Hi everyone! The Steam Scream Fest is live right now, and given that I've made tons of Halloween-related games, it only made sense to participate! https://store.steampowered.com/app/1714240/Soul_Stalker/ https://store.steampowered.com/app/1276810/The_Outbound_Ghost/ https://store.steampowered.com/app/2491670/Wanted_Shadows/ 3 of the games I've previously made are discounted, The Outbound Ghost, Soul Stalker, and Wanted Shadows. However, not only can you get them individually, but you can also get them all in a bundle for for just $16.22 instead of the usual $27. If you already own any of the games as well, no worries, because you can still get the discount for the other games you don't yet own! You can find the bundle below. https://store.steampowered.com/bundle/46376/Radical_Halloween/ Also, we recently announced The Outbound Ghost: Reborn, a new game in the universe of The Outbound Ghost and Soul Stalker, and it will of course be included in next year's Steam Scream Fest as a released game! What's even better is that the game will be COMPLETELY FREE if you already own the first The Outbound Ghost game before the sequel's release! Wishlist it below to be notified of when it comes out! https://store.steampowered.com/app/2884520/The_Outbound_Ghost_Reborn/ Anyways, that's it for this update, and I'll be announcing the next update for The Outbound Ghost very soon. - Conrad, Lead Developer
Hi everyone! We're hard at work with finalising the first The Outbound Ghost update post-lawsuit, and I'm happy to announce that it will be coming to Steam within the next 2 weeks! The main reason I'm making this post however, is because the game that I've been working on and kept me afloat since The Outbound Ghost got into its lawsuit is out RIGHT NOW! It's called SOUL STALKER, and not only is the game's universe is the same as that of The Outbound Ghost, it's also a direct prequel set in the distant past! If you played through that game's entire story, then some SOUL STALKER's NPC interactions might give some additional context about what exists beyond the town Outbound. Gameplay-wise, it's a bullet heaven roguelike, so think gameplay similar to Vampire Survivors/Brotato with some Hades and Slay the Spire sprinkled in. If this sounds like a fun game to you, you can get it in the link below! It's on a 20% launch discount right now! https://store.steampowered.com/app/1714240/Soul_Stalker/ Also, if you already own The Outbound Ghost, then you'll get an additional 15% discount by buying the game through the bundle below! https://store.steampowered.com/bundle/39198/Outbound_Collection/ Since the game's base price is just $4.99, you'll get tons of bang for your buck, and I hope you enjoy it! Anyways, that's it for this update, and I'll be making another post here next week to let you all know what to expect with the first update to The Outbound Ghost! Thanks for sticking around! - Conrad, Lead Developer
Hi everyone! This is Conrad, the lead developer of The Outbound Ghost. Over the past 2 years, this page has been silent because we were in a lawsuit with the game's former publisher (click here to see the details). Well, I'm happy to announce that The Outbound Ghost's lawsuit is now RESOLVED! My company Conradical Games (the original developers) are self-publishing the game, and it's now available again on Steam and Nintendo Switch, with the others versions coming out again soon! I've made a video that goes over what you can expect now that The Outbound Ghost is self-published by us, but I'll also have a text version below. (Also, keep on reading because we also just announced The Outbound Ghost's sequel and it's ENTIRELY FREE to owners of the original game!) [previewyoutube=is9Qbyj3VpA;full][/previewyoutube] In short, here's the rundown:
Key News
- The Outbound Ghost is back! It's available right now on Steam and Nintendo Switch
- The performance issues of the Nintendo Switch version have been fixed through a complete in-house re-port of the game by us, Conradical Games.
- All previous owners of The Outbound Ghost's Switch version will get the patch for free through an update on the 18th of October. The Steam update will be released in the coming weeks - we wanted to prioritise Switch because of the porting issues.
- The game will be re-launched on PlayStation at a later date, and will release on Xbox for the first time in 2025.
- The roadmap will be seen through, and some of the updates are already in the Switch version. Will come to Steam in the coming weeks.
The Outbound Ghost Switch Update Changes
- Improved framerate (stable 30fps).
- Improved loading times (~20 seconds per combat -> ~2 seconds per combat).
- German, Spanish, and French localisation.
- A rework of how the in-combat statuses are displayed.
- Completely remastered soundtrack.
