A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.

We'll be hanging out in Arena 1 of our discord.

FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

v2.3.3 Anti-Frustration Patch Notes
ADJUSTMENTS Shark "Jeff" updates: Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online Shark collider now disables when the shark dives so you can run or throw spells through dat boi
Ranked updates: Ranked scoring has been updated to be less punishing and allow for faster climbing Added ranked leaderboard to website Increased Mirror Select pick time from 20 to 25 seconds
Spell rebalancing/bug fixes: Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time Somer Assault: end of short dash now halves the wizard's knockback velocity Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech) Chameleon now applies a 2-second 40% slow on-hit Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now Hinder: increased duration of slow 2.5s -> 3s Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport Water Cannon: increased radius of capsule collider from 0.9 to 1.2 Rocket: increased damage from 8->9, range, increase final explosion damage and knockback Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60 Sunder: increased hit box radius 1 -> 1.35 Relapse: made status particles even more obvious Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall Rocket no longer gets stuck in wormhole with 0 velocity Wormhole no longer kills lightning bug Increased hitbox of decoy 1->1.25, increased reactivation window 2.5s -> 4s Increased reactivation window of Backup from 2.5s -> 4s Suspend: increased slow % from 30 to 40 Reactivating swap for Decoy no longer leaves a disk on the ground for other clients Rocket no longer goes through walls after hitting a unit Boomerang no longer disappears if it hits a unit owned by you Hot Swap no longer disappears if it hits an invalid unit Bombshell: turtles are now 10% faster You can now hit your own clones with Time Bomb now Sunder and Backup will now teleport you on TOP of ground or walls rather than inside of them in specific cases
[/list]
NEW FEATURES
- New stage: The Berg!
- New stage: The Pit!
- Main menu has a beautiful new font courtesy of babiierika
- Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
[list] - Ramps stay up on Tower
- Volcano does not erupt randomly
- Airship propellers will hit to the center of the map
- You will never play the same stage within 9 rounds
ADJUSTMENTS
- Stage tweaks:
[list] - Airship propellers now hit for 30 instead of 20
- Bridges will no longer appear in any 2-player matchups (not just)
[ 2020-07-14 01:26:15 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
GAMEBILLET
[ 6407 ]
GAMERSGATE
[ 1886 ]
MacGamestore
[ 4275 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB