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Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is for you.
Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is for you.
Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is because of you.
Greetings, Captain! Today Wraithbinder got its first Early Access update with many new goodies. Thank you for your feedback and super fan energies! This update is because of you.
Greetings, warrior of legend! Wraithbinder has arrived to Early Access! https://store.steampowered.com/app/2126370/Wraithbinder Wrathbinder is a fast-paced action roguelike indie game with secrets, loot, necromancy and ability progression set in the Songbringer universe, created by solo dev and yours truly, Wizard Fu.
Greeting, warrior of legend!
Wraithbinder is launching into Early Access this Monday, May 27th! Visit Wraithbinder's Steam page and Wishlist in order to be notified when the game goes live.
You can get a taste for all the Early Access version has to offer with the playable demo, which has been updated in a major way. Let's take a look at what's new.
Greetings, freedom fighters! You now have achievements, a new story element, multi-monitor improvements and gameplay balancing in Wraithbinder.
Greetings, brave one! Wraithbinder has been improved with another update. There's a new fast travel feature, an intro cutscene, improvements to powering up and less demo restrictions. Let's take a look.
Version 0.8.12
Greeting, warrior of legend! Wraithbinder's public demo is now released. Crack out your favorite ability build and prepare to slay some goat-headed demons, space pirate style. Just visit Wraithbinder's Steam page to install and play the demo. There's a bunch of new content and features since last time. Let's take a look.
Fair tidings, player of legend!
A massive thank you to all who played Wraithbinder's latest open beta. Your enjoyment, feedback and support are much appreciated. Next is coming the public demo, Steam Next Fest and Early Access.
That's all for now. Cheers and happy new year,
Nat
Code, Art & Music
Greetings, brave warrior! Wraithbinder's open beta still has 3 days left of open beta play. After Jan 9, the game will no longer be playable in your Steam library but the public demo will soon be available because Steam Next Fest is coming up February 5th. The game has been updated today and here's what's new:
Fair tidings, legendary person! Wraithbinder's open beta has begun and runs until Jan 2. Crack out your favorite weapon and prepare to slay some goat-headed demons, space pirate style. If you haven't already, click Request Access on the Steam page and Wraithbinder will be playable in your Steam library. Sharing your feedback on Wraithbinder's Discord server helps to make this game more awesome. Your feedback will also help improve the game for Steam Next Fest this Feburary 2024 and Early Access launch sometime after that.
Fair tidings, person of note! Play Wraithbinder's next beta from Dec 22 to Jan 2. Let's crack out the swords and prepare to slay some goat-headed demons, space pirate style. Make sure you click Request Access on the Steam page ahead of the beta. From Dec 22 to Jan 2, Wraithbinder will be playable in your Steam library. Please share your feedback on Wraithbinder's Discord server. It helps to make this game more awesome. Your feedback also helps improve the game for Steam Next Fest Feburary 2024.
Join me as I play Wraithbinder live at Steam Next Fest! In this stream, I will be continuing a new character from a previous run. Root for me (or not) as I attempt to beat the final boss. I will be pausing the game to answer your questions in the chat as they come up.
Time and date subject to change... Set a reminder to know exactly when.
Wraithbinder is a top-down roguelike game with metroidvania elements from the creator of Songbringer. Each run you gain a random set of abilities, each one allowing you further access to the randomly-generated world. When you die, you keep some gold & light to power up your character permanently for another attempt.
Cheers,
Wizard
Join me as I play Wraithbinder live at Steam Next Fest! In this stream, I will be creating a new character from scratch and starting a run or two. Root for me (or not) as I attempt to beat the final boss on the first run. I will be pausing the game to answer any of your questions as they come up.
Time and date subject to change... Set a reminder to know exactly when.
Wraithbinder is a top-down roguelike game with metroidvania elements from the creator of Songbringer. Each run you gain a random set of abilities, each one allowing you further access to the randomly-generated world. When you die, you keep some gold & light to power up your character permanently for another attempt.
Cheers,
Wizard
Greetings, brave warriors!
Here we are wrapping up another fun Wraithbinder beta. Thanks to your feedback, some improvements were made like solving random crashes and adding Steam Cloud sync.
About that multiplayer...
