





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Fixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider. - Fixed some sound effects in the battles that weren't affected by the SFX audio slider. - Increased the power of Field Heal by 67%. - Fixed a typo in the skill description of Lifesteal. - Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage. - Sped up the timing gauge for the meteor skill. - Fixed a typo in the skill description of Triple Lifesteal. - Fixed out of bounds locations in Eris' Forest. - Fixed out of bounds locations in Strand Beach. - Fixed out of bounds locations in the Southern Outskirts. - Fixed out of bounds locations in the Outbound Trail. - Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on. - Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing. - Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel. - Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu. - Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game. - Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read. - Changed SFX for confirming the enemy selecting in the battle scene. - Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.
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