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Early Access Patch #2: Mana & Attack Speed Improvements

Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is because of you.

Release Notes


Here's the full release notes: v0.9.2 : June 8, 2024 Gameplay:
  • Got attack speed to feel consistent by making it entirely based on your attack speed attribute rather than a 50-50 blend of attack speed and combo hits, which are hits that cause damage versus hits that whiff
  • Slightly increased the maximum amount of attack speed (from 45% cooldown reduction to 50%)
  • Fixed attack speed not being applied to knuckles
  • Ensure that you can melee, dash, melee, dash in rapid succession without being able to exploit this with simultaneous melee + dash
  • Fixed not being able to quickly dash and melee with Boots
  • Allow quickly using dash after a Jump
  • Expanded the range of Grenade and Bomb explosions from 72 to 120
  • Made Grenades stop rolling when they hit an enemy
  • Made the Mini-Grenade explosion animation visually match the actual explosion radius (72)
  • Fixed cooldown reduction not being applied to upgrading the ability level of Boots
Mana Improvements:
  • Increase the Vim Nudger mini relics from +5 to +10 max mana
  • Made Vim Nudger also do +5 mana regen
  • Increased the Blue Vampire relic from +5% to +25% mana steal
  • Created the Blue Vampire mini relic that has +10% mana steal
  • Fixed mini relics (like Vigor Nudger) disappearing after Save & Quit
  • Increased maximum mana steal from 8% to 100%
  • Made all damage to enemies work as mana steal even if the enemy has no mana
  • Displayed the amount of mana stolen above your head
  • Create the Vampiric Nudger mini relic with +5% mana steal
  • Create the Small Replenisher mini relic with +5% mana regen
  • Instead of a Vim Nudger, sometimes offer a Vampiric Nudger or Small Replenisher
  • Reduce mana regen attributes of armor by 50%
  • Increased the mana regen of the Replenisher relic from 10 to 25 mana per minute
  • Tried mana regen increasing along with max mana (it didn't feel balanced and meant that mana regen itself had less value)
  • Make models for replenisher, booster and vampiric relics unique
  • Reduced the mana cost of Grenades from 50 to 20 to match Bombs which do the same base damage
Gold Magnet Improvements:
  • Fixed Gold Magnet attribute not working at all in many cases
  • Increased the range of Gold Magnet from 32-162 to 48-240
  • Made the Gold Magnet effect stronger as long as it is more than the base 10%
Camera / Shaders:
  • Made the camera zoom out and pan to keep bosses in view when possible
  • Made the background color for each floor change
  • Dialed in the shader effect for more optimal color heuristics (essentially its a tad brighter and makes screenshots pop more)
Enemies:
  • Made floor 9 knights animate a warning exclamation mark above their heads before using shield
  • Reduce floor 9 knight base damage from 6 to 5
  • Gave Sindraphon +50% explosive defense (grenades could easily cheese him)
UI:
  • When upgrading Dash abilities, mention that they come with cooldown reduction
  • Made chest choices announce what each item is even during quick story dialog
Bug fixes:
  • Fixed the bug where the UI would be missing fighting Sindraphon
  • Fixed an occassional crash when the boss platform falls beneath you
  • Fixed upgrading Dash abilities to level 8 or 9 caused them not work anymore
  • Fixed not being able to use the mouse in the Achievements menu
  • Fixed the Shield ability not having an announcement describing it
Misc:
  • Made the dash trail last a little longer
  • Created an option to disable the game's auto-pause when you alt+tab in Settings -> Game
  • Made the beginning of a floor run more smoothly on slower computers by pre-loading all rather than lazy-loading some
  • Flash 'NEED 1' when you do not have enough teleport charges
Thanks for playing Wraithbinder! Nat (the dev)


[ 2024-06-08 23:23:46 CET ] [ Original post ]



Wraithbinder
Wizard Fu
  • Developer

  • Wizard Fu
  • Publisher

  • 1970-01-01
  • Release

  • Indie RPG Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 32  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • http://wraithbinder.com/
  • Website

  • https://store.steampowered.com/app/2126370 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Wraithbinder is an Action Roguelike game with gated Metroidvania progression. Each run you play through a randomly-generated dungeon while building a new sequence of weapons and abilities. Each new ability allows you to progress past a new type of obstacle in the world. When you die, you lose some of your gold and light but keep your armor and stats. Play offline / solo, online co-op or online PvP.

    Some abilities and weapons you can find:
    • Sword
    • Axe
    • Bow
    • Boomerang
    • Grenades
    • Bombs
    • Charge (charge up your blade for an explosive attack)
    • Boots (run fast)
    • Blink (teleport forward a few steps)
    • Jump
    • Levitate
    • Shield
    • Wraithbinding (Necromancy)
    • Skybot (Build buildings)
    • Telekinesis
    • Fire
    • Ice
    • Lightning
    • Acid

    Do you have what it takes to become a Wraithbinder? (That sounded a bit cliche, didn't it? Let's try that again...)

    One Wraithbinder to rule them all; One Wraithbinder to bind them. (Sorry. This needs work...)
    MINIMAL SETUP
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu or equivalent
    • Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ Compatible CardNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    GAMEBILLET

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