The Outbound Ghost: Reborn, The Sequel!
As I mentioned above, not only are we updating The Outbound Ghost, but we're also announcing its sequel. The Outbound Ghost: Reborn! It's entirely free if you own The Outbound Ghost on Steam, and it's a completely new adventure with a new story, updated combat, new areas, and new figments! Check out the Steam page below (and wishlist it to be notified when it comes out)! https://store.steampowered.com/app/2884520/The_Outbound_Ghost_Reborn
Why a sequel though?
Well, as we were implementing some of the roadmap additions, we felt that we wanted to take the game even further, but doing so would ruin save files, progression, and more. Because of this, we decided to make a sequel, and make it entirely FREE for Steam owners if you own The Outbound Ghost before The Outbound Ghost: Reborn releases in 2025. This way, it's kind of like an update because Steam owners don't need to pay anything extra, and we are also able to take the concept to the lengths we always wanted to. You can find the reveal trailer below, and I can't wait to release the game next year! [previewyoutube=ekYEHvk5sr4;full][/previewyoutube]
Reviews
Before the game entered the lawsuit, it sat around 75% - 80% ratings on Steam, and we felt that this would have easily increased over the additions of our roadmap features. However, because of the lawsuit, many people review bombed the game in our support, which I really appreciate, but it is now hurting our standing in Steam's algorithm. If you didn't enjoy the game, that's totally fine! But, if you did enjoy the game and want to support us, then leaving a review would help us an immense amount. As well, if you're one of the players that review bombed the game in our support, I would really appreciate it if you changed your review to be reflective of your thoughts on the game, that would help us a lot!
Soul Stalker
When the lawsuit started, I formed a new company called Radhood that focused on self-publishing games, and one of our games is actually set in the same universe as The Outbound Ghost, and it's releasing on the 24th of October! It's called Soul Stalker, and it's a bullet heaven roguelike with paper graphics. Think Vampire Survivors and Slay the Spire with Paper Mario-inspired visuals! If that sounds like your kind of thing, then getting the game in the link below would help us so much, and it's discounted for owners of The Outbound Ghost as well through a bundle, so it's a win-win! https://store.steampowered.com/app/1714240/Soul_Stalker/
Final Words
Anyways, that's it for this update, and I'm SUPER excited to finally get back to being involved with The Outbound Ghost publicly. I'll be keeping you all up to date as to when the first update will release exactly, but until then, make sure to watch the video I shared above to get the full context and learn about when each of the roadmap features will be added. See you next time! - Conrad, Lead Developer
Hi everyone! This is Conrad, the lead developer of The Outbound Ghost. This page has been quite quiet, and if you've been following the game you'll know it's because it was the subject of a lawsuit. Well... In about 22 hours from now, I'll be releasing the FINAL update about all of that. Check the video below to watch it! [previewyoutube=is9Qbyj3VpA;full][/previewyoutube] See you all soon. - Conrad, Lead Developer
This game is no longer authorized by the developer.
Hi everyone!
A while ago I shared the roadmap and today I'm excited to reveal a shuffling of a few of the items + announce that the update to V1.1 is going to be coming out very soon! We're in the final stages of testing the localization of Spanish, German, and French, but once that's done we're ready to release!
Check out the updated roadmap below, and let me know what you think! All of the November items will release in the V1.1 update, the first major one for The Outbound Ghost
As you can see, we've also remastered the music (thanks Kimmo and Greg!) and the soundtrack will be making its way to Steam, Spotify, YouTube, Bandcamp, etc. when V1.1 releases as well!
Anyways, that's it for today! Excited to release the updates soon!
- Conrad, Lead Developer
Hi everyone! It's been a busy week with the Steam Scream Fest, but today's the last day! In case you missed it, the game has been on a 20% discount and has had a free demo up that allows you to transfer your progress to the full game! If you've ever wanted to try before you buy, this is the perfect opportunity! There's also tons of news for the game that was announced in the last update, so if you missed that check it out here. Previously I had said that the demo was going to be limited to this Steam Scream Fest, but it will now be up past the event! This will really make sure that all of you know what to expect out of the game before you buy it! Anyways, that's it for today's update and make sure to be quick because although the demo is now up beyond the event, the discount period is going to end today! - Conrad, Lead Developer
The Outbound Ghost is participating in the Steam Scream Fest, which starts today and runs until 1st November. The demo will be live again for the duration of the event, while the full game will be available with a 20% discount.
