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Putting range, particle effects and update roundup

It occurred to me I haven't posted here in a bit. As you surely noticed if you've played a round recently, I got my new motion capture suit and upgraded all the animations in the game. This was a fairly basic swap for the old animations and I have ideas on how to use the new suit to really take the animations further. The most recent update contains the new putting range, with different putting locations out to 100ft. I plan to make a par 2 eighteen hole course around this island in the near future. Also in the latest update is a personal favorite of mine, which is liberal use of particle effects when the disc hits different surfaces. This also gives different surfaces variable friction values, so the disc will behave differently on sand vs dirt. Another big change in these patch notes was the new chains, which makes putting far more friendly & rewarding. There are still changes to disc flight in the future, but it is in a good spot now. Enjoy! Rob 8/10/2020 -fixed exiting to main menu before round was over leading to the menu not loading correctly -fixed buy button visibility for the disc shop -replaced $ with gold symbol on upgrade skills and disc shop widget 8/11/2020 -chains have have change of heart and are now friendly. where before they brought only pain and despair, they are now a beacon in the dark. 8/18/2020 -fixed mouse cursor disappearing on menus after single player round 8/28/2020 - A N I M A T I O N S 8/29/2020 -fixed high country ending on hole 5 -thought I fixed the controller not responding when selecting controller for first player, but I was still having issues when I tested it. I swear the final build acts differently than in the editor -When you select controller for first player, after it moves to the character selection screen, right clicking with the mouse will focus the correct UI widget and you can use the controller 9/18/2020 PUTTING RANGE -added putting range -use left/right arrows/dpad to change distance -I am planning on adding a 19 hole Par 2 course around this island in the near future SURFACES -almost all surfaces have a particle effect when hit for visual feedback. players will also exclaim when they hit trees/water/basket along with this different surfaces also have different friction values and the discs will respond different when sliding across sand/dirt/grass etc -I put a small sparks particle effect when chains are hit, I can add an option to turn that off if anybody wants it OH YEAH -fixed that damn controller issue, smooth sailing now


[ 2020-09-18 22:26:33 CET ] [ Original post ]



Perfect Round Disc Golf
Tree Branch Games
  • Developer

  • Tree Branch Games
  • Publisher

  • 2020-03-12
  • Release

  • Indie Simulation Sports Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (76 reviews)


  • Review Score

  • https://store.steampowered.com/app/1029570 
  • Steam Store



  • Perfect Round Disc Golf Depot Linux [24.53 G]

  • Public Linux depots

  • Classic Golf gameplay, inspired by Hot Shots and Tiger Woods games, updated for Disc Golf! A faithful interpretation of the sport powered by Unreal Engine 4 and coffee.

    Key Features

    Real disc golf! The best physics in a disc flight simulation, combined with DGA Mach 7 baskets and 51 real Discraft/DGA discs creates the most realistic disc golf game to date.



    Play alone, or bring some friends! Level up your abilities in a solo round, or invite up to 3 friends over to your house for some face to face trash talk! Multiplayer rounds can also be played over Steam Remote Play Together.



    12 courses to play! From a challenging par 2 island course to championship style courses with par 4 and par 5 holes, master each of 207 unique holes and compete for a spot on the global leaderboards!



    Wacky characters! Because who wouldn’t want to play disc golf with Sun Wukong, the Monkey King? If that’s not your thing or grandma stops by for a round, you can always turn on nonfiction mode from the character select screen.



    Motion captured animations! The most accurate animations for a disc golf game yet, all recorded with a motion capture suit from real throws by myself. Give me some form tips!

    About Me

    Having been a gamer since playing Civilization 2 on my parent’s Macintosh, when I started disc golfing 8 years ago it didn’t take long before I looked for a game in the style of classic golf games, but with the unique flight and challenges that come with disc golf. When I realized that game didn't exist, the idea of creating it myself stuck with me until I finally downloaded Unreal Engine 4 and started learning the engine to make it. This is the disc golf game I want to play, and I am always taking recommendations from other players who feel the same.
    MINIMAL SETUP
    • OS: i dunno...linux?
    • Processor: Intel Core i5 - 4670 or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 770 or AMD equivalent
    • Storage: 24 GB available space
    GAMEBILLET

    [ 5952 ]

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    41.99$ (30%)
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    3.75$ (75%)
    2.0$ (80%)
    0.53$ (95%)
    8.99$ (10%)
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    6.75$ (73%)
    3.83$ (74%)
    4.95$ (67%)
    19.99$ (20%)
    11.24$ (55%)
    8.0$ (50%)
    9.0$ (70%)

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