Early Access Patch #3: Gameplay Improvements, Balancing, UI Enhancements
Here's the full release notes: v0.9.3 : July 19, 2024 Local Co-op:
[ 2024-07-19 23:19:05 CET ] [ Original post ]
Greetings, Captain! Another small update with new goodies. Thank you for your feedback! This update is for you.
Release Notes
Here's the full release notes: v0.9.3 : July 19, 2024 Local Co-op:
- Did a lot of behind the scenes work for local co-op
- Fixed enemies accidentally being invincible while frozen (this was meant only for players)
- Created a bullet-hell attack for Sindraphon
- Made Boots ability damage things surrounding you whenever you are holding the button, rather than only once you reach top speed
- Made Boots do a bigger skid stop that does damage along the vector, with a new animation and also skidding is mentioned in the description on the Abilities menu
- Made Boots ability do a damaging skid stop whenever you use it rather than only if you reached top speed
- Allowed running with Boots through jars & rocks
- Made the Mystic encounter drop the Scroll of Pauldrons so players see they can upgrade the first time they use the Mystic at home
- Ensured that small chests will appear in a safe place at the end of speed / disappearing floors
- Ensured that the speed / disappearing floors have an exciting pace where the erosion always happens right behind you
- Ensured that the speed / disappearing floors have the relic in the last, big chest
- Removed a 16ms delay before any weapon is created, player or enemy, for fairness and accuracy in canceling warnings
- Fixed runner chests not restoring properly after speed / disappearing wave consumes them
- Made some of the easy creeps able to have their attacks canceled if you damage them while their warning box is active
- Made it so if an enemy's attack cannot be canceled then their warning box will remain even if you damage them
- Remembered the Skybot building selection across floors
- Created a failsafe for Guardians if their target disappears or becomes inactive
- Created a failsafe for raising bridges on connector floors if there is accidentally no story element to be played
- Made it so ranged attacks like Mage missiles start farther from the enemy's body so they don't accidentally fizzle if the enemy is standing near something
- Created the big metal trade item, offered at the Trader, to exchange 500 gold for 50 metal
- Fixed acid sometimes not spreading correctly
- Decreased the overall enemy difficulty escalation for higher level characters from 0.618 to 0.1
- Decreased the mana cost of Whirlwind from 25 to 16
- Increase the range of Ouriel's stop from 86 to 106
- Increased the cooldown of Grenades from 1.0 to 1.5 seconds
- Slightly decreased the chance of finding an epic item at the Blacksmith
- Increase the arrow attack range of Guardians from 160 to 240
- Changed the maximum number of the Trader's currency exchanges from 5 to 4
- Randomly choose some trades at trader
- Fixed being able to cheese bosses by throwing grenades during the boss intro camera rotation
- Made the armor detail popups able to show many more lines of attributes, description and price
- Got creep attack swooshes to last on screen the entire time the attack is active
- Made enemy health bars stay visible indefinitely after they've been damaged
- Made all health bars always red for clarity's sake
- Made ability icons on the UI turn gray and fade in whenever there is an active cooldown
- Show an item detail popup when you have a choice of armor to pick up
- Tried using the game's normal font instead of the clean font for dialogue to feel more consistent
- Made long announcements line break in the middle so they are more symmetrical
- Split ability descriptions into mutliple lines if they are too long (German, Russian)
- Fixed enemy acid pools not being outlined in red
- Made Ouriel's stomp do a crunchy landing sound effect
- Once you have one NPC at home, a symbol is placed on the ground where the others will go to hint that there are more
- Made skid & blink animations use the correct lower body animation frames
- Fixed the shield being at the wrong offset when a player or boss rotates
- Fixed walking while holding shield or Whirlwind using the wrong lower-body animations
- Fixed Sindraphon's axe swooshes being too far from his body
- Fixed Sindraphon's shield being too close to his body
- Fixed Sindraphon sometimes shooting a fountain of sparks
- Fixed BladeSecret being a different color after Save & Quit then new run
- Fixed your acid pools being accidentally outlined in red instead of blue
- Made acid pools always spawn on the ground
- Added a slight outline to the menu font for clarity
- Allowed binding keyboard actions even while Steam is open
- Fixed if two or more controllers are used without Steam open, the character cannot walk
- Fixed the borderless game window not resizing properly when moved to a different monitor
- Fixed Trader able to offer a big and small light trade
- Fixed two controllers and one analog stick doesn't work until a button is pressed
Wraithbinder
Wizard Fu
Wizard Fu
1970-01-01
Indie RPG Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(13 reviews)
http://wraithbinder.com/
https://store.steampowered.com/app/2126370 
[0 B]
Wraithbinder is an Action Roguelike game with gated Metroidvania progression. Each run you play through a randomly-generated dungeon while building a new sequence of weapons and abilities. Each new ability allows you to progress past a new type of obstacle in the world. When you die, you lose some of your gold and light but keep your armor and stats. Play offline / solo, online co-op or online PvP.
Some abilities and weapons you can find:
Do you have what it takes to become a Wraithbinder? (That sounded a bit cliche, didn't it? Let's try that again...)
One Wraithbinder to rule them all; One Wraithbinder to bind them. (Sorry. This needs work...)
Some abilities and weapons you can find:
- Sword
- Axe
- Bow
- Boomerang
- Grenades
- Bombs
- Charge (charge up your blade for an explosive attack)
- Boots (run fast)
- Blink (teleport forward a few steps)
- Jump
- Levitate
- Shield
- Wraithbinding (Necromancy)
- Skybot (Build buildings)
- Telekinesis
- Fire
- Ice
- Lightning
- Acid
Do you have what it takes to become a Wraithbinder? (That sounded a bit cliche, didn't it? Let's try that again...)
One Wraithbinder to rule them all; One Wraithbinder to bind them. (Sorry. This needs work...)
MINIMAL SETUP
- OS: Ubuntu or equivalent
- Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ Compatible Card
- Storage: 2 GB available space
- OS: Ubuntu or equivalent
- Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ Compatible CardNetwork: Broadband Internet connection
- Storage: 4 GB available space
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