The demo lets you sample the game's opening section and takes about two hours to play through. Your progress in the demo can be carried over to the main game, so if you enjoy the demo and decide to buy the full game, you can continue where you left off. IN OTHER NEWS:
- Content for a v1.1 update, which includes a rework of status presentation, the addition of objective/party chat, and new NPCs and sidequests, will go into testing next week and should - all being well - be ready for release shortly after
- We have been working on French, German, and Spanish localizations, and these should be ready soon
- Work on the console versions is ongoing and still on track for release later this year
Thanks for all your support, and Happy Halloween! Matt | Digerati https://store.steampowered.com/app/1276810/The_Outbound_Ghost/
Hi everyone!
You might have seen a post a while ago announcing the existence of the official The Outbound Ghost plushie... Well it's out now!!! You can get it here, and it's a limited offer so be quick!
In terms of the roadmap, I'm still on track to launch version 1.1.X later this months with the following changes/additions:
- Status presentation rework.
- Objective/Party chat.
- New NPCs and sidequests.
Anyways, that's it for this post but I'll see you all next time! - Conrad, Lead Developer
Hi everyone!
As many of you know, The Outbound Ghost released on the 20th of September and the release went amazingly (click here to get the game if you haven't already)! Now I'm ready to share the PC roadmap, check it out below.
I will save some of the details of these additions/reworks for a later date closer to their release, but I'm exicted to release the first major update to the game this month with a Status Rework, Party Chat, and new NPCs/Sidequests
Also, if you've played the game and enjoyed it, I would seriously appreciate it if you left a review on Steam! It's the best thing you could do to support me after getting the game, so the more reviews the better :)
Anyways, that's it for this post, let me know what you think! I will of course continue working on bug fixes and we're making strides with localization, so keep an eye out for that!
Thanks again!
- Conrad, Lead Developer
Hi everyone! Here's another patch, and this week I'm also going to be showing the longer-term post-launch roadmap so keep an eye out for that! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
- Fixed issue where some players reported being blocked from progressing the story in the Soggy Swamp when you meet Lori for the 3rd time.
- Fixed issue where some players reported being blocked from progressing the story after beating the first boss in the Soggy Swamp.
- Fixed issue where some players reported being blocked from progressing the story in Ravenside.
- Fixed issue where some players reported being blocked from progressing the story in other minor areas.
- Fixed Triple SP Steal bug that prevented the skill from giving the user SP.
- Fixed bug where the skills menu for Doubt wouldn't work properly if your player level was high enough.
- Adjusted EXP drops for the Mimic boss fight, but kept the EXP skill scaling the same.
- Fixed issue where some enemies didn't have the correct turn order sprite.
- Adjusted balancing for Head Start 1.
- Fixed typos in credits.
Hi everyone! The game released last Tuesday and the launch discount is about to run out! 20% is pretty steep, so it's not like the game's always going to be at this price. If you want to get in on the deal, make sure to get the game now (you can click here to go directly to the Steam page)! Anyways, that's it for my update today, but I'll leave you with a video I made that explains the whole history of the game's development prior to release! [previewyoutube=tokMHqCERqQ;full][/previewyoutube] See you next time! - Conrad, Lead Developer
Hi everyone! There's another patch coming your way, and this one like the other ones is filled to the brim with new stuff and fixes! As I mentioned previously, next week I'm also going to be showing the longer-term post-launch roadmap so keep an eye out for that! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
- Added the ability to skip the intro cutscene if you hold start/escape.
- You can now hold down the interact button to slowly speed up dialogue.
- Added an option that lets you skip dialogue.
- You can now hold down the dash button to dash repeatedly.
- Fixed bug that prevented some players on the randomizer mode from progressing past the Leaf miniboss in Central Outbound.
- Adjusted chapter 5 start text to better convey the objective of the chapter (it's postgame).
- Adjusted SP costs of several poison/freeze/burn/zap skills.
- Fixed bug that prevented some players from progressing past Ravenside in chapter 4.
- Fixed bug that froze the dialogue box if you talked to Phoebe twice next to the Train Station.
