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A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!

FEATURES

WAYS TO PLAY MAGEQUIT

  • Play offline with a group of up to 10
  • Play solo in online quickplay or offline with bots
  • Play online with a premade party of up to 10
  • Join the online quickplay queue with a party of up to 5
  • Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS

We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.
Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS

For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.
We'll be hanging out in Arena 1 of our discord.
MageQuit
Bowlcut StudiosDeveloper
Bowlcut StudiosPublisher
2019-10-10Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (975 reviews)
Public Linux Depots:
  • MageQuit Linux [1.05 G]
OP stands for Optimization Patch [v2.4.3]

ADJUSTMENTS

  • Rocket: range increased by 15%
  • Suspend: adds 30% bonus to stored knockback
  • Chainmail:
    [list]
  • Windup time increased from 0.25s to 0.35s
  • Always lasts 5 seconds if triggered (will not last longer from DoT)
  • Winddown time increased from 0.35s to 0.55s
  • Cooldown increased by 2 seconds
  • Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind
  • Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing
  • Wormhole: now collides with ground and other Wormholes, reducing unintended interactions
  • Urchain:
    • Collision now triggers on entering a Wormhole rather than yeeting players around until expiration
    • General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect
  • Air stages will no longer appear for players until after their first 3 element unlocks
  • Coffin tip now says "Move the windwall by pushing as a team"
  • [/list]
    BUG FIXES
    • Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match
    • Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit
    • Cooldown bar no longer appears during showdown if your wizard is not in the showdown
    • Score submission fixes
      [list]
    • Score-submission tries up to 5 times on request failure
    • Scores should no longer be submitted duplicate times or zero times
  • Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain
  • Players can no longer navigate past "Do Tutorial First" message in Online using a controller
  • Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range
  • Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally
  • [/list]
    NEW FEATURES
    • Announcements now appear for Nintendo Switch
    • Console players can now access the special signup page in-game via QR code
    • Submit multiple local player scores
      [list]
    • Spoils will now be awarded based on the top-scoring local player, rather that just the main player
    • The +scores discord command will now show multiple local players instead of just the main player
  • Updated tournament signup page
    • Signup page shows local time for tournament as well as an option for saving the event to Google Calendar
    • Players can now link their Discord accounts using the signup page
    • Signup page verifies that users are in the MageQuit Discord before they can sign up
  • [/list]
    PERFORMANCE IMPROVEMENTS
    • Updated DOTween library to reduce FPS drops
    • Cached GetPlayer Rewired calls to improve general framerate throughout the game
    • Astar Pathfinding
      [list]
    • Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads
    • Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit
    • Stage pathfinding is now loaded from cache rather than being calculated on scene start
  • Reduced raycast length for "on ground" detection to improve performance
  • Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown
  • [/list]

    [ 2021-10-16 00:54:19 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04 (or Steam Deck OS)
    • Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6518 ]

    16.57$ (17%)
    4.35$ (78%)
    7.49$ (25%)
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    16.79$ (16%)
    5.03$ (16%)
    16.57$ (17%)
    1.21$ (80%)
    GAMERSGATE

    [ 1594 ]

    1.13$ (96%)
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    11.99$ (20%)
    1.28$ (91%)
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    6.0$ (76%)
    1.28$ (87%)
    4.25$ (83%)
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    13.19$ (47%)
    1.28$ (87%)
    12.74$ (58%)
    0.64$ (91%)
    1.5$ (85%)
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    2.13$ (79%)
    2.0$ (80%)
    0.34$ (91%)
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    2.64$ (78%)
    5.1$ (74%)
    5.31$ (79%)
    15.0$ (75%)
    0.83$ (92%)
    8.8$ (78%)
    MacGamestore

    [ 2079 ]

    1.99$ (89%)
    2.49$ (88%)
    5.99$ (85%)
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    1.99$ (80%)
    1.99$ (80%)
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    1.42$ (93%)
    15.99$ (20%)
    14.99$ (57%)
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    13.49$ (55%)
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    9.49$ (5%)
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    5.99$ (80%)
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    13.99$ (7%)
    1.19$ (76%)
    17.49$ (13%)
    1.19$ (88%)
    2.49$ (83%)
    25.99$ (13%)
    67.19$ (16%)
    9.49$ (5%)
    1.19$ (85%)

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