A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.

We'll be hanging out in Arena 1 of our discord.

FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

v2.3.7 International Patch
Team Rejoin for Party Only Players can now rejoin a team game if they were disconnected from it Keeps kills (as part of team score) of players who are disconnected Reassigns "disconnected kills" back to player if they rejoin the team game
Added "press A to join" prompt in the online lobby so new players know there is multiple local player support online [/list]
BUG FIXES
NEW FEATURES
- Automatic Region Calculation (MageQuit will now use the best region server instead of always defaulting to US East)
[list] - When entering online lobby, MageQuit will ping all 13 regions around the world for timing data
- Ping is now used in quickplay matchmaking calculations, currently only allowing matches to regions within 160ms
- When starting a match, matchmaker finds the lowest average ping to determine which region server to use
- Lobby is still global, in that you can still invite friends to your party regardless of their region pings
- Press Left Shift to see your pings in the online lobby
BUG FIXES
- Fixed flashing Play Menu bug
- Fixed bug that would allow you to heal past full health and in some cases add a negative value to your healing score
- Replacements in quickplay teams now properly retain the kills of leaving players
- 2 round snake midgame join no longer leaves a spell on the table
- Fixed bug that prevented players from dying from Volcano while Deflect is active
- Made lava no longer cover kill trigger of volcano after it rises to a certain height
- Bubble Breaker no longer counts amount healed on each client
- Fixed bug that caused inconsistent final scores from being submitted by preventing healing and damage from being scored locally after round scores are submitted to master client
- Wind walls now stay up for the first 10 seconds in free for all on Coffin
- Adjusted spawn points on tower so that player 1 and 2 start equal distance from a ramp
- Set ranked requirement back to level 15
[ 2020-10-29 21:15:15 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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