- Fixed bug that made [spoiler]Mary and Linda[/spoiler] appear offscreen during a cutscene with [spoiler]Michael[/spoiler] in Ravenside.
- Fixed bug that made [spoiler]The Scare[/spoiler] not appear in certain spots sometimes.
- Fixed bug that made some minimap elements appear in battle.
- Fixed bug that made the audio sliders not affect the wind and windchimes in Escales.
- Fixed out of bounds spot in the Soggy Swamp.
- Fixed out of bounds spot in Strand Beach.
- Fixed out of bounds spot in Rundoyer.
- Fixed out of bounds spot in the Drylands.
- Fixed out of bounds spot in the Graveyard.
Hi everyone! I know that yesterday I said that I wouldn't push an update today, but I got some time in the evening to compile a few of the updates that I had made previously and hadn't pushed, and combine them into this update (together with some small bug fixes)! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
- Added minimap/radar icons to all items of importance (chests, recipe pickups, breakables, secret bosses, etc).
- Adjusted balancing in the Barbed Apparition fight to make it less tedious.
- Adjusted balancing in the Fungal Duo fight to make poison less punishing.
- Fixed bug that made the info screen in battle not display the correct HP of enemies when in hard/spectral difficulty.
- Fixed another bug that made some users not get [spoiler]Levi as their partner in Ravenside[/spoiler] in chapter 4.
- Fixed issue that saw some users report occasional frame drops.
- Added better tutorialisation for status effects, and how the status stack works.
- Added better tutorialisation for aspect forging.
- Added better tutorialisation for the status glossary.
- Fixed out of bounds spot in the Outbound Trail.
- Fixed out of bounds spot in the Soggy Swamp.
It's day 3 of patching and we're making some good progress! I believe the rest of the reported game breaking bugs are now fixed as of this patch! On top of that, we're going to be sharing a roadmap of more reworks/post-launch content next week so keep an eye out for that Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
- Added the ability to obtain chapter 1/2/3's non-chosen Aspect Recipes in chapter 4/5.
- Added the accessibility option to remove the sound distortion that you get from entering bushes.
- Added the accessibility option to remove the timing gauge on skills.
- Fixed issue where some users experienced "crackling" in menu sound effects.
- Fixed bug that made some users not get [spoiler]Levi as their partner in Ravenside[/spoiler] in chapter 4.
- Re-balanced the two harder difficulty settings to still have the same level of challenge, but with less tediousness. This was done through making the enemies' HP/Stun HP remain the same as the base difficulty, with everything else scaling to be more difficult.
- Balancing tweaks for the boss fight right before you get Trust.
- Fixed typos in some skills.
- Added dash tutorialization.
- Added first strike tutorialization.
- Added bushes tutorialization.
Hi there! Day 2 and we're up to the 13th patch... Kinda crazy when you think about it! I've got more fixes coming your way, and if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
- Added SUBTITLES to the intro cutscene.
- DEFINITIVELY fixed the "shaking screen" bug. There was 1 case that was fixed yesterday, but this patch fixes the rest of them.
- DEFINITIVELY fixed the bug that didn't allow some players to edit their name. There was 1 case that was fixed yesterday but this patch fixes the rest of them.
- Enemies now have a low chance of missing, always.
- Memory stones with hidden Figments now don't disappear once you defeat them, in order to make it clearer that you can rematch them if you want.
- Fixed bug where some players couldn't say "No" to deaspecting.
- Adjusted balancing of the ??? Apparition, the first chapter 2 boss.
- Fixed typo in several skills that SP steal.
- Adjusted the balancing of some overworld enemies.
- Fixed out of bounds spot in the Rocky Pass.
- Fixed out of bounds spot next to the big tree in the Snowy Pass.
- Fixed collision softlock in the Ravenside Cave.
- Fixed collision exploit that allowed you to skip over the first Soggy Swamp boss.
- Fixed out of bounds spot in the Outbound Trail.
- Fixed bug where Frank would sometimes not follow you after you unlocked the door with the 3 Keys of Delusions.
- Fixed typo in deaspecting dialog.
Hi everyone! It's day 2 and I still have even more fixes and QOL changes coming your way . Check out what they are:
- Fixed bug where if you lost to the first chapter 2 boss, you could get the Annoyance figment multiple times.
