match as a "race"; skill of top half of players increases, skill of bottom half decreases
- 1v1 skill is tracked based on final score: 3-0 is a 100% win, 3-2 is a 60% win, etc.
- Teams skill is tracked based on final score like 1v1, but is adjusted based on player contribution (damage, healing, kills, etc)
- Improved region-based matchmaking to include ANY good enough regions, not just the best one
- If you ask me what your hidden skill value is, I will reset your skill and tell you "average"
ADJUSTMENTS
- Quickplay
[list] - 2-Round Snake is now the default drafting system for quickplay
- RIP Late Join Bonus for FFA: joining players now receive the average number of kills and damage and no longer receive double score for any rounds
- Leaving a quickplay game and requeuing now prevents you from being put back into the game that you left
BUG FIXES
- Online
[list] - Fixed bug where sometimes player 1 wouldn't actually determine if a party only game was teams or not (caused by party leader being replaced)
- Custom team colors that are too similar are now corrected for spectators (tournament or not) and midgame joiners
- Updated font for late join/leaver message text and made it not wrap for long names which was causing part of it to remain on the screen
v2.4.0
NEW FEATURES- New Element: Metal!
- New options for online party only and couch
[list] - Restrict Elements: choose a number of elements to leave out (e.g. Restrict 1: no Metal, Restrict 2: no Metal or Steam)
- Include Element: you can now select an element that will always be 1 of the 4 for draft modes
ADJUSTMENTS
- Spitfire Updates
[list] - Can now be moved around with knockback (most of the caster's spells will not push it, same as with other units)
- Wind-down time increased from 1.5s to 2s, Wind-up time remains 1s
- Now shows the color of the owning player
BUG FIXES
- Fixed an online bug with Capacitor that allowed it to be set off after the 5 seconds expired
- Fixed HP bugs in the practice range
[list] - Health is no longer missing after a practice range reset (F1 or dpad left)
- Health now shows the correct amount after unpausing
v2.4.1
NEW FEATURES- New unlockable skin: Steam!
- Updated spell previews for all 63 spells, recorded by Banaa
- Ranked has ended, so new ranked rewards have been assigned
[list] - Plat and higher have been assigned the Wiggly Octo Staff
- Gold and higher have been assigned their respective rank borders
BUG FIXES
- Fixed a bug were Urchain wouldn't work if there was too much debris on the field. Fixing this also resulted in a performance improvement where debris is no longer in a collision layer that any spells use
- Deflect now changes the color of spells like Pet Rock, Lightning Bug, etc.
- Lowered Islands slightly so spells and wizards don't get stuck on the edges AS MUCH
- Raised the flying height of Spark so that it doesn't get caught on the ground randomly
- Now that it's almost Spring again, all in-game Spring themed assets have been removed from the stages
We are running our second-ever shuffle tournament tomorrow at 3pm EST, so this is a just-in-time patch full of improvements/fixes to make it even better than our last one! If you haven't signed up yet, it's not too late; either sign up in game or in our discord with command +signup
BUG FIXES
- Fixed bug where party only teams rejoin wouldn't properly assign the team for non-host/non-rejoiner
- Match settings are no longer overwritten by someone joining the party while a match is active
- Fixed bug where players weren't actually leaving the queue when they clicked Back in the online lobby
- Fixed bug where if party leader leaves online queue, other party members were staying in queue
- Added South Africa to list of relay server regions
- Rejoins are now supported for tournament matches
- Shuffle tournaments are now handled completely using the in-game tournament queue, and discord for communication
- Signing up for the next tournament can now be done while the current tournament is active
- Placement matches automatically have mercy rule off and playoffs have mercy rule on
- Shuffle tournaments now support 4v4s in the case the number of attendees not being divisible by 6
- Shuffle teams will now be assigned random fun names instead of Matchup #X Team #Y