Welp, after working on this feature non-stop for most of the last few months, there are still some quality issues. Basically, making a multiplayer game by myself has been a supreme technical challenge. lol. Rest assured, I have made an online multiplayer game before, so I'm confident everything will work out eventually.
Another beta soon-ish
I want to share this multiplayer feature with you when it is high quality, smooth as butter and a super fun experience with friends. In light of that, Wraithbinder will return soon with another beta dedicated entirely to multiplayer.
As soon as I am confident with the code, I will post an announcement on Twitter, Discord and Steam letting you know its available to play. It will be like a surprise beta!
A list of what's new in the latest couple updates:
Game on. Wraithbinder beta is now playable in your Steam library. Multiplayer is planned to be enabled with an update next week.
TL;DR: Please enjoy the single player version of Wraithbinder beta for now. There's an update coming next Tuesday and next Friday, either of which might have online co-op multiplayer finished.
Because of this delay in multiplayer, I'm extending this beta's finish date from July 25th to July 28th.
Thanks for your patience,
Wizard
Hello person, I really want to thank you for the valuable feedback youve provided so far. It really helps to understand how to improve the game experience. Now its time for you to show your friends how to bind Wraiths and wreak havoc. Tell me what you think of this new co-op mode.
To invite a friend to play with you, make sure you both click Request Access on the Steam page ahead of the beta. From July 14 to 25 Wraithbinder will be playable in your Steam library. Simply launch the game, head over to New Game and select Co-op to create a session that your friends can join. Your friend will need to select Join Game, then choose a match. What could possibly go wrong?? lol
More players, enemies, rewards, fun
The number of enemies will be proportional to the number of players here to slay them: two players means twice the amount of enemies on the map. Rewards like gold and light are also multiplied by the number of players. Items and Wraiths are outlined with the color of the player who owns them so it's easy to identify whats yours or not. Relics and ability items have also been increased to accommodate multiple players.
Four arms, many Wraiths and two brains
Some coordination is required in co-op. Please note that characters will be teleported to the boss whenever one player triggers the encounter. Also players must all use the elevator to proceed to the next floor of the dungeon.
Improvements based on your feedback
Ive done some visual improvements and some general refinements thanks to the feedback you shared during the last beta. Im also happy to share that the game uses less memory and less disk space. Check the release notes below for more details.
Surprises
There might be some new relics with fun effects being added to the game
Your feedback is crucial
The best way to help the development of the game is to join the dedicated Discord server and share your thoughts there.
See you aboard the Ship,
Wizard
-----------------
Release Notes
A recap of the changes since the last beta in April:
Thanks for playing Wraithbinder's 3rd beta and for sending your feedback! Hope you enjoyed. Your feedback has gone into a prioritized list and will be worked on over the next few months.
The next public beta will take place July 14th through the 25th. It will have online co-op and more. See the updated roadmap.
Cheers,
Wizard
Open play for Wraithbinder's 3rd beta has begun! Enjoy from March 31 to April 11. If you can beat the boss on your first run I will send you a Songbringer soundtrack.
Just click the big green Request Access button on Wraithbinder's Steam page and the game will be available in your Steam library until April 11.
Here's some of the exciting things that have been done since January's 2nd beta:
Open play for Wraithbinder's 3rd beta starts next weekend! Enjoy from March 31 to April 11.
Just click the big green Request Access button on Wraithbinder's Steam page and the game will be available in your library from March 31 to April 11.
Here's some of the exciting things that have been done since last time:
Curious about when you can next play Wraithbinder? This infomagical Roadmap lets you know when the next planned beta will be and all the other exciting goodies planned for 2023. It covers when online co-op will be introduced and even when Early Access launch may be.
If you want to join the beta, just click the green "Request Access" button on the Steam page. When the next beta goes live on March 31st, you will be able to install and play the game with your Steam client.
Note that whenever the Roadmap says "Player suggestions" that also includes bug fixes and feedback incorporation. Incorporating your feedback and taking action on your direct suggestions has led to some of the best improvements to the game, in my humble opinion.
