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We have been working hard to formally add controller support and Steam Deck support for Bowmen. This game update includes many major changes to the game and UI that adds controller and Steam Deck support, however, there are still a few game bugs and kinks that need to be ironed out over the next few weeks. If you run into issues with this build, please let us know on the official Bowmen forums or here on Steam. Bugs will continue to be removed through minor patches as we find them. Once we feel we have ironed out all the bugs on the Deck, we will have the game reviewed by Valve so it can be Deck verified and provide another update. Until then, note that you may run into issues while playing on a Steam Deck. What's New?: Release Candidate (RC) 0.2.0 from 0.1.6.5
We have been working hard to formally add controller support and Steam Deck support for Bowmen. This game update includes many major changes to the game and UI that adds controller and Steam Deck support, however, there are still a few game bugs and kinks that need to be ironed out over the next few weeks. If you run into issues with this build, please let us know on the official Bowmen forums or here on Steam. Bugs will continue to be removed through minor patches as we find them. Once we feel we have ironed out all the bugs on the Deck, we will have the game reviewed by Valve so it can be Deck verified and provide another update. Until then, note that you may run into issues while playing on a Steam Deck. What's New?: Release Candidate (RC) v1.06.5 from v1.06.4
Since the earliest days of Bowmen's development and consistently throughout its existence, I've largely gotten two major pieces of feedback from players: 1. The game would probably succeed best on a mobile device platform (such as iOS). 2. The game would greatly benefit from full controller support, in addition to support for a mouse and keyboard. The second piece of advice I also received from Valve, since a large portion of PC gamers also own a controller and use it regularly for playing games. However, initially I wanted to stick to a mouse and keyboard for a few reasons: First, the original game concept design was to be that of old school PC games like the ones I played back in the day, such as Gunbound, Warcraft, and Diablo. For a lot of these games, they had a chat feature upon the initial game menu that allowed you to talk with other players that were currently in game, which I greatly enjoyed. This was implemented for Bowmen after months of development, but I wasn't quite sure how to morph this function to be useable on a controller (which, to be honest, I am still working on). Second, these types of games often utilize "mouse over" tooltips, which was also problematic for a controller (I could make a "gamepad" version of the menus, where the tooltips are stationary, but it would take a lot of code rewriting and a UI overhaul). Lastly, all of these features would need to be reworked again for iOS touch controls, and porting the game to something like the Nintendo Switch or an iPad would cause me to lose all access to the Steam platform for those ports, which my ranking system for Bowmen heavily depended on.
What's New?: Release Candidate (RC) v1.06.04 from v1.05.40
Hello everyone, Brokenshield here. We've been hard at work on Bowmen this summer/fall, but most of that work has been largely invisible. We had noticed at the start of the summer the game's cheat detection system was lacking in a lot of areas, and so we decided to overhaul that system and implement a new one. With the most recent update this October, this system is now live. The game will scan itself for changes and attempts at hacking / manipulating the leaderboards, and will send a report to us (as well as close the game) if there is any detection of cheating (note: the game does not monitor the rest of your system, nor does it collect any data whatsoever about anything outside of the game itself). We implemented this to hopefully maintain the integrity of the leaderboards, and keep your hard earned scores where they should be: at the top! If you notice any issues with the latest version of the game while you are playing, please let us know in the support forum on our main website or here on Steam. Because a lot of this work was on the back end focusing on game integrity, we haven't made too many changes to Bowmen's gameplay itself. Over the next few months, we are going to shift gears back to gameplay tweaks, focusing on marketing and getting the game's name out there, while also listening to feedback as it rolls in. While you play the game, consider how the game feels and plays and provide us with feedback on our forums or here on Steam. We appreciate any and all feedback you can give us: even if you think it is a minor tweak or game suggestion, as this feedback makes the game more fun and enjoyable for all players. Anyways, I look forward to what we will be doing and bringing to you in the coming months. Perhaps even a Christmas event is in order! Stay tuned! Thanks, The Ethereal Gem Bowmen Team
What's New?: Release Candidate (RC) v1.05.4 from v1.05.3
What's New?: Release Candidate (RC) v1.05.3 from v1.05
What's New?: Release Candidate (RC) v1.05 from v1.04
