Hey, candle stabbers! Been a while, huh?
I've come to announce the launch of the Steam page of the new game we've been working on, Soulchain!
https://store.steampowered.com/app/3383610/Soulchain
Soulchain is a non-linear, physics-based platformer about using your soul as a grappling hook. It demands a fair amount of precision and quick reflexes but, above that, traversing the seasons of the Afterlife is all about using your soul creatively, so there's plenty of puzzle-solving to be found. The game's world is heavily inspired by knowledge-based metroidvanias, in the sense that everything is accessible from the get go, and your only limitation is your knowledge about the game's movement mechanics.
This is a project I've been very passionate about since even before Candle Prick was out, so it's really exciting to be putting this out. I hope you're as excited for the full launch as I am!
Oh, and for those of you close to So Paulo, Brazil, I'm also happy to announce that we'll be at Gamescom Latam's Panorama Brasil between the 1st and the 4th of May with a Soulchain demo! I hope to see you there!
- Moraguma
Candle Prick is a crunchy pixel adventure about stabbing enemies and using them as extensions of yourself to solve increasingly complex puzzles. Simple mechanics will give way to complicated scenarios as you discover different ways to interact with the environment.
60+ Levels of escalating difficulty
15+ Pretty palettes to choose from
A simple to learn but hard to master puzzle system