A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.

We'll be hanging out in Arena 1 of our discord.

FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

OP stands for Optimization Patch [v2.4.3]
Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing Wormhole: now collides with ground and other Wormholes, reducing unintended interactions Urchain: Collision now triggers on entering a Wormhole rather than yeeting players around until expiration General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect
Air stages will no longer appear for players until after their first 3 element unlocks Coffin tip now says "Move the windwall by pushing as a team" [/list]
BUG FIXES Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain Players can no longer navigate past "Do Tutorial First" message in Online using a controller Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally [/list]
NEW FEATURES Updated tournament signup page Signup page shows local time for tournament as well as an option for saving the event to Google Calendar Players can now link their Discord accounts using the signup page Signup page verifies that users are in the MageQuit Discord before they can sign up
[/list]
PERFORMANCE IMPROVEMENTS Reduced raycast length for "on ground" detection to improve performance Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown [/list]
ADJUSTMENTS
- Rocket: range increased by 15%
- Suspend: adds 30% bonus to stored knockback
- Chainmail:
[list] - Windup time increased from 0.25s to 0.35s
- Always lasts 5 seconds if triggered (will not last longer from DoT)
- Winddown time increased from 0.35s to 0.55s
- Cooldown increased by 2 seconds
BUG FIXES
- Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match
- Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit
- Cooldown bar no longer appears during showdown if your wizard is not in the showdown
- Score submission fixes
[list] - Score-submission tries up to 5 times on request failure
- Scores should no longer be submitted duplicate times or zero times
NEW FEATURES
- Announcements now appear for Nintendo Switch
- Console players can now access the special signup page in-game via QR code
- Submit multiple local player scores
[list] - Spoils will now be awarded based on the top-scoring local player, rather that just the main player
- The +scores discord command will now show multiple local players instead of just the main player
PERFORMANCE IMPROVEMENTS
- Updated DOTween library to reduce FPS drops
- Cached GetPlayer Rewired calls to improve general framerate throughout the game
- Astar Pathfinding
[list] - Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads
- Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit
- Stage pathfinding is now loaded from cache rather than being calculated on scene start
[ 2021-10-16 00:54:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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