v2.3.3 Anti-Frustration Patch Notes
[ 2020-07-14 01:26:15 CET ] [ Original post ]
NEW FEATURES
- New stage: The Berg!
- New stage: The Pit!
- Main menu has a beautiful new font courtesy of babiierika
- Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
- Ramps stay up on Tower
- Volcano does not erupt randomly
- Airship propellers will hit to the center of the map
- You will never play the same stage within 9 rounds
- Stage tweaks:
- Airship propellers now hit for 30 instead of 20
- Bridges will no longer appear in any 2-player matchups (not just)
- Shark "Jeff" updates:
- Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online
- Shark collider now disables when the shark dives so you can run or throw spells through dat boi
- Ranked updates:
- Ranked scoring has been updated to be less punishing and allow for faster climbing
- Added ranked leaderboard to website
- Increased Mirror Select pick time from 20 to 25 seconds
- Spell rebalancing/bug fixes:
- Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing
- Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s
- Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark
- Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time
- Somer Assault: end of short dash now halves the wizard's knockback velocity
- Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech)
- Chameleon now applies a 2-second 40% slow on-hit
- Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them
- Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin
- Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin
- Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now
- Hinder: increased duration of slow 2.5s -> 3s
- Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport
- Water Cannon: increased radius of capsule collider from 0.9 to 1.2
- Rocket: increased damage from 8->9, range, increase final explosion damage and knockback
- Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s
- Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60
- Sunder: increased hit box radius 1 -> 1.35
- Relapse: made status particles even more obvious
- Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed
- Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall
- Rocket no longer gets stuck in wormhole with 0 velocity
- Wormhole no longer kills lightning bug
- Increased hitbox of decoy 1->1.25, increased reactivation window 2.5s -> 4s
- Increased reactivation window of Backup from 2.5s -> 4s
- Suspend: increased slow % from 30 to 40
- Reactivating swap for Decoy no longer leaves a disk on the ground for other clients
- Rocket no longer goes through walls after hitting a unit
- Boomerang no longer disappears if it hits a unit owned by you
- Hot Swap no longer disappears if it hits an invalid unit
- Bombshell: turtles are now 10% faster
- You can now hit your own clones with Time Bomb now
- Sunder and Backup will now teleport you on TOP of ground or walls rather than inside of them in specific cases
MageQuit
Bowlcut Studios
Bowlcut Studios
2019-10-10
Indie Strategy Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(866 reviews)
https://magequit.com
https://store.steampowered.com/app/572220 
MageQuit Linux [1.05 G]
A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.
We'll be hanging out in Arena 1 of our discord.
FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard support
https://steamcommunity.com/app/572220/discussions/0/1814296907960847790/ - Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC
OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.
COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.
MINIMAL SETUP
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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