A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.

We'll be hanging out in Arena 1 of our discord.

FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

v2.3.0 SPRING EVENT UPDATE!
New earnable spoils First Win of the Day Bonus! Win a game daily to receive 150 xp and 25 gems; bonus is available every 20 hours Party Bonus! Earn an additional percentage of xp for playing with a group: +10% for party of 2, +15% for party of 3, +18% for party of 4, +20% for party of 5+ Win bonuses now account for team games: 10 xp, 5 gems to winning team FFA win bonuses now account for number of players: e.g. loser of a 1v1 doesn't get a "second place" bonus Gems earned from kills in a team game are split evenly across all players on that team Match Complete rewards are now proportional to number of rounds played: 5 + 5 * rounds If Mercy Rule is on, winning team receives 5 xp and 2 gems for each round skipped due to the rule
Team colors that are too similar are now automatically adjusted to be different enough to tell apart Existing spells are now shown during the draft if you hold Shift or a Trigger [/list]
BUG FIXES
NEW FEATURES
- New Stage -- Airship!
- New seasonal cosmetic!
- New seasonal main menu background
- Literal easter eggs added to stages for your enjoyment
- New custom game settings (for party only and couch)
[list] - New spell selection option: 2 round snake draft (first 2 spells are drafted before the first round with snaked draft order)
- New spell selection option: Random 7 mirror (requires even teams; the same 7 spells are randomly assigned to each opposing pair of players)
- New spell selection option: Random (same as classic draft, but spells are assigned randomly)
- Mercy rule: Game ends early if the losing team can't possibly catch up
- New stage selection option: Random or choose a specific stage to play over and over
- New number of rounds option: Choose any number of rounds between 3 and 20
- New max health option: Low, Medium, or High health
- New preset option: contains presets for all the other options (Standard, Competitive, Mirror)
BUG FIXES
- Fixed bug that caused some players to skip the loading screen and be able to move and attack before the round starts
- Fixed Chain Lightning infinite run bug (was caused by a bounce target dying before getting hit, and the spell not resolving properly)
- Fixed a bug where sometimes after a spell is drafted, the video doesn't line up with the selected spell
- Made random draft mode actually pick spells randomly
- Fixed bug in tutorial that would sometimes give you Bull Rush, making the tutorial impossible
- Updated raycast system to not count trigger colliders, fixing issues with watercannon sometimes not hitting, or wizards being able to stand on trigger regions
- Fixed a bug where gems earned from kills were counting twice in the score screen, but not in the database
- Fixed bug where selecting a specific map in party only (or couch) may force that map every game for quickplay afterwards
- Made it so F1 only takes you out of convention mode and loads the main menu scene if you are actually in convention mode when you press it
- Reverse priority for damage dealt draft order so higher damage with same kills gets draft priority; for final round, ordering switches back
- Raised the level cap to 150
- Adjusted Earth Tomb again so it doesn't block tsunami/vanguard and you can't cast spells through it at close range
- Player order on teams is now randomized for spawning
[ 2020-04-18 04:16:12 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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