It's Demo time!
Since last time, most work has been focused on wrapping up existing features and content. It doesnt mean that development is done, but that the current experience should be able to stand on its own, albeit in a limited fashion.
On the polishing side, that means making sure all UI share the same level of quality; weeding out any bugs; making sure all text is decent; and adding tutorials (see the previous devlog). With hundreds of items, letters, upgrades, etc., in the game, thats a lot of flavor text to write, mostly from scratch! All in all, the game currently has about 700 text strings, and I went through all of them to increase readability and remove oddities.
Lots of text strings! Speaking of doing things from scratch. One of the menus in-game (the nectar trader) was only a placeholder, so just before the holidays, I envisioned and fully implemented that.
UI for the new menu.
But all was not just polishing existing content. When youre in development, it makes sense to deprioritize some features so you can move faster and test out ideas. However, these become essential once you want to get your product into peoples hands. A couple of examples this time were key-binding and native text input. The key-binding feature allows players to set their own preferred keys to play Horticular with, just as you would expect from games. The native text input was a technical change that captures text input from the operating system (OS) and, as such, uses OS typing settings, keyboard layout, and keyboard language. Without this, I would have had to manually add special character logic for different languages (e.g., adding diacritics) or limit players to only English characters.
Non-English characters entered.
With the game prepared to be seen by the public, the fun of cutting out content and preparing a representative chunk began. After some playtesting, a good cut-off point for the demo story was decided. After which, I started pruning all other content around it to make a cohesive experience. In the end, I got help from testers to try the Demo out and was able to take some actions on the feedback. Mostly quality of life changes and adding clarifications to some concepts that were still poorly explained. And thats it. Now go play the Horticular demo!
[ 2023-01-20 17:00:35 CET ] [ Original post ]
Welcome back! If youre reading this, the first Demo for Horticular is out (or will be during the day). Thats right, it finally happened! As the Demo speaks for itself, this will be a small entry on the process of cooking the demo. So, read this (obviously), then try the demo and tell me what you think!
Wrapping up
Since last time, most work has been focused on wrapping up existing features and content. It doesnt mean that development is done, but that the current experience should be able to stand on its own, albeit in a limited fashion.
Polish
On the polishing side, that means making sure all UI share the same level of quality; weeding out any bugs; making sure all text is decent; and adding tutorials (see the previous devlog). With hundreds of items, letters, upgrades, etc., in the game, thats a lot of flavor text to write, mostly from scratch! All in all, the game currently has about 700 text strings, and I went through all of them to increase readability and remove oddities.
Lots of text strings! Speaking of doing things from scratch. One of the menus in-game (the nectar trader) was only a placeholder, so just before the holidays, I envisioned and fully implemented that.
UI for the new menu.
Prioritization
But all was not just polishing existing content. When youre in development, it makes sense to deprioritize some features so you can move faster and test out ideas. However, these become essential once you want to get your product into peoples hands. A couple of examples this time were key-binding and native text input. The key-binding feature allows players to set their own preferred keys to play Horticular with, just as you would expect from games. The native text input was a technical change that captures text input from the operating system (OS) and, as such, uses OS typing settings, keyboard layout, and keyboard language. Without this, I would have had to manually add special character logic for different languages (e.g., adding diacritics) or limit players to only English characters.
Non-English characters entered.
Making the Demo
With the game prepared to be seen by the public, the fun of cutting out content and preparing a representative chunk began. After some playtesting, a good cut-off point for the demo story was decided. After which, I started pruning all other content around it to make a cohesive experience. In the end, I got help from testers to try the Demo out and was able to take some actions on the feedback. Mostly quality of life changes and adding clarifications to some concepts that were still poorly explained. And thats it. Now go play the Horticular demo!
Horticular
inDirection Games
inDirection Games
2023
Strategy Simulation Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(230 reviews)
https://horticular.net
https://store.steampowered.com/app/1928540 
[0 B]
Horticular is a relaxing garden-builder that begins with mysterious gnomes summoning you. Their wish? For you to breathe new life into a long-lost garden, abandoned by its previous caretaker.
