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Horticular Update 1.2 Halloween Update now LIVE

Hey Keepers! Its update time!


Thats right! Horticular 1.2 is here for the spooky season! In this update, we are bringing Halloween to the gardens of Horticular, featuring brand new festive content. The event will be active throughout October 25th to November 8th, and can also be manually triggered any time throughout the year! Here are some highlights of this patch:
  • New animal!
  • Themed main menu
  • New letter introducing festivities
  • New lore book
  • Four new decorative items
Alongside festivities, we are also introducing a myriad of fixes and improvements to the game. As usual, the full changelog can be found below. Feel free to dive in, and then decorate your gardens with all our new Halloween items. Hope everyone has a fantastic Halloween!

Content


  • Added Bat: This flappy little thing is a bit particular in its requirements and should be accessible midway through the game.
  • Added Abandoned Cottage: A run-down version of the council's cottage, well suited for the season.
  • Added missing statues: That's right, you can now unlock golden statues of the contacts that didn't have one.
  • Added festivity item. Used to manually start the Halloween event and any upcoming future festivities.
  • Polished Jack-o'-lantern assets.
  • Polished council cottage asset.

Gameplay


  • Added Untrack species: There is now a key binding for this and on gamepad there is a button from the planner tool.
  • Some items now cost gold to use.
  • The copy function now copies the item variation, too.

Gamepad


  • We've polished gamepad inputs to make it more precise with the left stick.
  • Movement: Made input more fine-grained at the lowest movement speed. This essentially fixes the sudden jump from zero movement by making it gradual all the way.
  • Targeting: Gamepad now have double the distance to target creatures and objects compared to before.

Fixes


  • Lots of items with 0 height now have a height.
  • Sandbox titles didn't fit in German.
  • Flyers could get temporarily stuck in air when lifting them.
  • Randomized placement wasn't kept when moving an item.
  • Moving an item to another tile would reuse the randomized placement from any previous items on that tile.

Modding


  • Lots of modding changes this time that were introduced to support the update. WARNING: The game is backwards compatible but old versions of the game will obviously not pick up the new modding features.
  • Item effects can now have a cost.
  • New "Ruin" item tag.
  • New Non-collectable usage for items and surfaces. These can only be accessed in creative mode and do NOT count to collection stats, useful for if creatures drop items that shouldn't be seen in lore or affect balancing.
  • New IdleAir animation type for animals. While they still fallback to IdleGround, you can now specify one to specifically used when in air (including perched on items).
  • Idle animation frequency can now be adjusted per animal.
  • All flyers now respect preferred item tags in their behavior data. Previously, only erratic flyers did.
  • Both entity spawn commands now also have a "-habitat" flag that creates a habitat and settles the creature in it. This is just for debugging and useful if a habitat is needed to test something.
  • Animation rows can now specify secondary types. In other words, you can reuse animation rows for all other animation types, saving some space/load time/development time.
  • Animal behavior data now has a home object that, for now, can be used to specify specific item tags they want to find to visit their home.
  • Animation rows can now specify a rendering height offset for if needed.
  • Height and Variations have been moved to a Variation Data list. Each element of the list denotes one variation and currently has its own height. This mean items now can have individual heights per variation. This setup may get additional variation-specific data in the future.
[olist]
  • NOTE: For animated items, you still need one variation to set the height, but additional variations won't be usable.
  • NOTE: The game auto-migrates to the new data automatically. If you load the old format with the editor and re-save you will find that both Height and Variations get cleared and replaced with the new Variation rows. [/olist]
    • With the new variation tech, the "dataprops" command currently doesn't work to set heights. As a workaround for now, there is an item_height command taking an item id and variation to inspect or set its height for.


  • [ 2024-10-25 19:10:48 CET ] [ Original post ]



    Horticular
    inDirection Games
  • Developer

  • inDirection Games
  • Publisher

  • 2023
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (230 reviews)


  • Review Score

  • https://horticular.net
  • Website

  • https://store.steampowered.com/app/1928540 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Horticular is a relaxing garden-builder that begins with mysterious gnomes summoning you. Their wish? For you to breathe new life into a long-lost garden, abandoned by its previous caretaker.

    Enter a magical world where you build up and expand a lush garden at your own pace. In your journey, you attract adorable animals to inhabit every corner; uncover helpful upgrades; and assist quirky characters for rewards and story development—all while juggling decay and fending off corruption sent by your nemesis!




    Build and expand the garden of your dreams with hundreds of unlockable surface types and items. You set the pace and what to do next, whether it be developing a new vegetable area, progressing a lucrative story arch, or just sitting back and admiring your creation.




    Create and preserve animal habitats to attract adorable creatures. Each species has its own requirements to fulfill before they pay you a visit, so you have to plan ahead if you want them all. Should you not take proper care of your inhabitants, they may leave you in pursuit of better luck elsewhere!




    Immerse yourself in your personal garden diorama, complete with a day-night cycle and weather effects. But while a rainy and lantern-lit evening may be cozy, it is not just for show! You will find that darkness attracts unsavory characters, some animals prefer specific weather conditions, and lightning strikes loom under stormy skies.




    Nurture your garden with magic. Over time, you will have to deal with unhappy animals, garden decay, and corrupted agents sent by your nemesis. But with a combination of helpful gnomes and your own magical gloves, you are sure to keep an everblooming environment.




    Choose how your gardening journey develops by upgrading abilities and investing in new items. Since you make the decision, every playthrough is personal. But worry not; no choice locks you out of content, and you are able to collect everything!




    Encounter multiple quirky characters writing you letters throughout the story. Each individual has their own specialty, and they frequently give you tasks to carry out in exchange for a reward. What you decide to pursue is completely up to you, and there is always something waiting to be done.

    And more...

    • Rename inhabitants to personalize your garden.
    • Measure your horticultural career during the in-world gardener competition.
    • Exchange valuable plant nectar for new decorative items.
    • Snap pretty pictures in the camera mode and share your creation with the world.
    • Modify the game with easily accessed game data files and the included editor.
    MINIMAL SETUP
    • OS: 64-bit Linux
    • Processor: 2.7 GHz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD 620. GeForce 730. Radeon R7 240 or equivalent
    • Storage: 512 MB available spaceAdditional Notes: Low settings at 30-60 FPS
    RECOMMENDED SETUP
    • OS: 64-bit Linux
    • Processor: 3.5 GHz Quad CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or equivalent
    • Storage: 512 MB available spaceAdditional Notes: High settings at 60+ FPS
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