This update contains several fixes after doing some extended testing to ensure everything is working correctly as both the holidays are soon approaching and Ive been doing a lot of feature updates recently. Most of what I found was minor stuff as a result of recent updates and Im not aware of any outstanding issues, so if you encounter or know of anything else then please let me know :) Ill be holding off on any feature updates over the next week to ensure everything remains playing nice. But I can certainly do a hotfix or two if any issues are discovered. Otherwise my focus will be getting levels done for the upcoming free winter expansion that I hope to put out in early December. Keep an eye out for a blog post on that soon. https://store.steampowered.com/app/1914980/Golfing_In_Aether
Patch Notes
General
- Fixed an issue with the inversion of the x axis during free camera movement.
Environment
- Fixed a camera on Drop to the left being connected to the wrong hole.
- Fixed a half corner ground mesh like found on Mind the gap clipping through the wall slightly.
- Fixed small gaps on some ground pieces with hole parts.
- Fixed an overlapping ground piece on the three hole ground piece.
- Fixed a very small out of alignment ground piece on mid-hole madness.
- Fixed non smooth normal appearance on the cup.
- Fixed normal and optimized the large ramp on downhill from here.
- Fixed various minor alignment issues on Drop to the Left.
- Fixed an issue with physical materials that would stop the ball a little too quick in some spots.
- Fixed some seasonal behaviour with water wheels.
- Fixed winter coming a little too early via the presence of a rouge snowman.
- Fixed placement of some fences that were a little too close to the track on rounded end pieces. This includes levels like drop to the left, curve it, bogey town, and one hill over.
Interface
- Fixed an issue where the fading in of top HUD was no longer seamless since a recent update.
- Fixed an instance where the achievements menu couldnt load an image putting a bad texture instead.
- Fixed an issue where creating several profiles one after the other during shared input mode would not reset settings to default during each new creation.
Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2022-11-19 01:00:41 CET ] [ Original post ]
🎮 Full Controller Support
- DunGen VR Depot [902.67 M]
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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