Enter a magical world where you build up and expand a lush garden at your own pace. In your journey, you attract adorable animals to inhabit every corner; uncover helpful upgrades; and assist quirky characters for rewards and story development—all while juggling decay and fending off corruption sent by your nemesis!
Build and expand the garden of your dreams with hundreds of unlockable surface types and items. You set the pace and what to do next, whether it be developing a new vegetable area, progressing a lucrative story arch, or just sitting back and admiring your creation.
Create and preserve animal habitats to attract adorable creatures. Each species has its own requirements to fulfill before they pay you a visit, so you have to plan ahead if you want them all. Should you not take proper care of your inhabitants, they may leave you in pursuit of better luck elsewhere!
Immerse yourself in your personal garden diorama, complete with a day-night cycle and weather effects. But while a rainy and lantern-lit evening may be cozy, it is not just for show! You will find that darkness attracts unsavory characters, some animals prefer specific weather conditions, and lightning strikes loom under stormy skies.
Nurture your garden with magic. Over time, you will have to deal with unhappy animals, garden decay, and corrupted agents sent by your nemesis. But with a combination of helpful gnomes and your own magical gloves, you are sure to keep an everblooming environment.
Choose how your gardening journey develops by upgrading abilities and investing in new items. Since you make the decision, every playthrough is personal. But worry not; no choice locks you out of content, and you are able to collect everything!
Encounter multiple quirky characters writing you letters throughout the story. Each individual has their own specialty, and they frequently give you tasks to carry out in exchange for a reward. What you decide to pursue is completely up to you, and there is always something waiting to be done.
Enter a magical world where you build up and expand a lush garden at your own pace. In your journey, you attract adorable animals to inhabit every corner; uncover helpful upgrades; and assist quirky characters for rewards and story development—all while juggling decay and fending off corruption sent by your nemesis!
Build and expand the garden of your dreams with hundreds of unlockable surface types and items. You set the pace and what to do next, whether it be developing a new vegetable area, progressing a lucrative story arch, or just sitting back and admiring your creation.
Create and preserve animal habitats to attract adorable creatures. Each species has its own requirements to fulfill before they pay you a visit, so you have to plan ahead if you want them all. Should you not take proper care of your inhabitants, they may leave you in pursuit of better luck elsewhere!
Immerse yourself in your personal garden diorama, complete with a day-night cycle and weather effects. But while a rainy and lantern-lit evening may be cozy, it is not just for show! You will find that darkness attracts unsavory characters, some animals prefer specific weather conditions, and lightning strikes loom under stormy skies.
Nurture your garden with magic. Over time, you will have to deal with unhappy animals, garden decay, and corrupted agents sent by your nemesis. But with a combination of helpful gnomes and your own magical gloves, you are sure to keep an everblooming environment.
Choose how your gardening journey develops by upgrading abilities and investing in new items. Since you make the decision, every playthrough is personal. But worry not; no choice locks you out of content, and you are able to collect everything!
Encounter multiple quirky characters writing you letters throughout the story. Each individual has their own specialty, and they frequently give you tasks to carry out in exchange for a reward. What you decide to pursue is completely up to you, and there is always something waiting to be done.
And more...
- Rename inhabitants to personalize your garden.
- Measure your horticultural career during the in-world gardener competition.
- Exchange valuable plant nectar for new decorative items.
- Snap pretty pictures in the camera mode and share your creation with the world.
- Modify the game with easily accessed game data files and the included editor.
MINIMAL SETUP
- OS: 64-bit Linux
- Processor: 2.7 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 620. GeForce 730. Radeon R7 240 or equivalent
- Storage: 512 MB available spaceAdditional Notes: Low settings at 30-60 FPS
- OS: 64-bit Linux
- Processor: 3.5 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or equivalent
- Storage: 512 MB available spaceAdditional Notes: High settings at 60+ FPS
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