- Fixed bug where if you left the cutscene trigger of the cutscene before the first chapter 2 boss, you could play the cutscene again without Michael being there.
- Fixed bug where sometimes the screen would shake and audio would be muffled in some spots like Strand Beach and the Southern Outskirts.
- Fixed bug where sometimes you could not edit the default character name in the name input screen.
- Added a "Mirror" to the Southern Outskirts that allows you to change the player's name after it has been first set.
- Fixed out of bounds spot in the Toterwald.
- Fixed out of bounds spot in the Graveyard.
- Fixed out of bounds spot in the Outbound Trail.
- Fixed out of bounds spot in the Soggy Swamp.
- Fixed collision lock in Central Outbound where you could get stuck inside of Ethel's stall.
- Removed invisible collision in the Snowy Cave.
- Removed floating tree in Ravenside Path.
- Adjusted LOD error in the Outbound Trail that resulted in sometimes showing a floating tree.
- Fixed typos in chapter 2 cutscenes.
- Fixed NPC in Ravenside that would freeze the conversation under certain conditions.
- Adjusted balancing for the Sadism 1 and Sadism 2 aspects.
- The Grave Spirit 1 aspect description said that it replenished SP, but replenished HP instead. This has been fixed and now matches the description.
- Adjusted the balancing of the last chapter 3 boss.
- Adjusted Mimicry AI for your figments, so that they make for more interesting fights when enemies with Mimicry turn into your own characters.
- Adjusted balancing for the first chapter 1 boss.
- Callousness' Guard skill said that it applied Major Defense to itself, but it applied it to the target. This has now been fixed.
- Fixed bug where lifesteal aspects would heal characters adjacent to a character using an area of effect skill.
- Fixed bug where the Ligrou figment caused issues with story progression.
- Fixed graphical issue where the Corvid Apparition in the Deep Toterwald had a white line coming out of its wing.
- Fixed lockpick gate that said it required lockpicks, when in reality it required Roald's Key. Functionally this is the same as before, the description just didn't match.
- Adjusted chest drops in the torch puzzle in the Soggy Swamp that rewarded you with a duplicate aspect recipe set instead of 2 aspect gems.
I'm not kidding, this is probably the (2nd) worst bug I've had to deal with in my entire time programming (granted it's only been like 5 years but it was still pretty bad :^| ). To get this fix, download the latest update! You'll know you have it if the main menu version is 1.0.11.
I'm happy to confirm that we have fixed the following:
- Some users experienced a "Chapter 1 lock" where you couldn't progress the story after beating Ernest's boss. This is now FIXED! - Some users experienced issues with the game crashing on startup when the Unity logo shows. This is now FIXED! - Some users experienced issues with bosses where if you lost to them and went to another battle, wining that battle counted as beating the boss. This is now FIXED! - Some users experienced issues with the randomization settings where some bosses that shouldn't progress the story, did so. This is now FIXED! As you can see, lot's of fixing went on in these past few hours :))). If there are any other bugs that you all have found, feel free to put them here in the comments, tell me on the Discord server, or tell us on the Steam community pinned post! It's been a blast to see everyone playing and enjoying the game, hearing the feedback, and the general reception! Thank you so much to everyone for supporting the game :) Also, if you're reading this and don't have the game, then go to the Steam page to get it because it's out now!!!
Anyways, that's it for now! - Conrad, Lead Developer
The Outbound Ghost is out right now! Go to the Steam page here, and get in on a 20% discount only for this week!
Also, if you enjoy the game, leave a review because it helps support me a ton! Anyways, that's it for this post and I hope you all have a good time :)
If you want to report a bug, feel free to do so by clicking here!
If you want to give us some feedback, do so by clicking here!
- Conrad, Lead Developer
Did you know? THE OUTBOUND GHOST RELEASES TOMORROW!!! It's been such an incredible journey, it's really been a once in a lifetime experience, and I can't wait for all of you to experience it :) I made a devlog that will release when the game does, so check that out if you want to learn about the ins and outs of how it was made, and what's next for it! [previewyoutube=tokMHqCERqQ;full][/previewyoutube] - Conrad, Lead Developer
Hi everyone! Although the game is not out yet, there are some people who have access and this post is aimed at them. V1.0.3 fixes the following:
- Fixed NPC north of Central Outbound that would freeze the text bubble when you talked to them in certain circumstances.
