Golfing In Aether Update Released [Alpha 1.8.2]
These are a pair of mid-game levels making use of different mechanics to previous levels. 'What Goes Around...' features a pair of vertical orientated windmills to try make your way through to reach the hole. It takes some timing and choice of direction in order to get the hole in one. 'Curve It!' makes use of a large sloped wall where your goal is to control the angle of your ball's curve to make it down the central path to reach the hole-in-one. This has added difficulty when trying to accomplish this in 'Hard' mode as you have to be extra precise with curve you take.
This is an early level where your goal is to reflect your ball into the hole while controlling your power so you don't overshoot. This is another where it can be quite tricky in 'Hard' mode even if you find the easy level, easy. So that brings total levels in the game to 23, with of course more to come! If you are enjoying playing the demo then please add the game to your wishlist :) The demo will go away on the 31st of this month as I move to a launch build for release next month. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-08-15 03:07:36 CET ] [ Original post ]
This is another follow-up from the update a few days ago with additional fixes and a bunch more levels added.
'What Goes Around...' and 'Curve It!'
These are a pair of mid-game levels making use of different mechanics to previous levels. 'What Goes Around...' features a pair of vertical orientated windmills to try make your way through to reach the hole. It takes some timing and choice of direction in order to get the hole in one. 'Curve It!' makes use of a large sloped wall where your goal is to control the angle of your ball's curve to make it down the central path to reach the hole-in-one. This has added difficulty when trying to accomplish this in 'Hard' mode as you have to be extra precise with curve you take.
One Hill Over
This is an early level where your goal is to reflect your ball into the hole while controlling your power so you don't overshoot. This is another where it can be quite tricky in 'Hard' mode even if you find the easy level, easy. So that brings total levels in the game to 23, with of course more to come! If you are enjoying playing the demo then please add the game to your wishlist :) The demo will go away on the 31st of this month as I move to a launch build for release next month. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
- Added three new levels, two mid-game and one early.
- Fixed the raise flag detection radius on various levels which wasnt ideal placement in cases.
- Fixed an instance where you couldnt reset on the Tee in practice mode since recent update.
Engine
- Updated plugin for Steamworks.
Environment
- Fixed a ramp mesh having overly close LOD changes.
Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
Golfing In Aether
Vetron
Vetron
2022-09-23
Indie Simulation Sports Racing Singleplayer Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
https://store.steampowered.com/app/1914980 
DunGen VR Depot [902.67 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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