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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey, candle stabbers! Been a while, huh?
I've come to announce the launch of the Steam page of the new game we've been working on, Soulchain!
https://store.steampowered.com/app/3383610/Soulchain
Soulchain is a non-linear, physics-based platformer about using your soul as a grappling hook. It demands a fair amount of precision and quick reflexes but, above that, traversing the seasons of the Afterlife is all about using your soul creatively, so there's plenty of puzzle-solving to be found. The game's world is heavily inspired by knowledge-based metroidvanias, in the sense that everything is accessible from the get go, and your only limitation is your knowledge about the game's movement mechanics.
This is a project I've been very passionate about since even before Candle Prick was out, so it's really exciting to be putting this out. I hope you're as excited for the full launch as I am!
Oh, and for those of you close to So Paulo, Brazil, I'm also happy to announce that we'll be at Gamescom Latam's Panorama Brasil between the 1st and the 4th of May with a Soulchain demo! I hope to see you there!
- Moraguma
Hey! Candle Prick is out and I'm very happy people have been enjoying it. I'm actually surprised by how many people went the extra mile to fully complete the game, finishing all levels, acquiring all palettes, and hunting for all the secret achievements. The launch sale is ending in about 21 hours from when I'm writing this, so this is your last chance to use it! I recently created two pinned threads in the discussion forums, one for feedback, for comments on difficulty progression, aesthetics or whatever else, and one for bug reporting. In the next weeks, I'll be working to fix any bugs people find, as well as listening to your feedback and making improvements on the existing levels. Please be patient though! I'm also a college student so I can't spent all day working on the game :p Thank you for playing, wishlisting and talking about the game! If you haven't already, consider leaving a review, as that really helps in getting other people interested in the game. Finally, if you want to follow what I'm working on more closely, you can find me on Twitter. Thanks again! Moraguma
Hey!
Last week, Candle Prick was shown off at the game festival in SBGames, the Brazilian Symposium of Games and Digital Entertainment, and won the award for best design in a student game! The game had already been a part of BIG Festival a couple months ago, but that was in a non-competitive category. Walking out of the event with an award was super cool. They even got me a commemorative mug!
And that's it! I hope you're all excited to play the game once it launches this friday! Get ready to get the launch discount!
See you soon!
Moraguma
Hey!
So, a little background first. Candle Prick was the student games section at Brazil's Independent Games (BIG) Festival this July! I met a lot of very talented indie devs and got some very valuable feedback. On the first day, I even got Shuhei Yoshida, Sony's ex-president (!!!), to play my game [strike]though he thought it was very hard[/strike]. It was incredible! Here's a pic of the devs and me together. You can see Candle Prick's stand all the way to the left!
What I got from watching people play was that Candle Prick was missing some context and some opportunities to rest in between levels. This made me realize the game was a little more than a few extra levels from completion, so I got to work. Right now, even though the game is pretty much complete, it could still benefit a lot from some extra weeks for playtesting. As such, Candle Prick's launch date has been moved to November 4th!
But don't worry. Here are some GIFs to keep you up to date on what's been added to the game.
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