Golfing in Aether Update Released [1.7.1]
The effect has been updated to support color options as part of either accessibilty or personal preference. We've also made the line a bit thicker and tapered the starting point as part of improving the appearence and making it easier to see.
You can find a seperate color option under HUD color settings, when changing the HUD color preset this will also change to match.
This is somewhat a 'puzzle skip' function for accessibility purposes, and only works in offline play (excluding practice, which is a single level). Its particually helpful if you were to disable all time time limits so you can 'give up' or just 'skip' a level if you no longer wish to keep playing it. When playing local play such as split-screen this can work per player as well. If you've taken no strokes at all you'll be given par (but no XP), and otherwise be indicated as if you've played it. Whereas if you've already taken a number of strokes beyond that this will instead be the score recorded. You'll only get Style XP and not any holeout XP. Achievements cannot be earned using this, nor as already stated can you earn XP either so it has no negative effect on anything. Its also worth noting if you don't like playing a particular level you can always use the custom settings to pick and choose which levels will be in the random rotation. With there being 80 in the game now theres plenty of variety.
Check the full notes below for all the changes made, if you are aware of any issues then please let us know so they may be fixed for a future update. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
[ 2024-10-17 21:49:17 CET ] [ Original post ]
This is a update primarily containing fixes following on from the recent major update, which you can read about via the link below.
https://steamcommunity.com/games/1914980/announcements/detail/6122166977349061820
There are also a few quality of life additions such improving the line during level into sequences so it can be recolored, and adding a level skip option for offline play.
Level intro line color option
The effect has been updated to support color options as part of either accessibilty or personal preference. We've also made the line a bit thicker and tapered the starting point as part of improving the appearence and making it easier to see.
You can find a seperate color option under HUD color settings, when changing the HUD color preset this will also change to match.
Skip level for offline play
This is somewhat a 'puzzle skip' function for accessibility purposes, and only works in offline play (excluding practice, which is a single level). Its particually helpful if you were to disable all time time limits so you can 'give up' or just 'skip' a level if you no longer wish to keep playing it. When playing local play such as split-screen this can work per player as well. If you've taken no strokes at all you'll be given par (but no XP), and otherwise be indicated as if you've played it. Whereas if you've already taken a number of strokes beyond that this will instead be the score recorded. You'll only get Style XP and not any holeout XP. Achievements cannot be earned using this, nor as already stated can you earn XP either so it has no negative effect on anything. Its also worth noting if you don't like playing a particular level you can always use the custom settings to pick and choose which levels will be in the random rotation. With there being 80 in the game now theres plenty of variety.
Various bug fixes
Check the full notes below for all the changes made, if you are aware of any issues then please let us know so they may be fixed for a future update. https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
- Fixed an issue relating to timed Halloween content (not available yet).
- Added ability to change the level intro sequence line color. When changing a preset this is set to the same color as idle power, but you can set individually if you wish.
Environment
- Fixed an issue where rotators in ES3.1 mode didnt cast shadows.
- Fixed an issue relating to shadow bias in ES3.1 mode.
- Fixed a floating stump on boneyard.
- Added improved level intro sequence line.
Interface
- Added skip level button to in-game menu when playing offline menu. This is per player (when split screen etc.) and allows you to give up or skip puzzle for the current level. Either your current strokes or Par, whichever is greater will be recorded on the scoreboard. You will not get holeout or time XP, and will be ineligible to earn any score based achievement.
- Added slight increase in font size for the level info HUD element for hole and par text.
Golfing In Aether
Vetron
Vetron
2022-09-23
Indie Simulation Sports Racing Singleplayer Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
https://store.steampowered.com/app/1914980 
DunGen VR Depot [902.67 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
- Unique overall course layout for each session. Golfing In Aether accomplishes this through having each of the holes being its own independent floating island. The game will choose these at random from a pool at the start of a session and procedurally create the overall course layout.
- Get-together with friends in sessions supporting up to 16 players online and 4 players locally. You can take any additional local players into online sessions with you. Online sessions also support joining as a spectator.
- Freedom to choose different modes such as playing together in real time (local players use split screen) or taking it in turns via hotseat.
- Compete against ghosts in practice mode for the top spot in an individual level with both global and friends only leaderboards.
- Replay your previous sessions via the session replays feature. This allows you to spectate previous sessions you've played with options such as being able to see from another players perspective, use free camera, and the ability manipulate playback rate.
- Customize through a range of color-pickable designs for your golf ball. Five designs are available from the start with others being unlocked as you earn XP through playing and level up.
- Accessible with full gamepad support through the inclusion of an on-screen keyboard and ability to create local player profiles for saving any customizations, player names or gamepad settings.
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