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Hi everyone! The Steam Scream Fest is live right now, and given that I've made tons of Halloween-related games, it only made sense to participate! https://store.steampowered.com/app/1714240/Soul_Stalker/ https://store.steampowered.com/app/1276810/The_Outbound_Ghost/ https://store.steampowered.com/app/2491670/Wanted_Shadows/ 3 of the games I've previously made are discounted, The Outbound Ghost, Soul Stalker, and Wanted Shadows. However, not only can you get them individually, but you can also get them all in a bundle for for just $16.22 instead of the usual $27. If you already own any of the games as well, no worries, because you can still get the discount for the other games you don't yet own! You can find the bundle below. https://store.steampowered.com/bundle/46376/Radical_Halloween/ Also, we recently announced The Outbound Ghost: Reborn, a new game in the universe of The Outbound Ghost and Soul Stalker, and it will of course be included in next year's Steam Scream Fest as a released game! What's even better is that the game will be COMPLETELY FREE if you already own the first The Outbound Ghost game before the sequel's release! Wishlist it below to be notified of when it comes out! https://store.steampowered.com/app/2884520/The_Outbound_Ghost_Reborn/ Anyways, that's it for this update, and I'll be announcing the next update for The Outbound Ghost very soon. - Conrad, Lead Developer
Hi everyone! We're hard at work with finalising the first The Outbound Ghost update post-lawsuit, and I'm happy to announce that it will be coming to Steam within the next 2 weeks! The main reason I'm making this post however, is because the game that I've been working on and kept me afloat since The Outbound Ghost got into its lawsuit is out RIGHT NOW! It's called SOUL STALKER, and not only is the game's universe is the same as that of The Outbound Ghost, it's also a direct prequel set in the distant past! If you played through that game's entire story, then some SOUL STALKER's NPC interactions might give some additional context about what exists beyond the town Outbound. Gameplay-wise, it's a bullet heaven roguelike, so think gameplay similar to Vampire Survivors/Brotato with some Hades and Slay the Spire sprinkled in. If this sounds like a fun game to you, you can get it in the link below! It's on a 20% launch discount right now! https://store.steampowered.com/app/1714240/Soul_Stalker/ Also, if you already own The Outbound Ghost, then you'll get an additional 15% discount by buying the game through the bundle below! https://store.steampowered.com/bundle/39198/Outbound_Collection/ Since the game's base price is just $4.99, you'll get tons of bang for your buck, and I hope you enjoy it! Anyways, that's it for this update, and I'll be making another post here next week to let you all know what to expect with the first update to The Outbound Ghost! Thanks for sticking around! - Conrad, Lead Developer
Hi everyone! This is Conrad, the lead developer of The Outbound Ghost. Over the past 2 years, this page has been silent because we were in a lawsuit with the game's former publisher (click here to see the details). Well, I'm happy to announce that The Outbound Ghost's lawsuit is now RESOLVED! My company Conradical Games (the original developers) are self-publishing the game, and it's now available again on Steam and Nintendo Switch, with the others versions coming out again soon! I've made a video that goes over what you can expect now that The Outbound Ghost is self-published by us, but I'll also have a text version below. (Also, keep on reading because we also just announced The Outbound Ghost's sequel and it's ENTIRELY FREE to owners of the original game!) [previewyoutube=is9Qbyj3VpA;full][/previewyoutube] In short, here's the rundown:
Hi everyone! This is Conrad, the lead developer of The Outbound Ghost. This page has been quite quiet, and if you've been following the game you'll know it's because it was the subject of a lawsuit. Well... In about 22 hours from now, I'll be releasing the FINAL update about all of that. Check the video below to watch it! [previewyoutube=is9Qbyj3VpA;full][/previewyoutube] See you all soon. - Conrad, Lead Developer
Hi everyone!
A while ago I shared the roadmap and today I'm excited to reveal a shuffling of a few of the items + announce that the update to V1.1 is going to be coming out very soon! We're in the final stages of testing the localization of Spanish, German, and French, but once that's done we're ready to release!
Check out the updated roadmap below, and let me know what you think! All of the November items will release in the V1.1 update, the first major one for The Outbound Ghost
As you can see, we've also remastered the music (thanks Kimmo and Greg!) and the soundtrack will be making its way to Steam, Spotify, YouTube, Bandcamp, etc. when V1.1 releases as well!
Anyways, that's it for today! Excited to release the updates soon!
