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Play Wraithbinders beta with online co-op July 14 - 25


Hello person, I really want to thank you for the valuable feedback youve provided so far. It really helps to understand how to improve the game experience. Now its time for you to show your friends how to bind Wraiths and wreak havoc. Tell me what you think of this new co-op mode. To invite a friend to play with you, make sure you both click Request Access on the Steam page ahead of the beta. From July 14 to 25 Wraithbinder will be playable in your Steam library. Simply launch the game, head over to New Game and select Co-op to create a session that your friends can join. Your friend will need to select Join Game, then choose a match. What could possibly go wrong?? lol More players, enemies, rewards, fun The number of enemies will be proportional to the number of players here to slay them: two players means twice the amount of enemies on the map. Rewards like gold and light are also multiplied by the number of players. Items and Wraiths are outlined with the color of the player who owns them so it's easy to identify whats yours or not. Relics and ability items have also been increased to accommodate multiple players. Four arms, many Wraiths and two brains Some coordination is required in co-op. Please note that characters will be teleported to the boss whenever one player triggers the encounter. Also players must all use the elevator to proceed to the next floor of the dungeon. Improvements based on your feedback Ive done some visual improvements and some general refinements thanks to the feedback you shared during the last beta. Im also happy to share that the game uses less memory and less disk space. Check the release notes below for more details. Surprises There might be some new relics with fun effects being added to the game Your feedback is crucial The best way to help the development of the game is to join the dedicated Discord server and share your thoughts there. See you aboard the Ship, Wizard ----------------- Release Notes A recap of the changes since the last beta in April:

  • Added the ability to drop an item from your inventory
  • Got multiplayer clients able to communicate peer-to-peer (P2P) which can have less lag than the client-server model
  • Got multiplayer clients able to create lobbies to wait until other players join
  • Got multiplayer clients able to use elevators together so dungeon transitions can happen in sync
  • Got multiplayer clients able to continue a saved match together
  • Increased the amount of relics per chest and abilities per dungeon to four so up to four players can gain
  • Increased enemy counts, elemental counts, boss HP and item rewards in multiplayer
  • Nerfed enemy HP, speed and damage slightly for advanced, high-grade, high-total-light characters
  • Made all players teleport to the boss when one player triggers the encounter
  • Made items colored depending on which player owns them
  • Made ping time turn red when multiplayer desync is detected
  • Made Levitate do an upwards blink at first
  • Made eroding dungeon erode at a consistent speed no matter the width of the dungeon
  • Abilities are now announced on screen before you pick them up
  • Increased the speed of the online server
  • Solved many, many multiplayer desyncs
  • Improved the visual clarity by reducing the messiness of 45-degree rotated voxel models
  • Improved the aesthetic of hero animations by applying highlights to specific sections
  • Improved the aesthetic of hero animations by reducing visual noise
  • Rendered player behind bow normally, not xray
  • Made Boomerang trail more consistent and fade faster
  • Saved the game when you beat a boss and when you pick up the items
  • Reduced voxel engine memory usage
  • Reduced disk usage significantly and startup duration sometimes by not using the file cache
  • Improved loading speed significantly
  • Got multiplayer clients to wait until all are ready before opening curtains
  • Got multiplayer clients able to pause to wait for other players
  • Solved some multiplayer desyncs
  • Solved announcements fading too fast sometimes
  • Solved visiting the cosmetic menu taking a long time
  • Stopped moving the mouse if the window is not in focus
  • Solved several buffer overflow, buffer overlap and deleted memory access issues
  • Solved an important issue where dash i-frames would not work
  • Made it easier to tell whats friendly & what isn't, enemies now have a warning animation when they first see you
  • Made the Inventory menu show at a glance the Magical / Rare / Epic kind and whether it is an increase or decrease compared to equipped item
  • Made enemies not render with x-ray vision if occluded by other enemies (reduces visual noise)
  • Made player animations able to mix upper and lower body parts so you can run while shooting, etc.
  • Improved the aesthetic of player models by using more contrast, more solid colors and reducing noise
  • Improved the aesthetic of getting hit by using solid colors (reduces visual noise)
  • Improved the aesthetic of Boots, Blink and Jump animations
  • Increased the quality of explosion animations
  • Reduced the noisy visuals of Pillars, Jars, Light
  • Made air woosh animation less noisy by not layering on top of itself
  • Made warning animations not cast shadows
  • Made menu buttons and tabs able to animate a pressed state
  • Got two multiplayer clients able to join and send packets to each other in sync
  • Got creep wraiths, abilities and other tokens transmitted to all clients
  • Added the libraries for P2P multiplayer support on Windows, Linux and Mac
  • Solved an issue where sometimes dashing would not have a white outline
  • Solved an issue where wiggling the mouse caused a sound effect to be played too much
  • Solved the running dungeon sometimes not having clouds


