Its that time again. Welcome to the second instalment of the Horticular devlog. This time, youre looking at a shorter issue. As most changes have been relatively minor, it would make a bad read should I go over it all. Last time, I had been working to overhaul the first 90 minutes of playtime, requiring me to rework the game editor in the process. With the brand-new editor in place, I have now continued that work, with the goal of eventually having a demo-worthy version in place. That mostly means bringing existing visuals up to the gold standard, as well as polishing current mechanics to improve the player experience. However, there have also been a couple of larger additions that I find worthy of some spotlight. I hope you enjoy the read!
Tutorials
Horticular is set up to gradually introduce new mechanics using diegetic communication (in the form of letters). The idea is to allow the player to safely explore features in contextually relevant situations. However, playtests have shown that some details got lost in the midst of flavour text or story. As such, I made the decision to introduce tutorial screens that have the sole job of putting a spotlight on game mechanics and concisely explaining details.
Work-in-progress picture of an early tutorial screen. The implementation is nothing revolutionary and works like you have come to expect in the medium. New gameplay feature getting introduced? Heres how it works and, should you forget, you can always revisit the tutorial from the pause menu. It may sound like a minor addition, but I really want to make sure that key information reaches the player, so that they never feel unintentionally lost. Its been on my radar for a while, and now its another piece crossed off in order to get Horticular in your hands.
Translations v2
This change is invisible for the general player, but I have upgraded the localization tech to support modifications. Previously, all text in the game was bundled into the game, which meant you couldnt modify or add text after the fact. This has changed with the upgrade. Now, all text lives within individual language files. This is big as it makes sure that community made translations are easy to add, and it is a requirement in order to translate new content, such as new items or animals. For a couple technical comments on the subject, check out the devlog at horticular.net.
Visual completion
While there isnt much to say about this one, its an important piece of the puzzle. As Horticular has been in development for a while, some assets have just never been a priority to work on. For instance, the pause menu was based on an old popup tech and therefore wasnt following the newer design guides.
Picture of the new pause menu, using the new popup design. As such, some larger and many smaller elements have been revisited to be in line with the overall visual target. It is not the end of the visual work, but getting rid of legacy assets means the experience is cohesive enough for a future demo. Check out this Tweet for a clip of some new menu action.
Story
Finally, for today, I have been using the new editor to rework the story progression. In particular, large changes were made to how game mechanics are introduced to the player. While I wont go into story specifics, one previous issue was that key mechanics were being introduced too slowly and didnt ramp up to the intended gameplay until the player was deep in the game. For instance, animals are a big part of Horticular, but it wasnt until 30 minutes in or so that the player was able to attract any. Now, you start with some critters and are tasked to attract your first animals within a few minutes of playtime. While there is still some polish needed, so far, the feedback I have received indicates that the game is moving in the right direction. And that is that for this devlog! I hope you enjoyed the brief read. All feedback is welcome, so dont hesitate to get in touch anywhere, such as on Twitter or via email. I wish you a great day and I hope to see you again next time!
Horticular
inDirection Games
inDirection Games
2023
Strategy Simulation Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://horticular.net
https://store.steampowered.com/app/1928540 
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Enter a magical world where you build up and expand a lush garden at your own pace. In your journey, you attract adorable animals to inhabit every corner; uncover helpful upgrades; and assist quirky characters for rewards and story development—all while juggling decay and fending off corruption sent by your nemesis!
Build and expand the garden of your dreams with hundreds of unlockable surface types and items. You set the pace and what to do next, whether it be developing a new vegetable area, progressing a lucrative story arch, or just sitting back and admiring your creation.
Create and preserve animal habitats to attract adorable creatures. Each species has its own requirements to fulfill before they pay you a visit, so you have to plan ahead if you want them all. Should you not take proper care of your inhabitants, they may leave you in pursuit of better luck elsewhere!
Immerse yourself in your personal garden diorama, complete with a day-night cycle and weather effects. But while a rainy and lantern-lit evening may be cozy, it is not just for show! You will find that darkness attracts unsavory characters, some animals prefer specific weather conditions, and lightning strikes loom under stormy skies.
Nurture your garden with magic. Over time, you will have to deal with unhappy animals, garden decay, and corrupted agents sent by your nemesis. But with a combination of helpful gnomes and your own magical gloves, you are sure to keep an everblooming environment.
Choose how your gardening journey develops by upgrading abilities and investing in new items. Since you make the decision, every playthrough is personal. But worry not; no choice locks you out of content, and you are able to collect everything!
Encounter multiple quirky characters writing you letters throughout the story. Each individual has their own specialty, and they frequently give you tasks to carry out in exchange for a reward. What you decide to pursue is completely up to you, and there is always something waiting to be done.
And more...
- Rename inhabitants to personalize your garden.
- Measure your horticultural career during the in-world gardener competition.
- Exchange valuable plant nectar for new decorative items.
- Snap pretty pictures in the camera mode and share your creation with the world.
- Modify the game with easily accessed game data files and the included editor.
- OS: 64-bit Linux
- Processor: 2.7 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 620. GeForce 730. Radeon R7 240 or equivalent
- Storage: 512 MB available spaceAdditional Notes: Low settings at 30-60 FPS
- OS: 64-bit Linux
- Processor: 3.5 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or equivalent
- Storage: 512 MB available spaceAdditional Notes: High settings at 60+ FPS
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