- Conrad, Lead Developer
Hi everyone! It's been a busy week with the Steam Scream Fest, but today's the last day! In case you missed it, the game has been on a 20% discount and has had a free demo up that allows you to transfer your progress to the full game! If you've ever wanted to try before you buy, this is the perfect opportunity! There's also tons of news for the game that was announced in the last update, so if you missed that check it out here. Previously I had said that the demo was going to be limited to this Steam Scream Fest, but it will now be up past the event! This will really make sure that all of you know what to expect out of the game before you buy it! Anyways, that's it for today's update and make sure to be quick because although the demo is now up beyond the event, the discount period is going to end today! - Conrad, Lead Developer
Hi everyone!
You might have seen a post a while ago announcing the existence of the official The Outbound Ghost plushie... Well it's out now!!! You can get it here, and it's a limited offer so be quick!
In terms of the roadmap, I'm still on track to launch version 1.1.X later this months with the following changes/additions:
Hi everyone!
As many of you know, The Outbound Ghost released on the 20th of September and the release went amazingly (click here to get the game if you haven't already)! Now I'm ready to share the PC roadmap, check it out below.
I will save some of the details of these additions/reworks for a later date closer to their release, but I'm exicted to release the first major update to the game this month with a Status Rework, Party Chat, and new NPCs/Sidequests
Also, if you've played the game and enjoyed it, I would seriously appreciate it if you left a review on Steam! It's the best thing you could do to support me after getting the game, so the more reviews the better :)
Anyways, that's it for this post, let me know what you think! I will of course continue working on bug fixes and we're making strides with localization, so keep an eye out for that!
Thanks again!
- Conrad, Lead Developer
Hi everyone! Here's another patch, and this week I'm also going to be showing the longer-term post-launch roadmap so keep an eye out for that! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
Hi everyone! The game released last Tuesday and the launch discount is about to run out! 20% is pretty steep, so it's not like the game's always going to be at this price. If you want to get in on the deal, make sure to get the game now (you can click here to go directly to the Steam page)! Anyways, that's it for my update today, but I'll leave you with a video I made that explains the whole history of the game's development prior to release! [previewyoutube=tokMHqCERqQ;full][/previewyoutube] See you next time! - Conrad, Lead Developer
Hi everyone! There's another patch coming your way, and this one like the other ones is filled to the brim with new stuff and fixes! As I mentioned previously, next week I'm also going to be showing the longer-term post-launch roadmap so keep an eye out for that! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
Hi everyone! I know that yesterday I said that I wouldn't push an update today, but I got some time in the evening to compile a few of the updates that I had made previously and hadn't pushed, and combine them into this update (together with some small bug fixes)! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
It's day 3 of patching and we're making some good progress! I believe the rest of the reported game breaking bugs are now fixed as of this patch! On top of that, we're going to be sharing a roadmap of more reworks/post-launch content next week so keep an eye out for that Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
Hi there! Day 2 and we're up to the 13th patch... Kinda crazy when you think about it! I've got more fixes coming your way, and if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:
Hi everyone! It's day 2 and I still have even more fixes and QOL changes coming your way . Check out what they are:
I'm not kidding, this is probably the (2nd) worst bug I've had to deal with in my entire time programming (granted it's only been like 5 years but it was still pretty bad :^| ). To get this fix, download the latest update! You'll know you have it if the main menu version is 1.0.11.
The Outbound Ghost is out right now! Go to the Steam page here, and get in on a 20% discount only for this week!
Also, if you enjoy the game, leave a review because it helps support me a ton! Anyways, that's it for this post and I hope you all have a good time :)
If you want to report a bug, feel free to do so by clicking here!
If you want to give us some feedback, do so by clicking here!