- Links to stream, standings, and next tournament signup page show up on the waiting screen in game while in queue
- Spectators can now also queue for tournaments so room codes no longer need to be coordinated
- Players in the tournament queue who aren't signed up for the tournament are now kicked out; this previously caused bugs with seeding
- Several other improvements to tournament standings and signup webpages as well as discord commands
NEW FEATURES
- Automatic Region Calculation (MageQuit will now use the best region server instead of always defaulting to US East)
[list] - When entering online lobby, MageQuit will ping all 13 regions around the world for timing data
- Ping is now used in quickplay matchmaking calculations, currently only allowing matches to regions within 160ms
- When starting a match, matchmaker finds the lowest average ping to determine which region server to use
- Lobby is still global, in that you can still invite friends to your party regardless of their region pings
- Press Left Shift to see your pings in the online lobby
BUG FIXES
- Fixed flashing Play Menu bug
- Fixed bug that would allow you to heal past full health and in some cases add a negative value to your healing score
- Replacements in quickplay teams now properly retain the kills of leaving players
- 2 round snake midgame join no longer leaves a spell on the table
- Fixed bug that prevented players from dying from Volcano while Deflect is active
- Made lava no longer cover kill trigger of volcano after it rises to a certain height
- Bubble Breaker no longer counts amount healed on each client
- Fixed bug that caused inconsistent final scores from being submitted by preventing healing and damage from being scored locally after round scores are submitted to master client
- Wind walls now stay up for the first 10 seconds in free for all on Coffin
- Adjusted spawn points on tower so that player 1 and 2 start equal distance from a ramp
- Set ranked requirement back to level 15
NEW FEATURES
- New multi-queuing system for quickplay plus 2 new quickplay modes! Queue for ANY or ALL of these:
[list] - FFA
- 1v1 (new)
- 3v3 (new)
- Chaos (4v4 or 5v5)
ADJUSTMENTS
- Players are now ordered by damage dealt + healing applied instead of just damage dealt
- Double sustain no longer stacks bounces
- Increased windup time for Bullrush from 0.23s to 0.45s
- Fixed bug where leaving ranked queue doesn't actually leave ranked queue
- Fixed bug where 3 hour Friday and Saturday ranked queue didn't work if you try to start the game up after 11pm EST
- Fixed bug that allowed spectators to queue for ranked
- Tow Vine no longer shows up on top of everything
- Updated pathfinding library for optimal Jeff
NEW FEATURES
- New stage: The Berg!
- New stage: The Pit!
- Main menu has a beautiful new font courtesy of babiierika
- Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
[list] - Ramps stay up on Tower
- Volcano does not erupt randomly
- Airship propellers will hit to the center of the map
- You will never play the same stage within 9 rounds
ADJUSTMENTS
- Stage tweaks:
[list] - Airship propellers now hit for 30 instead of 20
- Bridges will no longer appear in any 2-player matchups (not just)
Ranked 1v1s
Queue is open from 9-11pm EST every night! Must be level 10 or higher.Steam Spells!
The 8th element is here! And, no, it's not Oxygen. Head over to the Practice Range to cook up some steamy combos.IGL Summer Circuit
Only a few more days to sign up for the IGL Summer Circuit!Register alone for the 1v1 series or bring some friends for 3v3s. Here's a look at what you can win this time around:
It's (Almost) Time to Duel
Ranked 1v1 Mirror will be dropping on June 14 at 9pm EST
3 Days: 3 Tournaments
Sign up for any, all, or none of them in-game or in our Discord with command +signup
This time around, Xbox players can sign up as well (DM me in Discord for a special Xbox signup link)
Golden Item #4
Sorry Pk and Ron, but it looks like your sets are no longer complete. You will need to win the all new 1v1 tournament format to reestablish your dominance.
Some Steamy New Content
New cosmetics? A new stage? A new element? Stay tuned.
NEW FEATURES
- New Stage -- Airship!
- New seasonal cosmetic!
