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A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!

FEATURES

WAYS TO PLAY MAGEQUIT

  • Play offline with a group of up to 10
  • Play solo in online quickplay or offline with bots
  • Play online with a premade party of up to 10
  • Join the online quickplay queue with a party of up to 5
  • Play online with multiple players on the same PC

OFFICIAL TOURNAMENTS

We have official monthly shoutcasted tournaments! Finalists receive game keys; winners receive in-game rewards. All experience levels are welcome.
Click here for more info on signing up or follow our Twitch channel to watch.

COMMUNITY NIGHTS

For a good time, come play custom MageQuit matches with the devs and community! 'MageQuit Monday' happens every week at 9:00pm EST.
We'll be hanging out in Arena 1 of our discord.
MageQuit
Bowlcut StudiosDeveloper
Bowlcut StudiosPublisher
2019-10-10Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (990 reviews)
Public Linux Depots:
  • MageQuit Linux [1.05 G]
v2.4.7 Thicc Roccs Patch Notes

SUMMARY

  • This started out as a minor patch to fix an Azure deprecation, but it got kinda big\n
  • Fixed a lot of physics weirdness (dead spots, wall clipping, bridge sinkholes)\n
  • Significantly reduced CPU and GPU load (new framerate setting!)\n
  • Rebalanced and reworked many lesser-picked spells\n
  • More wormhole\n
\nBUG FIXES
  • Fixed Stage Bugs\n[list]
  • DONG! SFX on Plates are now properly controlled by the SFX volume level\n
  • Deadspots bug fixed! Spells no longer get stuck on ground\n
  • Replaced bridges on Bridges with thicker colliders that have better rotation and scaling (should drastically improve fall-through-bridge bugs)\n
  • Units will no longer glitch and clip over Rock Block, Fissure walls, or Coffin walls\n
  • Coffin walls also now have slippery slopes on the outsides, giving players a chance to recover before sliding to their doom\n
\n
  • Fixed Spell Bugs\n
    • Death Charge / Death Taxi combos work once again (Vanguard + Tow Vine interaction)\n
    • Removed the friction from Earth Tomb to fix the Earth Tomb / Steal Trap combo\n
    • Murder Leech and Murdurchain fixed! (rare bug caused by leech/urchain attaching after the caster dies, resulting in endless velocity)\n
    • Getting hit by Sustain while in a midair jump no longer causes permanent velocity afterwards\n
    \n
  • Fixed Bot Bugs\n
    • Fixed a bug with cyclone that prevented bots from attacking if they cycloned a reactivatable spell, and then cycloned a non-reactivatable spell\n
    • Fixed a bug where bots would only avoid throwing spells into 1 thing per player (wormholes, pillars of fire, etc)\n
    \n
  • Other Fixed Bugs\n
    • Fixed FMOD library bug in the Linux build that prevented the game from working on Steam Deck\n
    • Steam Deck now defaults to using the Linux Runtime version of the game (windows version crashes)\n
    • Fixed bug where cursor appeared to start on the top item in game settings selection in Couch, but was actually on the second option\n
    • Fixed color assignment with electric body cosmetic\n
  • [/list]\nADJUSTMENTS
    • Flash Flood: teleporting refreshes your primary\n
    • Chameleon: spell stealing makes you invisible for 5 seconds\n
    • Wormhole: spawns regardless of distance from caster - no more duds!\n
    • Rock Block: now with 80% more block and can be rotated based on curve\n
    • Pillar of Fire\n[list]
    • Shows team color and no longer eats team spells\n
    • Each consumed spell grows the fire and makes it last 0.1s longer\n
    \n
  • Hot Swap\n
    • Curving the reactivation will apply a force to both units after the swap\n
    • Left curve -> away\n
    • Right curve -> together\n
    \n
  • Frog of Life: bounces players in addition to healing\n
  • Steal Trap: curving the reactivation will now just release the trap - great for sports!\n
  • Bubble Breaker\n
    • Reduced cooldown from 24 to 21\n
    • Max heal increased from 24 to 40 for player-based damage\n
    • Max heal decreased from 24 to 18 for environmental damage (e.g. shark)\n
    \n
  • Reflex\n
    • Reduced cooldown 13s -> 10s\n
    • Reduced damage 7 -> 6\n
    \n
  • Cold Shoulder: increased fall time from 1.8s to 2.2s\n
  • Ice Crystals are 30% more slidey\n
  • Static: increased damage by 25%\n
  • Vanguard: self-slow while shield is active reduced by 50%\n
  • The Sports\n
    • Goal pillars now deflect the puck properly\n
    • New SFX for puck collisions and goals\n
    • Added goal lines and adjusted the scoring regions (backwards a bit) to match\n
    \n
  • The Glaive\n
    • Reduced lava damage to match other stages\n
    • Increased the size of the stage by 15%\n
    • Increased the size of the spike bumpers by 50%\n
    \n
  • Matchmaking Adjustments\n
    • Mercy Rule is now on for quickplay\n
    • Reduced the skill swing of the matchmaker by 40% between rounds (should lead to closer, more enjoyable matches)\n
    \n
  • Bot Adjustments\n
    • Bots know how to use the new Flash Flood as an attack spell (refreshing primary cooldown)\n
    • Bots will now attack through friendly Pillars of Fire\n
    • Bots will now sometimes curve defensive spells (Rock Block, Vanguard, Pillar of Fire)\n
    \n
  • Spell HUD is now always displayed at the bottom in the tutorial\n
  • [/list]\nNEW FEATURES
    • Settings menu improvements\n[list]
    • Added a new refresh rate menu item with options: Vsync, 30, 60, 75, 90, 120, 144, 165, 240, 360, Unlimited\n
    • Ability to turn logging on or off\n
    • Clicking an item now just moves the cursor there instead of incrementing it\n
    • Removed refresh rate from the resolution option because it didn\'t do anything\n
    • Restricted the selectable resolutions to 16:9 because other aspect ratios mess with the intended UI alignments in-game\n
    \n
  • This one is for me tbh: I can now override the matchmaker\'s IP address without a new build whenever I want or whenever Azure decides to deprecate something\n
  • 2 new relay servers added\n
    • Hong Kong, Hong Kong\n
    • Dubau, United Arab Emirates\n
  • [/list]\nPERFORMANCE IMPROVEMENTS
    • Removed background thread network logging as the files are no longer being sent over the network anyway\n
    • I\'m going to mention the new framerate setting again because I\'m so happy with it\n
    \nSPECIAL THANKS TO PYRO, BANAA, MAGEKAIDA, AND JOE/MEL FOR THEIR HELP WITH THIS PATCH <3

    [ 2025-09-27 04:56:41 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04 (or Steam Deck OS)
    • Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
    • Storage: 2 GB available space
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