For this update Ive gone and tidied up the LODs of the various wall meshes, especially from the point of view of when you look at other islands. Now youll be able to see the actual brick detail rather than the previous flat surface appearance, there will also be more stand-out detail such as the white of pipes preserved. Originally the game did look similar to this if you played way back with the Next Fest Demo but there were a few generation problems that required fixing. The size of this update is due to every single wall mesh, and every single island lod mesh being reworked. Numerous meshes got improved collisions or fixes to minor problems found. This was absolute ton of work, but it does make the game look so much visually better. https://store.steampowered.com/news/app/1914980/view/3296096514954667078 In other news Golfing in Aether now has native support for Linux in open beta. As this is relatively big news Ive made a separate blog post about it. In essence all users are opted in automatically, and you will find a native Linux version available when running on Linux. If any of you have feedback, suggestions, or ideas about the game Im always happy to hear them :) https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
- Fixed some initial back-end startup behavior to be compatible with Linux.
- Fixed various back-end compatibility issues with Linux.
- Added improved initial player collision detection. You will need to move just over a meter away from a player before collisions will enable, this is really to account for latency or when stuff doesnt behave as it should.
Environment
- Added improved collisions for several wall meshes.
- Added improved LODs for every single wall mesh.
- Added improved visual quality to other islands.
- Fixed some walls out of alignment on See you on the other side.
- Fixed some elements absent from island lods.
- Fixed various issues to support Linux.
Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-10-09 06:27:17 CET ] [ Original post ]
🎮 Full Controller Support
- DunGen VR Depot [902.67 M]
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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