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Early Access Patch #3: Gameplay Improvements, Balancing, UI Enhancements

Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is for you.

Release Notes


Here's the full release notes: v0.9.3 : July 19, 2024 Local Co-op:
  • Did a lot of behind the scenes work for local co-op
Gameplay:
  • Fixed enemies accidentally being invincible while frozen (this was meant only for players)
  • Created a bullet-hell attack for Sindraphon
  • Made Boots ability damage things surrounding you whenever you are holding the button, rather than only once you reach top speed
  • Made Boots do a bigger skid stop that does damage along the vector, with a new animation and also skidding is mentioned in the description on the Abilities menu
  • Made Boots ability do a damaging skid stop whenever you use it rather than only if you reached top speed
  • Allowed running with Boots through jars & rocks
  • Made the Mystic encounter drop the Scroll of Pauldrons so players see they can upgrade the first time they use the Mystic at home
  • Ensured that small chests will appear in a safe place at the end of speed / disappearing floors
  • Ensured that the speed / disappearing floors have an exciting pace where the erosion always happens right behind you
  • Ensured that the speed / disappearing floors have the relic in the last, big chest
  • Removed a 16ms delay before any weapon is created, player or enemy, for fairness and accuracy in canceling warnings
  • Fixed runner chests not restoring properly after speed / disappearing wave consumes them
  • Made some of the easy creeps able to have their attacks canceled if you damage them while their warning box is active
  • Made it so if an enemy's attack cannot be canceled then their warning box will remain even if you damage them
  • Remembered the Skybot building selection across floors
  • Created a failsafe for Guardians if their target disappears or becomes inactive
  • Created a failsafe for raising bridges on connector floors if there is accidentally no story element to be played
  • Made it so ranged attacks like Mage missiles start farther from the enemy's body so they don't accidentally fizzle if the enemy is standing near something
  • Created the big metal trade item, offered at the Trader, to exchange 500 gold for 50 metal
  • Fixed acid sometimes not spreading correctly
Balance:
  • Decreased the overall enemy difficulty escalation for higher level characters from 0.618 to 0.1
  • Decreased the mana cost of Whirlwind from 25 to 16
  • Increase the range of Ouriel's stop from 86 to 106
  • Increased the cooldown of Grenades from 1.0 to 1.5 seconds
  • Slightly decreased the chance of finding an epic item at the Blacksmith
  • Increase the arrow attack range of Guardians from 160 to 240
  • Changed the maximum number of the Trader's currency exchanges from 5 to 4
  • Randomly choose some trades at trader
  • Fixed being able to cheese bosses by throwing grenades during the boss intro camera rotation
UI:
  • Made the armor detail popups able to show many more lines of attributes, description and price
  • Got creep attack swooshes to last on screen the entire time the attack is active
  • Made enemy health bars stay visible indefinitely after they've been damaged
  • Made all health bars always red for clarity's sake
  • Made ability icons on the UI turn gray and fade in whenever there is an active cooldown
  • Show an item detail popup when you have a choice of armor to pick up
  • Tried using the game's normal font instead of the clean font for dialogue to feel more consistent
  • Made long announcements line break in the middle so they are more symmetrical
  • Split ability descriptions into mutliple lines if they are too long (German, Russian)
Effects & Animations:
  • Fixed enemy acid pools not being outlined in red
  • Made Ouriel's stomp do a crunchy landing sound effect
  • Once you have one NPC at home, a symbol is placed on the ground where the others will go to hint that there are more
  • Made skid & blink animations use the correct lower body animation frames
  • Fixed the shield being at the wrong offset when a player or boss rotates
  • Fixed walking while holding shield or Whirlwind using the wrong lower-body animations
  • Fixed Sindraphon's axe swooshes being too far from his body
  • Fixed Sindraphon's shield being too close to his body
  • Fixed Sindraphon sometimes shooting a fountain of sparks
  • Fixed BladeSecret being a different color after Save & Quit then new run
  • Fixed your acid pools being accidentally outlined in red instead of blue
  • Made acid pools always spawn on the ground
  • Added a slight outline to the menu font for clarity
Misc.:
  • Allowed binding keyboard actions even while Steam is open
  • Fixed if two or more controllers are used without Steam open, the character cannot walk
  • Fixed the borderless game window not resizing properly when moved to a different monitor
  • Fixed Trader able to offer a big and small light trade
  • Fixed two controllers and one analog stick doesn't work until a button is pressed
Thanks for playing Wraithbinder! Nat (the dev)


[ 2024-07-19 23:19:05 CET ] [ Original post ]



Wraithbinder
Wizard Fu
  • Developer

  • Wizard Fu
  • Publisher

  • 1970-01-01
  • Release

  • Indie RPG Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 32  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • http://wraithbinder.com/
  • Website

  • https://store.steampowered.com/app/2126370 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Wraithbinder is an Action Roguelike game with gated Metroidvania progression. Each run you play through a randomly-generated dungeon while building a new sequence of weapons and abilities. Each new ability allows you to progress past a new type of obstacle in the world. When you die, you lose some of your gold and light but keep your armor and stats. Play offline / solo, online co-op or online PvP.

    Some abilities and weapons you can find:
    • Sword
    • Axe
    • Bow
    • Boomerang
    • Grenades
    • Bombs
    • Charge (charge up your blade for an explosive attack)
    • Boots (run fast)
    • Blink (teleport forward a few steps)
    • Jump
    • Levitate
    • Shield
    • Wraithbinding (Necromancy)
    • Skybot (Build buildings)
    • Telekinesis
    • Fire
    • Ice
    • Lightning
    • Acid

    Do you have what it takes to become a Wraithbinder? (That sounded a bit cliche, didn't it? Let's try that again...)

    One Wraithbinder to rule them all; One Wraithbinder to bind them. (Sorry. This needs work...)
    MINIMAL SETUP
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu or equivalent
    • Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ Compatible CardNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    GAMEBILLET

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