A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
Click here for more info on signing up or follow our Twitch channel to watch.

We'll be hanging out in Arena 1 of our discord.

FEATURES
- 1-10 players local or online, featuring crossplay
- 70 different spells
- Custom bots for online or offline play
- Anonymous skillbased or custom matchmaking
- Spell drafting
- Spell curving
- Full controller support
- Mouse and keyboard supporthttps://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
- Play as teams, free for all, or 1v1
- Dynamic original sound track
WAYS TO PLAY MAGEQUIT
- Play offline with a group of up to 10
- Play solo in online quickplay or offline with bots
- Play online with a premade party of up to 10
- Join the online quickplay queue with a party of up to 5
- Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS
We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS
For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.We'll be hanging out in Arena 1 of our discord.

v2.4.7 Thicc Roccs Patch Notes
Fixed Spell Bugs\n Death Charge / Death Taxi combos work once again (Vanguard + Tow Vine interaction)\n Removed the friction from Earth Tomb to fix the Earth Tomb / Steal Trap combo\n Murder Leech and Murdurchain fixed! (rare bug caused by leech/urchain attaching after the caster dies, resulting in endless velocity)\n Getting hit by Sustain while in a midair jump no longer causes permanent velocity afterwards\n\n Fixed Bot Bugs\n Fixed a bug with cyclone that prevented bots from attacking if they cycloned a reactivatable spell, and then cycloned a non-reactivatable spell\n Fixed a bug where bots would only avoid throwing spells into 1 thing per player (wormholes, pillars of fire, etc)\n\n Other Fixed Bugs\n Fixed FMOD library bug in the Linux build that prevented the game from working on Steam Deck\n Steam Deck now defaults to using the Linux Runtime version of the game (windows version crashes)\n Fixed bug where cursor appeared to start on the top item in game settings selection in Couch, but was actually on the second option\n Fixed color assignment with electric body cosmetic\n [/list]\nADJUSTMENTS Hot Swap\n Curving the reactivation will apply a force to both units after the swap\n Left curve -> away\n Right curve -> together\n\n Frog of Life: bounces players in addition to healing\n Steal Trap: curving the reactivation will now just release the trap - great for sports!\n Bubble Breaker\n Reduced cooldown from 24 to 21\n Max heal increased from 24 to 40 for player-based damage\n Max heal decreased from 24 to 18 for environmental damage (e.g. shark)\n\n Reflex\n Reduced cooldown 13s -> 10s\n Reduced damage 7 -> 6\n\n Cold Shoulder: increased fall time from 1.8s to 2.2s\n Ice Crystals are 30% more slidey\n Static: increased damage by 25%\n Vanguard: self-slow while shield is active reduced by 50%\n The Sports\n Goal pillars now deflect the puck properly\n New SFX for puck collisions and goals\n Added goal lines and adjusted the scoring regions (backwards a bit) to match\n\n The Glaive\n Reduced lava damage to match other stages\n Increased the size of the stage by 15%\n Increased the size of the spike bumpers by 50%\n\n Matchmaking Adjustments\n Mercy Rule is now on for quickplay\n Reduced the skill swing of the matchmaker by 40% between rounds (should lead to closer, more enjoyable matches)\n\n Bot Adjustments\n Bots know how to use the new Flash Flood as an attack spell (refreshing primary cooldown)\n Bots will now attack through friendly Pillars of Fire\n Bots will now sometimes curve defensive spells (Rock Block, Vanguard, Pillar of Fire)\n\n Spell HUD is now always displayed at the bottom in the tutorial\n [/list]\nNEW FEATURES This one is for me tbh: I can now override the matchmaker\'s IP address without a new build whenever I want or whenever Azure decides to deprecate something\n 2 new relay servers added\n Hong Kong, Hong Kong\n Dubau, United Arab Emirates\n [/list]\nPERFORMANCE IMPROVEMENTS
SUMMARY
- This started out as a minor patch to fix an Azure deprecation, but it got kinda big\n
- Fixed a lot of physics weirdness (dead spots, wall clipping, bridge sinkholes)\n
- Significantly reduced CPU and GPU load (new framerate setting!)\n
- Rebalanced and reworked many lesser-picked spells\n
- More wormhole\n
- Fixed Stage Bugs\n[list]
- DONG! SFX on Plates are now properly controlled by the SFX volume level\n
- Deadspots bug fixed! Spells no longer get stuck on ground\n
- Replaced bridges on Bridges with thicker colliders that have better rotation and scaling (should drastically improve fall-through-bridge bugs)\n
- Units will no longer glitch and clip over Rock Block, Fissure walls, or Coffin walls\n
- Coffin walls also now have slippery slopes on the outsides, giving players a chance to recover before sliding to their doom\n
- Flash Flood: teleporting refreshes your primary\n
- Chameleon: spell stealing makes you invisible for 5 seconds\n
- Wormhole: spawns regardless of distance from caster - no more duds!\n
- Rock Block: now with 80% more block and can be rotated based on curve\n
- Pillar of Fire\n[list]
- Shows team color and no longer eats team spells\n
- Each consumed spell grows the fire and makes it last 0.1s longer\n
- Settings menu improvements\n[list]
- Added a new refresh rate menu item with options: Vsync, 30, 60, 75, 90, 120, 144, 165, 240, 360, Unlimited\n
- Ability to turn logging on or off\n
- Clicking an item now just moves the cursor there instead of incrementing it\n
- Removed refresh rate from the resolution option because it didn\'t do anything\n
- Restricted the selectable resolutions to 16:9 because other aspect ratios mess with the intended UI alignments in-game\n
- Removed background thread network logging as the files are no longer being sent over the network anyway\n
- I\'m going to mention the new framerate setting again because I\'m so happy with it\n
[ 2025-09-27 04:56:41 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (or Steam Deck OS)
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 2 GB available space
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