- New seasonal main menu background
- Literal easter eggs added to stages for your enjoyment
- New custom game settings (for party only and couch)
[list] - New spell selection option: 2 round snake draft (first 2 spells are drafted before the first round with snaked draft order)
- New spell selection option: Random 7 mirror (requires even teams; the same 7 spells are randomly assigned to each opposing pair of players)
- New spell selection option: Random (same as classic draft, but spells are assigned randomly)
- Mercy rule: Game ends early if the losing team can't possibly catch up
- New stage selection option: Random or choose a specific stage to play over and over
- New number of rounds option: Choose any number of rounds between 3 and 20
- New max health option: Low, Medium, or High health
- New preset option: contains presets for all the other options (Standard, Competitive, Mirror)
BUG FIXES
- Fixed bug that caused some players to skip the loading screen and be able to move and attack before the round starts
- Fixed Chain Lightning infinite run bug (was caused by a bounce target dying before getting hit, and the spell not resolving properly)
- Fixed a bug where sometimes after a spell is drafted, the video doesn't line up with the selected spell
- Made random draft mode actually pick spells randomly
- Fixed bug in tutorial that would sometimes give you Bull Rush, making the tutorial impossible
- Updated raycast system to not count trigger colliders, fixing issues with watercannon sometimes not hitting, or wizards being able to stand on trigger regions
- Fixed a bug where gems earned from kills were counting twice in the score screen, but not in the database
- Fixed bug where selecting a specific map in party only (or couch) may force that map every game for quickplay afterwards
- Made it so F1 only takes you out of convention mode and loads the main menu scene if you are actually in convention mode when you press it
- Reverse priority for damage dealt draft order so higher damage with same kills gets draft priority; for final round, ordering switches back
- Raised the level cap to 150
- Adjusted Earth Tomb again so it doesn't block tsunami/vanguard and you can't cast spells through it at close range
- Player order on teams is now randomized for spawning
BUG FIXES
- Fixed bug where player ids and teams were being modified over the matchmaker mid-game, causing the following round not to initialize properly for all players (a.k.a. black bars bug -- doesn't look like someone left, just that one wizard was never created)
- Fixed bug where someone quitting would cause game to not work for everyone but one person the following round, then another person disconnects
- If host leaves during draft, draft no longer hangs
- If host disconnects while loading, new host no longer kicks other players
- If host drops on start-up, new host no longer tries to sync using round -1 instead of 0
- Fixed bug where the final wizard or team would be invulnerable and the game wouldn't progress if last person to leave before score screen dies from leaving
- Game now ensures match-updated message from the matchmaker fires on each client before server updates scores, roundsJoined, and draftedSpells
- Ending a game on Islands no longer breaks the practice range
- Added a tip to loading screen to not stand in enemy Tonic
- Added the room code system to Xbox One
- Reduced windwall push on Coffin by 33%
NEW FEATURES
- MageQuit is now available on MacOS!
[list] - Unfortunately, this may not work with some versions of Catalina because MageQuit is not notarized (requires a Mac and Apple Developer account steamfacepalm)
BUG FIXES
- Fixed a bug that would cause the camera to not contain all wizards (most commonly on bridges)
- Fixed mouse selection for 3rd row wardrobe items
- Fixed roughly 50 exceptions that should reduce in-game bugs and help with overall stability
- Fixed inconsistent aiming for WASD controls
- Fixed typo in Frog of Life description
- Late join bonus no longer counts towards Pentakill achievement
- Extended all disconnect timeouts
- Turned off photon disconnect handler in an attempt to reduce disconnects
- Removed mesh exploding pieces from tonic as you can't see them anyway
BUG FIXES
- Fixed Deflect (optimizations from the previous patch had broken Deflect online against most spells)
- Sync late game join bonuses with all newly joining players (fixed bug that caused scores / draft order to be out of sync)
- Shrank kill feed and made it more see-through
NEW FEATURES
- Double points for late joins
- Kill feed to show who killed who and how during a match
- Added scrolling to wardrobe system
- XP is now displayed by level in player card on main menu
- Added 4 new combos to the practice range tips
[list] - Supercharge
- Supercharge+
- Death Charge
- Death Taxi
BUG FIXES
- Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
- Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
- Fixed rare bug where there would be more kills than wizards in team Sports
- Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
- Wizards will no longer clip through Earth Tomb!!
- Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
- Increased range of Spark slightly
- North Pull tweaks
[list] - Increased damage
- Decreased cast time of second dash
- Added client-side prediction to dash
PERFORMANCE IMPROVEMENTS
- Updated overlap spheres to only check for unit, projectile, and not ground layers
- Added a range check to the shark, so it just swims straight once it's far enough away from the stage
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
[ 6140 ]
[ 1891 ]
[ 4309 ]