- Fixed cutscene issue in chapter 4 that occurs after leaving Ravenside that prevented you from moving forward in certain circumstances.
- Balanced of some randomization level scaling.
Hello! In case you hadn't already spotted the change of release date on the game's store page, I wanted to let you all know The Outbound Ghost is now launching a day earlier than planned! It'll now be available from next Tuesday, 20th September. If you haven't already, be sure to add the game to your wishlist and you'll receive a reminder on launch day as soon as it's available. Matt | Digerati
WISHLIST AND FOLLOW!
https://store.steampowered.com/app/1276810/The_Outbound_Ghost
Hi everyone! Last week I announced that the game was going to receive physical copies... Well they're available to preorder RIGHT NOW! The first 500 orders get a free vinyl pin, so make sure to be quick! Get the game below: - Pre-Order for Switch: https://signatureeditiongames.com/products/the-outbound-ghost-standard-edition-switch - Pre-Order for PS4: https://signatureeditiongames.com/collections/all-games/products/the-outbound-ghost-standard-edition-ps4 - Pre-Order for PS5: https://signatureeditiongames.com/collections/all-games/products/the-outbound-ghost-standard-edition-ps5 That's it for today's update, see you next time! - Conrad, Lead Developer
Hi everyone! With the release of The Outbound Ghost coming up (check the last post if you missed that) I've decided to start making YouTube devlogs again! I'll start off with small ones, and the first one premieres today! Check out the video below to watch it. [previewyoutube=NHMEXTwOD_s;full][/previewyoutube] Hope you all enjoy! - Conrad, Lead Developer
Hi everyone, as the title says, The Outbound Ghost will be coming out on the 21st of September! That's in 3 weeks! If you want to learn more about the game, give the release date trailer a watch below and make sure to wishlist it on the Steam page! [previewyoutube=BZ3RYEOUhg8;full][/previewyoutube]
Tomorrow at 11am CEST / 9am GMT / 4am CDT we're announcing the PC release date! Check out the video below for more information. [previewyoutube=BZ3RYEOUhg8;full][/previewyoutube]
Hi everyone! Thank you all so much for playing the demo, we got tons of positive reception and awesome feedback to make the game better! If you want to experience the demo now that it's down, I made a video that covers all of the content which you can watch below. [previewyoutube=6VWu_gZi6Zs;full][/previewyoutube] - Conrad, Lead Developer
Don't forget to download the demo and try it out yourself! :)
- Fixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider. - Fixed some sound effects in the battles that weren't affected by the SFX audio slider. - Increased the power of Field Heal by 67%. - Fixed a typo in the skill description of Lifesteal. - Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage. - Sped up the timing gauge for the meteor skill. - Fixed a typo in the skill description of Triple Lifesteal. - Fixed out of bounds locations in Eris' Forest. - Fixed out of bounds locations in Strand Beach. - Fixed out of bounds locations in the Southern Outskirts. - Fixed out of bounds locations in the Outbound Trail. - Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on. - Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing. - Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel. - Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu. - Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game. - Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read. - Changed SFX for confirming the enemy selecting in the battle scene. - Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.
Hey everyone! It's the third day that the demo's available, and I'm glad to announce that I've barely gotten any new bug reports today, so we're nearing the singularity ;) Anyways, today's patch has quite a few balancing changes, and some bug fixes as well! Very importantly as well, I managed to get the game's file size to 4GB down from 10GB! You won't believe how this happened...