[ 2023-07-08 00:21:48 CET ] [ Original post ]



Wraithbinder
Wizard Fu
  • Developer

  • Wizard Fu
  • Publisher

  • 1970-01-01
  • Release

  • Indie RPG Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 32  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • http://wraithbinder.com/
  • Website

  • https://store.steampowered.com/app/2126370 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Wraithbinder is an Action Roguelike game with gated Metroidvania progression. Each run you play through a randomly-generated dungeon while building a new sequence of weapons and abilities. Each new ability allows you to progress past a new type of obstacle in the world. When you die, you lose some of your gold and light but keep your armor and stats. Play offline / solo, online co-op or online PvP.

    Some abilities and weapons you can find:
    • Sword
    • Axe
    • Bow
    • Boomerang
    • Grenades
    • Bombs
    • Charge (charge up your blade for an explosive attack)
    • Boots (run fast)
    • Blink (teleport forward a few steps)
    • Jump
    • Levitate
    • Shield
    • Wraithbinding (Necromancy)
    • Skybot (Build buildings)
    • Telekinesis
    • Fire
    • Ice
    • Lightning
    • Acid

    Do you have what it takes to become a Wraithbinder? (That sounded a bit cliche, didn't it? Let's try that again...)

    One Wraithbinder to rule them all; One Wraithbinder to bind them. (Sorry. This needs work...)
    MINIMAL SETUP
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu or equivalent
    • Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ Compatible CardNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5943 ]

    50.39$ (16%)
    8.25$ (17%)
    4.34$ (13%)
    6.67$ (78%)
    16.97$ (15%)
    1.83$ (8%)
    8.00$ (60%)
    13.26$ (56%)
    3.00$ (80%)
    28.75$ (42%)
    6.01$ (14%)
    33.99$ (15%)
    6.00$ (70%)
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    16.00$ (60%)
    10.19$ (15%)
    23.95$ (20%)
    16.57$ (17%)
    2.22$ (78%)
    11.99$ (52%)
    6.72$ (78%)
    11.43$ (12%)
    16.79$ (16%)
    16.52$ (17%)
    1.90$ (87%)
    12.72$ (15%)
    17.19$ (14%)
    11.20$ (63%)
    GAMERSGATE

    [ 3178 ]

    1.69$ (89%)
    1.0$ (80%)
    1.5$ (85%)
    0.68$ (92%)
    1.13$ (89%)
    7.92$ (74%)
    11.99$ (60%)
    0.08$ (92%)
    25.0$ (50%)
    21.59$ (46%)
    6.25$ (75%)
    1.31$ (81%)
    12.59$ (37%)
    3.0$ (85%)
    8.24$ (59%)
    35.99$ (28%)
    5.0$ (75%)
    15.99$ (20%)
    3.83$ (74%)
    0.9$ (92%)
    3.38$ (66%)
    17.99$ (10%)
    10.79$ (46%)
    3.83$ (77%)
    3.75$ (62%)
    5.0$ (75%)
    22.49$ (25%)
    27.99$ (30%)
    9.0$ (70%)
    5.62$ (44%)

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