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Golfing In Aether Update Released [1.2.2]
The first language Im working on is Japanese, for the simple reason that its one of the languages I speak. Following on from I will start to look at the common European languages. If anyone wants to help speed translations along then I can certainly provide the .po files / string tables at some-point, just get in touch. Other than that, please dont expect translations to be a quick process if you want them to be actually correct, but it will be progressing along. https://steamcommunity.com/games/1914980/announcements/detail/3413191463116412908
As with last update, the performance numbers are already very good but that doesnt mean things cant be constantly improved as this can benefit the energy consumption of devices at very least. Specifically in this update I was able to reduce the shader instruction cost notably of the flat track pieces and a few other parts of the track. As part of changes every level got a slight update and check to ensure there are no artifacts from changes made. This helped catch a few unrelated minor stuff too.
With more extended testing following on from the recent major update I was able to identify a few more minor issues and fix them, you can see all of these in the full notes below. As always if you encounter something odd or broken please let me know.
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-10-27 18:45:15 CET ] [ Original post ]
This update focuses on various tidy ups and bug-fixing any issues found. Ive started working on localization and this update comprises of the work to the back-end of the interface as-well. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Localization Started
The first language Im working on is Japanese, for the simple reason that its one of the languages I speak. Following on from I will start to look at the common European languages. If anyone wants to help speed translations along then I can certainly provide the .po files / string tables at some-point, just get in touch. Other than that, please dont expect translations to be a quick process if you want them to be actually correct, but it will be progressing along. https://steamcommunity.com/games/1914980/announcements/detail/3413191463116412908
Performance Improvements
As with last update, the performance numbers are already very good but that doesnt mean things cant be constantly improved as this can benefit the energy consumption of devices at very least. Specifically in this update I was able to reduce the shader instruction cost notably of the flat track pieces and a few other parts of the track. As part of changes every level got a slight update and check to ensure there are no artifacts from changes made. This helped catch a few unrelated minor stuff too.
Various Fixes
With more extended testing following on from the recent major update I was able to identify a few more minor issues and fix them, you can see all of these in the full notes below. As always if you encounter something odd or broken please let me know.
Patch Notes
Environment
- Fixed a mesh in Speed Bump where a hole was out of alignment.
- Added performance improvements to all flat ground meshes without holes.
- Added performance improvement to the ramps in learning curve and curve it.
- Added performance improvement to the multi hole piece in Mid-hole madness.
- Added performance improvement to the square hole mesh piece found in various levels.
- Added performance improvement to the round areas that vertical windmalls spin in.
- Added slight performance improvement to the really tall ramp in Go for it.
Interface
- Fixed an inconsistency where the graphics settings menu had the title Graphics and not Graphics settings despite it being called that on the previous menu.
- Fixed Player on scoreboard not working correctly with text contrast setting.
- Added improvements to the Nintendo Switch Glyphs by switching the order around where the layout typically differs.
- Fixed an incorrect difficulty string being displayed on the session list.
- Fixed the resume button on Game Menu or Local Game menu having incorrect icon for Resume.
- Fixed a quit game description string referring to Exit to windows when running Linux, the menu now says Exit to desktop instead.
- Fixed back button on the season select menu when creating a custom session not working.
- Fixed various string inconsistencies.
- Fixed a few stat display inconsistencies.
- Fixed a typo in the Gamepad settings menu.
- Fixed Switch glyphs incorrect for the + and buttons.
- Fixed the save prompt not inheriting the glyph changes immediately after youve changed them in the gamepad settings menu.
- Fixed some settings menus going small compared to other menus on very small screen sizes.
Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-10-27 18:45:15 CET ] [ Original post ]
Golfing In Aether
Vetron
Developer
Vetron
Publisher
2022-09-23
Release
Game News Posts:
84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(11 reviews)
Public Linux Depots:
- DunGen VR Depot [902.67 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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