Fixes
- Callousness now gets Minor Limit Break at level 9 instead of at level 11. - Callousness now gets Minor HP Share at level 11 instead of level 13. - Callousness now gets Fair Defense at level 13 instead of level 17. - Callousness now gets Guard at level 17 instead of level 20. - Callousness now gets Fair Limit Break at level 21 instead of at level 25. - Comradery now gets Minor Power at level 4 instead of at level 5. - Comradery now gets Lesser Revive at level 5 instead of at level 6. - Comradery now gets SP Defense Levarage at level 6. - Comradery now gets Minor SP share at level 7 instead of at level 9. - Comradery now gets Minor Replenish at level 8 instead of at level 12. - Comradery now gets SP Steal at level 11 instead of at level 17. - Comradery now gets Field Heal at level 14 instead of at level 22. - Comradery now gets Fair Heal at level 17 instead of at level 27. - Comradery now gets Fair Revive at level 20 instead of at level 31. - Regret now gets Poison Poke at level 6. - Regret now gets Magic Strikes at level 5 instead of at level 6. - Minor SP Share now shares 7 SP instead of 5 SP. - Changed point where you get Comradery from the third conversation with Mary and Michael to the second. - Fixed bug where sometimes the textbox in Michael's first line in the fourth cutscene would be out of view of the camera. - Adjusted Minor Limit Break such that it gives you an AP benefit even if you use it with 1 AP, whereas before it was only useful with 2 AP. - Adjusted Major Limit Break such that it gives you an AP benefit even if you use it with 1 AP, whereas before it was only useful with 2 AP. - Fixed out of bounds situations in Eris' Forest. - Fixed out of bounds situations in Strand Beach. - Added extra dig spots next to shovels in Strand Beach to make it clearer how the shovel is used. - Got the game's filesize down to 4GB from 10GB (it was literally a checkbox to enable compression, I could've sworn that this was already on but I guess not ). - Added demo version counter in the title screen. Hope you enjoy your newly squished game file! - Conrad, Lead Developer
Hey everyone! It's been fantastic seeing all of the continued playthrough of the demos, and with all of the bugs that I managed to squash yesterday, the experience is looking super solid ;) Anyways, I've made some more changes today, and you can see them below!
Fixes
- Added VFX to Callousness' shelter that makes it clear what it's protecting, and when it is intercepting an attack. - Lowered the sound of letters popping in in characters' text boxes and in the tutorial. - Made it such that the SFX slider affects the sound of letters popping in in characters' text boxes and in the tutorial. - Fixed bug where you couldn't finish a cutscene near the end of Eris' Forest if you played with the "Start With All Apparitions" special setting. - Fixed bug where sometimes when you defeated all enemies, you could still act 1 more time. - Fixed a bug with Callousness' shelter where it would infinitely protect its target if you used shelter on another target in that same turn. - Fixed jumping in cutscenes bugging out if your machine's country configuration used "," instead of "." for the decimal separator. - Conrad, Lead Developer
Thank you so much to everyone who has played the demo! The reception so far has been very heartwarming, and it's been a blast to see everyone's experiences! I just put up a patch with a few changes that you can see below.
Fixes
- Fixed out of bounds locations in Eris' Forest - Fixed out of bounds locations in Southern Outskirts. - Changed item description for Pink Gem. - Increased EXP yield of Sanguine Apparition by 20%. - Decreased damage output for Sanguine Apparition by 10%. - Increased Comradery healing stat by 30%. - Adjusted AI of Magical Apparition such that it has a 10% chance of attacking instead of healing. - Huge Power skill description changed to match the correct turn duration. - Life Link SP cost reduced from 75 to 25. - Minor Healing Down turn duration increased from 2 to 4. - Minor Power Down turn duration increased from 2 to 4. - Lesser Heal SP cost reduced from 10 to 7. - Lesser Revive SP cost reduced from 20 to 13. - Fixed bug where quitting a boss and fighting another enemy would despawn the boss. - Made it 5% easier to hit "Spectral" on the timing gauge. - Removed occlusion data that could have potentially made it such that some cutscenes would bug out. - Removed tombstone in Strand Beach battle area that obstructed enemies. - Changed "Minor Wind Cut" to "Low Wind Cut" in the status glossary to match the status. - Reduced Minor Wind Cut cost from 16 SP to 10 SP. - Removed jump point from Glade of Dawn. - Fixed bug where spamming the interact button after completing a lockpicking puzzle would make the lockpick dialog stay on screen. - Fixed bug where master volume wouldn't save unless you saved a file first. - Fixed bug where cutscenes would fling the camera up into space but only if your computer is from one of the following countries:
- Albania
- Algeria
- Andorra
- Angola
- Argentina
- Armenia
- Austria
- Azerbaijan
- Belarus
- Belgium
- Bolivia
- Bosnia and Herzegovina
- Brazil
- Bulgaria
- Cameroon
- Canada (when using French)
- Chile
- Colombia
- Costa Rica
- Croatia
- Cuba
- Cyprus
- Czechia
- Denmark
- East Timor
- Ecuador
- Estonia
- Faroes
- Finland
- France
- Germany
- Georgia
- Greece
- Greenland
- Hungary
- Iceland
- Indonesia
- Italy
- Kazakhstan
- Kosovo
- Kyrgyzstan
- Latvia
- Lebanon
- Lithuania
- Luxembourg
- Macau (in Portuguese text)
- Mauritania
- Moldova
- Mongolia
- Montenegro
- Morocco
- Mozambique
- Namibia
- The Netherlands
- North Macedonia
- Norway
- Paraguay
- Peru
- Poland
- Portugal
- Romania
- Russia
- Serbia
- Slovakia
- Slovenia
- Somalia
- South Africa
- Spain
- Suriname
- Sweden
- Switzerland
- Tunisia
- Turkey
- Turkmenistan
- Ukraine
- Uruguay
- Uzbekistan
- Venezuela
- Vietnam
- Zimbabwe
Watch the livestream before diving into the demo :)
The Next Fest demo for The Outbound Ghost has just released! Want to play it? Just go to the main Steam page and click on the green Download Button! It's got about 2 hours worth of content, so make sure to dig in!
Don't have the machine to play it? Well, it should run on almost anything, but I've also just uploaded my whole playthrough of the demo as a supercut to our YouTube channel! Watch it below:
[previewyoutube=6VWu_gZi6Zs;full][/previewyoutube]
Enjoy and let me know what you think!
- Conrad, Lead Developer
Hi everyone! I just uploaded a devlog that goes over the game's first boss, and how bosses work in The Outbound Ghost in general! I also touch upon various UI improvements, new songs, and more, so if you want to see that check it out below! [previewyoutube=AIIEibB4RMg;full][/previewyoutube] - Conrad, Lead Developer
Hi everyone! I just posted a new devlog that goes over how I do the cutscene system of The Outbound Ghost, and it also touches upon a direct the game will be at later today! I also put some keys for my previous game, Girabox, around the video, so check it out if you wanna get some free stuff! Hope you enjoy the devlog! [previewyoutube=OO5hX0Ob7s0;full][/previewyoutube] - Conrad, Lead Developer
Hi everyone! I just posted a new devlog that goes over The Outbound Ghost's combat system, and what went into designing it so that it can be as deep and rewarding as can be. If you'd like to check it out, watch it in the embed below! [previewyoutube=NdH0Kpv_vbs;full][/previewyoutube]
The Outbound Ghost
Conradical Games
Digerati
2022-09-20
Indie RPG Singleplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(216 reviews)
https://www.digerati.games/
https://store.steampowered.com/app/1276810 
linux [7.41 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
The Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. The town of Outbound is, quite literally, a ghost town – a home to troubled spooks with unresolved earthly issues, condemning them to an eternity haunting their old *ahem* haunts.
Battle the past, gain new abilities, solve puzzles, and uncover the mysteries of Outbound to help its unliving residents find peace, freeing them from the shackles of their ghostly limbo.
- Colourful characters: Meet a lovable cast of spooks along the way, each with their own story to unravel
- Combat encounters: Unlock figments of your past personality, such as Regret, Comradery, and Jealousy and use them as party members in turn-based battles
- Aspects System: Craft materials earned by winning combat encounters into badges, which can be equipped for various effects and stat boosts
- A world in 2.5D: Adorable, paper-style characters inhabit a world with depth and detail to create a distinctly eye-catching visual style
In the world of The Outbound Ghost, ghosts are the embodiment of regret. Most people go to the afterlife after dying, yet those who were unhappy with their previous lives become ghosts and are forced to haunt the Earth until they right their wrongs. Of course, this is not always possible since doing this as a ghost is orders of magnitude harder than when you are a human. However, some manage to do this and are able to spend the rest of their deaths in the afterlife. In The Outbound Ghost, your task is to help others fix or come to terms with their past lives so that they can enjoy the pleasures of eternal bliss. You must achieve that for yourself too, but it's not so easy to mend the mistakes of your past life when you don't even remember them.
- Memory: 200 MB RAM
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