- Conrad, Lead Developer
Did you know? THE OUTBOUND GHOST RELEASES TOMORROW!!! It's been such an incredible journey, it's really been a once in a lifetime experience, and I can't wait for all of you to experience it :) I made a devlog that will release when the game does, so check that out if you want to learn about the ins and outs of how it was made, and what's next for it! [previewyoutube=tokMHqCERqQ;full][/previewyoutube] - Conrad, Lead Developer
Hi everyone! Although the game is not out yet, there are some people who have access and this post is aimed at them. V1.0.3 fixes the following:
Hello! In case you hadn't already spotted the change of release date on the game's store page, I wanted to let you all know The Outbound Ghost is now launching a day earlier than planned! It'll now be available from next Tuesday, 20th September. If you haven't already, be sure to add the game to your wishlist and you'll receive a reminder on launch day as soon as it's available. Matt | Digerati
Hi everyone! Last week I announced that the game was going to receive physical copies... Well they're available to preorder RIGHT NOW! The first 500 orders get a free vinyl pin, so make sure to be quick! Get the game below: - Pre-Order for Switch: https://signatureeditiongames.com/products/the-outbound-ghost-standard-edition-switch - Pre-Order for PS4: https://signatureeditiongames.com/collections/all-games/products/the-outbound-ghost-standard-edition-ps4 - Pre-Order for PS5: https://signatureeditiongames.com/collections/all-games/products/the-outbound-ghost-standard-edition-ps5 That's it for today's update, see you next time! - Conrad, Lead Developer
Hi everyone! With the release of The Outbound Ghost coming up (check the last post if you missed that) I've decided to start making YouTube devlogs again! I'll start off with small ones, and the first one premieres today! Check out the video below to watch it. [previewyoutube=NHMEXTwOD_s;full][/previewyoutube] Hope you all enjoy! - Conrad, Lead Developer
Hi everyone, as the title says, The Outbound Ghost will be coming out on the 21st of September! That's in 3 weeks! If you want to learn more about the game, give the release date trailer a watch below and make sure to wishlist it on the Steam page! [previewyoutube=BZ3RYEOUhg8;full][/previewyoutube]
Tomorrow at 11am CEST / 9am GMT / 4am CDT we're announcing the PC release date! Check out the video below for more information. [previewyoutube=BZ3RYEOUhg8;full][/previewyoutube]
Hi everyone! Thank you all so much for playing the demo, we got tons of positive reception and awesome feedback to make the game better! If you want to experience the demo now that it's down, I made a video that covers all of the content which you can watch below. [previewyoutube=6VWu_gZi6Zs;full][/previewyoutube] - Conrad, Lead Developer
Don't forget to download the demo and try it out yourself! :)
- Fixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider. - Fixed some sound effects in the battles that weren't affected by the SFX audio slider. - Increased the power of Field Heal by 67%. - Fixed a typo in the skill description of Lifesteal. - Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage. - Sped up the timing gauge for the meteor skill. - Fixed a typo in the skill description of Triple Lifesteal. - Fixed out of bounds locations in Eris' Forest. - Fixed out of bounds locations in Strand Beach. - Fixed out of bounds locations in the Southern Outskirts. - Fixed out of bounds locations in the Outbound Trail. - Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on. - Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing. - Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel. - Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu. - Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game. - Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read. - Changed SFX for confirming the enemy selecting in the battle scene. - Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.
Hey everyone! It's the third day that the demo's available, and I'm glad to announce that I've barely gotten any new bug reports today, so we're nearing the singularity ;) Anyways, today's patch has quite a few balancing changes, and some bug fixes as well! Very importantly as well, I managed to get the game's file size to 4GB down from 10GB! You won't believe how this happened...
Hey everyone! It's been fantastic seeing all of the continued playthrough of the demos, and with all of the bugs that I managed to squash yesterday, the experience is looking super solid ;) Anyways, I've made some more changes today, and you can see them below!
Thank you so much to everyone who has played the demo! The reception so far has been very heartwarming, and it's been a blast to see everyone's experiences! I just put up a patch with a few changes that you can see below.
The Next Fest demo for The Outbound Ghost has just released! Want to play it? Just go to the main Steam page and click on the green Download Button! It's got about 2 hours worth of content, so make sure to dig in!
Don't have the machine to play it? Well, it should run on almost anything, but I've also just uploaded my whole playthrough of the demo as a supercut to our YouTube channel! Watch it below:
[previewyoutube=6VWu_gZi6Zs;full][/previewyoutube]
Enjoy and let me know what you think!
- Conrad, Lead Developer
Hi everyone! I just uploaded a devlog that goes over the game's first boss, and how bosses work in The Outbound Ghost in general! I also touch upon various UI improvements, new songs, and more, so if you want to see that check it out below! [previewyoutube=AIIEibB4RMg;full][/previewyoutube] - Conrad, Lead Developer
Hi everyone! I just posted a new devlog that goes over how I do the cutscene system of The Outbound Ghost, and it also touches upon a direct the game will be at later today! I also put some keys for my previous game, Girabox, around the video, so check it out if you wanna get some free stuff! Hope you enjoy the devlog! [previewyoutube=OO5hX0Ob7s0;full][/previewyoutube] - Conrad, Lead Developer
Hi everyone! I just posted a new devlog that goes over The Outbound Ghost's combat system, and what went into designing it so that it can be as deep and rewarding as can be. If you'd like to check it out, watch it in the embed below! [previewyoutube=NdH0Kpv_vbs;full][/previewyoutube]
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