Thanks for playing,
Wizard
Thanks for playing Wraithbinder's 2nd beta and sending me feedback. You are much appreciated and I'm already working on the things you have suggested. Wraithbinder will have a third beta in early March. Here's some of the exciting things that are planned:
The 2nd beta will remain live and playable until Jan 12! Just visit the store page and click the green "Request Access" button. Cheers, Wizard
The 2nd beta is now live and playable through Monday, Jan 9! Just visit the store page and click the green "Request Access" button. Anyone is welcome to play. What's new? Unique enemies One new thing you will discover in this beta is that each enemy has been crafted to have a unique identity. All enemies have specific behaviors that make them feel distinct. There's a shy sneaky enemy, a knight who uses a blade & shield and an archer who hangs back and strikes from the shadows. In addition, there are now elemental versions of each enemy. These have either fire, ice, lightning or acid attacks. These elemental enemies are more tough than their normal counterparts. They have at least 300% hit points and 200% damage. What else? Checkpoints Another new thing is Checkpoint objects. Activating a Checkpoint means that if you die you will wake up aboard the Ship with a portal object. Using the portal gives you a choice to use the checkpoint or start over. Starting over means you start a brand new run. Using the checkpoint means you will warp back to the beginning of the floor where you activated the checkpoint. You will have all the same abilities and relics that you picked up on the previous run, but you will start at player level one. This gives you another chance at victory, albeit with the challenge of regaining your experience and ability levels. There's more... There's hundreds of other things that are improved in this 2nd beta version of Wraithbinder, but I will leave that to you to experience. If you are curious, you can always check the Changelog.txt file in the game's root folder for details on every little thing that's changed and improved. Thanks for being, Wizard
[previewyoutube=N5VlHk31a6M;full][/previewyoutube]
Play the 2nd beta this weekend, Friday Jan 6 to Monday Jan 9!
This will be an open beta, meaning anyone is welcome to play. If you are new to Wraithbinder, just visit the store page any time this weekend and click the big green "Request Access" button. You will be automatically approved.
If you've already played the 1st beta, just fire up your Steam client and play this weekend. That's all!
What's new?
So much! lol. Look for another Steam post this Friday for more details on all the juicy new juices.
Thanks for playing,
Wizard
Thanks for playing the Wraithbinder beta! Over the last two weeks, your feedback was instrumental in making this a more exciting and playable video game.
What Was Accomplished
You mentioned the game was a bit boring without an initial attack ability and dedicated dodge ability. This was improved in the Punch & Dodge Update.
Later, you mentioned that combat could be a bit button-mashey without any indicators that an enemy was about to attack. This was improved in the Combat Precision Update.
In addition to these main topics, nearly 70 other things were improved over the course of the beta thanks to your feedback. There are many things left on my list still to be done and I will tackle them in a prioritized manner.
What is to Come
While the play test is now finished and will soon no longer be playable, I have plans to bring it back multiple times before Early Access launch sometime in 2023. For news on this, please wishlist and follow Wraithbinder.
The general plan is thus:
1. Improve the game using your remaining feedback
2. Run another Play Test or Demo
3. Gather and prioritize your feedback
4. Repeat
Thanks again, person!
Wizard
Hello, person!
Thanks again for your recent feedback. I've prioritized your top comments and updated the game accordingly. More of your comments are still waiting in my notes to work on next.
One important improvement is that enemies now have a warning animation and sound before they attack. This warning is about 0.5s in the first dungeon, then gets shorter as you progress further, making enemies more difficult.
This makes Wraithbinder's combat feel more precise and intentional. It's less button mash-y. The Dodge, Blink and Boots abilities now feel more useful as you can see when an enemy is about to strike and dodge away if you are fast enough.
Also the dodging abilities have been finely tuned in this update. You can now begin holding the button, then press the direction. This makes dodging feel more intentional. You can be facing in one direction, press the button, then choose a completely different direction to dodge in. In addition, there are some i-frames now. You will be invincible for a fraction of second while dodging.
Another notable thing: the game now remembers rooms that you've cleared of enemies and the map that you've uncovered. So if you descend back to a previous dungeon to go for a relic that you now have the ability to reach, you won't have to fight those mobs of enemies that you already did. You will also have the map revealed for the portions of the dungeon that you've already explored.
There's about thirty fixes and improvements in this latest version. Check this post for details or read the Changelog.txt.