Greetings fellow archers! We've been hard at work over here at Ethereal Gem trying to make Bowmen the best possible game it can be before we launch it, officially, to the rest of the world. Your feedback during the Early Access period is paramount to Bowmen's success, and we are very grateful to the few of you who have already provided us with some feedback, you know who you are. You make working on the game fresh and fun, and we get very excited when we implement a suggested change and send it out back to you for play testing. As you may know, the targeted release date that we had set for ourselves (May 3rd) was fast approaching. Based on the state of the game, feedback we've received, and some ideas we still wished to implement, we decided that it was best to keep the game in Early Access for a little while longer. For example, we noticed during our own internal play testing sessions that we would often angle our bow down and rapid fire at bat enemies that were getting too close to our player if we didn't finish them off at a distance. This takes away from firing at farther enemies, and makes the gameplay a little stale. To remedy this, we've been toying with a "melee" attack, whereby you can finish off any enemies close to the player with the shift key. This makes gameplay a little more complex and dynamic, and allows you to finish off enemies close to you with ease while still shooting at farther targets. So, there's still a lot more to do, and your feedback during this period is really what is making Bowmen shine. So while we were reluctant to postpone the "official" release of the game, keeping it in Early Access for the time being will be best for the game in the long run. Your continued support and feedback are very important to us. Thank YOU for all your hard work, playing the game, and helping us make Bowmen better. You rock! Sincerely, The Bowmen Team
What's New?: Release Candidate (RC) v1.04 from v1.03
Greetings fellow archers! The time has come to execute order 66... no wait, that's... that's not right hold on... *(Ruffles through papers)* Ah-HA! Here it is! *(Ahem)* It is time to release Bowmen online through Steam Early Access! After many years of development, it is finally out and ready for the world at large to play it! As per our previous announcement, we had decided to delay the final launch of the game to March to allow for us to make a few more tweaks before publishing the game and pushing it to Steam. However, as we began to do this, we realized that there are a few features of Bowmen that likely cannot be tweaked through internal play testing alone. Some players may have invaluable feedback to give us that, had we left ourselves to our own devices, we would never know about. Perhaps some items are under-powered, perhaps some others are over-powered, or perhaps the game simply isn't fast paced enough. Perhaps our "hard" difficulty is too easy, and "inferno" is too difficult. Perhaps some enemy types are dynamic and fun to kill, while others are more mundane and in need of improvement. By releasing on Early Access ahead of schedule and allowing a few months of tweaks between now and the final release, we can address some of these concerns directly with the involvement of the players - of YOU - which will make Bowmen the best game it can be. Therefore, we have released the game on Steam Early Access, and pushed the final release date to May 3rd, 2021. We are very excited to share this moment with you all, it has been a long road and the journey will be a bit longer still. However, we are confident that we can build an awesome game, together, and produce and even BETTER Bowmen come this May with your help. The game will continuously be updated for any bugs we catch and will be worked on as you play it all the way up to the May launch. So if you decide to get Bowmen and help us out, please provide us with feedback or report any bugs you find either to the Steam forums or our official website. We will be regularly addressing these issues with updates over the coming months. Also, we have another update to share with you all within the coming weeks, but we will keep that under wraps for now until it is ready. Keep your eyes peeled on the Bowmen news and announcements! Thank you SO MUCH for checking out the game, and if you decide to get it, we hope it provides you with the same level of entertainment and joy as it did while we were making it. Sincerely, The Bowmen Team
What's New?: Release Candidate (RC) v1.03 from v1.02
Hello fellow archers! Some of you may have noticed that we pushed back the release date of Bowmen from its original release date of December 31st, 2020 to March 1st, 2021. I would like to take a brief moment to explain the reasoning behind that decision, the current state of the game, and where we plan to go from here. First and foremost, the development of Bowmen has been an incredibly awesome and rewarding journey for myself (the lead developer), and a handful of other individuals who have helped work on Bowmen. It is a relatively small indie game with an even smaller development team, but it has been one of the most rewarding and challenging journeys of my life, and it is awesome to see the project begin to come together as we approach the final release. Due to my other obligations as a scientist, and being almost exclusively the only person working on the game, development and bug fixing has been slower than desired. As such, we did not reach our intended state of polish for the game by the December 31st target date, and so we decided to push it back two months. Due to the uncertainty of the ongoing COVID-19 pandemic, job responsibilities, etc., this date may shift again in the future as things over the next few months unfold. However, the game in it's current state is very close to being finished. We are considering releasing Bowmen ahead of the listed March 1st, 2021 date using Steam's Early Access feature. We are unsure at this point if this is the route we will eventually go, but it is looking increasingly promising. This is for two reasons: [olist]
What's New?: Release Candidate (RC) v1.02 from Beta v0.135
What's New?: Beta v0.135 from Beta v0.134
What's New?: Beta v0.134 from Beta v0.133
What's New?: Beta v0.133 from Beta v0.130
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