Golfing In Aether Update Released [1.5.3]
This is new for sessions and will function similar to how the existing practice mode skip behaves, in that the timer will be reduced down to at most three seconds, leaving enough time to update leaderboards and prepare any data for the scoreboard. Once you press skip in this case you will only be taken to the scoreboard on the next page, where you may skip again if you wish. Skipping this menu will only be available during local or singleplayer sessions. This is because online multiplayer sessions may have players take varying times to sync with leaderboards and for any data required for later menus.
A handful of changes have been made to specifically help with smaller screens or when the screen is divided for split screen. First the quick chat menu has been raised sligthly to help with overlap with the lower spectating widget. The spacers for all widgets are a little more consistent now too.
Another change is when playing in two player split screen the hole out animation will be cropped slightly to show the text more prominently on the screen.
See the full update notes below for other fixes and small improvements made, if you are aware of any issues not fixed by this update please let me know so I may address them. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
[ 2023-05-22 19:18:02 CET ] [ Original post ]
This update comprises of various fixes and quality of life improvements following on from the recent major update which introduced the ability to customize your golf ball with hats.
https://steamcommunity.com/games/1914980/announcements/detail/3707070361895144099
You can read about that previous annoucement via the link above.
Ability to skip XP / Leaderboard screen
This is new for sessions and will function similar to how the existing practice mode skip behaves, in that the timer will be reduced down to at most three seconds, leaving enough time to update leaderboards and prepare any data for the scoreboard. Once you press skip in this case you will only be taken to the scoreboard on the next page, where you may skip again if you wish. Skipping this menu will only be available during local or singleplayer sessions. This is because online multiplayer sessions may have players take varying times to sync with leaderboards and for any data required for later menus.
Various HUD scaling improvements
A handful of changes have been made to specifically help with smaller screens or when the screen is divided for split screen. First the quick chat menu has been raised sligthly to help with overlap with the lower spectating widget. The spacers for all widgets are a little more consistent now too.
Another change is when playing in two player split screen the hole out animation will be cropped slightly to show the text more prominently on the screen.
Several bug fixes and other improvements
See the full update notes below for other fixes and small improvements made, if you are aware of any issues not fixed by this update please let me know so I may address them. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
- Fixed an issue where the ball or hat could draw in front of the flag when in the cup.
- Added small improvement to fixed rotation behaviour for ball or hat when resetting. It will now have the correct rotation instantaneously rather than require aligning.
- Added improvements to pixel depth masking in relation to new hats. They should closer match the ball appearance when seen through walls (become semi-transparent).
- Fixed various miss-matches in transparency relating to hats and non-collision states from alternate perspectives.
- Fixed a potentially incorrect opacity issue due to a miss-match in ownership when watching a replay for hats.
- Added some backend applying of hat optimizations. Specifically removing some redundant functions and tidying up.
- Fixed a potential transparency issue with the knight helmet.
- Fixed a potential crash with ES3.1 relating to material velocity.
- Fixed knight helmet lacking metallic properties on low quality material levels.
- Added some improvements to hat rotation for other players and replays.
Environment
- Fixed a rock on all teed up that could cause problems with resetting once entering the water.
- Fixed shadows on ramps of a handful of LOD levels.
- Fixed a normal issue with a half height wall piece.
- Fixed a weird looking wall gap material on Boneyard.
- Fixed a small wall gap on Speed Bump.
- Fixed a quality issue with a pipe exit on Now Where Do I Go.
- Fixed a tiny pipe gap on See you on the other side.
Interface
- Added ability to skip the XP / Leaderboard page of scoreboard in a regular session while playing in single-player or local multiplayer. This will just take you to the next page.
- Added scaling change to holeout animations when playing two player local. The animation is zoomed and cropped a little so text is more prominent.
- Added improvements to various HUD element scalings. As part of this the quick chat prompt has been raised and anchored more vertically centered. This prevents overlap with the 'specating' widget that can appear in the lower center.
Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
Golfing In Aether
Vetron
Vetron
2022-09-23
Indie Simulation Sports Racing Singleplayer Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
https://store.steampowered.com/app/1914980 
DunGen VR Depot [902.67 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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