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Golfing In Aether Update Released [Alpha 1.8.3]
This is a slightly different take on the vertically orientated windmills found in recently added level What Goes Around... with you being required to trick-shot your way to hole-in-one. Overall this level is a relatively simple one and can be found in the early game. Its designed to introduce the mechanic more-or-less without other hazards to really contend with.
Ive added a few more sounds such as for the plop sound when you fall in the water, and the hit sound effect of impacting the wooden windmills. In addition to theres been various mesh tidy-ups where minor stuff like gaps were found. There are a few other changes in the full patch notes below so please check those out. If you are enjoying playing the demo then please add the game to your wishlist :) https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-08-16 05:13:31 CET ] [ Original post ]
Todays update continues on with various fixes and tidy-ups, but also introduces a new early game level and some additional environment sounds.
Spin Cycle
This is a slightly different take on the vertically orientated windmills found in recently added level What Goes Around... with you being required to trick-shot your way to hole-in-one. Overall this level is a relatively simple one and can be found in the early game. Its designed to introduce the mechanic more-or-less without other hazards to really contend with.
Environment Improvements
Ive added a few more sounds such as for the plop sound when you fall in the water, and the hit sound effect of impacting the wooden windmills. In addition to theres been various mesh tidy-ups where minor stuff like gaps were found. There are a few other changes in the full patch notes below so please check those out. If you are enjoying playing the demo then please add the game to your wishlist :) https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
- Added new early game level.
- Added improved replication for rotation which will also affect ghosts. Because this involves recording data differently, existing leaderboard ghosts will not take advantage of this behaviour, but as these will be reset soon enough, I figured it was best to leave these as is with additional support for them. In the release game only the new rotation values will be stored.
- Added graphics option to disable planar reflections found on water.
- Added improvements to ball stopping behaviour by factoring in floor normal. If the surface is essentially flat and the ball is at a very low speed about to stop it will stop much quicker rather than the previous what felt like a half a second wait for it truly stop at times.
Environment
- Added sound effect for impacting wood constructions e.g. water wheels, windmills, fences etc.
- Added sound effect for impacting rocks.
- Added sound effect for landing in water.
- Added performance optimization to water plane.
- Fixed a section of water lacking planar reflections on mind the gap.
- Fixed assorted alignment issues with water on various levels.
- Fixed a missing rock on What Goes Around.
- Fixed red fences blocking camera.
- Fixed a gap on Getting Teed Off.
- Fixed some ground pieces not lining up with walls correctly on Gentle Swing.
- Fixed vertical orientated windmills physical material having its restitution set a little high.
Interface
- Fixed release references from Fall to September.
Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-08-16 05:13:31 CET ] [ Original post ]
Golfing In Aether
Vetron
Developer
Vetron
Publisher
2022-09-23
Release
Game News Posts:
84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(11 reviews)
Public Linux Depots:
- DunGen VR Depot [902.67 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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