Cheers,
Wizard
Hello, person!
You spoke and I listened. When you start a fresh run, you will now begin with the Punch and Dodge abilities. This makes things more fun and interesting from the get go.
Punch is a melee attack like your Blade strike. While Punch does less damage than Blade, it has a faster cooldown so you can attack more rapidly. When you find the Blade ability, it replaces Punch.
Dodge is a speed ability like Blink. It shoots you forward and does a little damage on impact. This damage can be used as a skill shot. If you damage an enemy that is low on HP with the Dodge, Blink or Boots abilities it will automatically become a critical hit. The Dodge ability is replaced by Blink or Boots once found.
Elements like Fire, Acid, Ice and Lightning no longer use MP.
When you vanquish all enemies in a room, a little reward item will appear. In addition, enemies will no longer respawn after a time.
Mappings for Xbox controllers have been updated so if you use one of these, please delete the "controller-xxxx" section of your Saves.txt in order to use the new mappings.
For more details on over 40 new improvements check the Update Notes for Oct. 23.
Greetings, person! After listening to feedback from you all playing the Wraithbinder Beta, here's the first update. Another update is planned for tomorrow, October 22nd. Punch and Dodge are two new abilities which you always start with. When you get the Blade ability it will override your Punch. When you get any of the Speed abilities, they will override your Dodge. In addition, Dungeon 1 is full of enemies rather than being bare. The elements (Fire, Ice, Acid & Lightning) no longer cost MP. You no longer have to wonder why your mana is draining. If anyone was using an Xbox controller and thought it weird that you pressed up & down on the right stick to rotate the camera, this was actually a binding issue. You can delete the "controller-xxxx" section of your Saves.txt and it will automatically use the new bindings which correctly map the camera rotation to left & right on the right stick. In addition to these improvements, the following things are part of this latest build: * Created a ranged Creep that fires arrows * Created the Blade Gate, Shield Gate and Wraithbind Gate * Created a new variety of dungeon where there are permanent walls instead of sky * Increased MP cost of Bow's Arrow from 1 to 4 MP * Changed hold button from B to Y (used when purchasing items, using elevator, etc.) * Required holding Y to use a key * Enabled some extra defense when using Boots * Made frozen entities more blue colored * Disabled camera locking onto one area * Made it so if you clear an area of Creeps, they will not respawn * Changed healing of small red orb from 15 to 10 HP, medium red orb from 25 to 20 HP * Changed cost of Guardian from 125 to 300 MP * Disallowed building Mender in dungeon mode * Made small red orbs more rare * Reduced the maximum spawnable Creeps from 255 to 127 (Spider miniboss cannot create as many now) * Created support for ultrawide (21:9) and super ultrawide (32:9) aspect ratios * Solved an issue where all spiders would run in the same direction * Solved an issue where you could get stuck with a charged blade * Solved Xbox One controller on Windows had left/right axis mixed up with up/down axis * Solved missing libfmodstudio.so on Linux * Solved "Disk write error" trying to install Windows version Cheers, Nathanael
Greetings, person! From now till November 1st, you can play the beta version of Wraithbinder. May your experience be wondrous and fill your heart with glee. What can you expect in this beta version? 1. Single-player only. Im saving multiplayer for a future Play Test as it still needs some work 2. Demo-length game. You are playing only 6 out of 16 dungeons planned for the final version. Many things still need some work like the ability-progression gates. How can you give comments, report bugs, etc.? 1. Built-in online form. Whenever you succeed or die in the game it offers you a link to this Google form to share your thoughts. Feel free to submit this multiple times if you wish. 2. Discord channel. Theres also a Feedback channel on the Discord server where you can share your comments, report bugs, etc. When reporting bugs, a screen recording video helps if possible. How long will this beta version be available? Until November 1st, 2022. Future play tests? There might be a future play test for the multiplayer co-op and PVP. If you want to be a part of this, wishlist and follow Wraithbinder so you can be notified Updates Your feedback is very helpful. I will be patching and updating the beta version often over the next couple weeks to incorporate as many of your suggestions and fix as many issues as possible. Ready to play? Just click Request Access button on the Wraithbinder's Steam page. Cheers, Nathanael
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