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Dev Log 6/22 - Online Multiplayer

Hey everyone, Just thought I would give an update on what I've been working towards, as I haven't got an update out in a while. I finally bit the bullet and started adding online multiplayer to Perfect Round. When I first put the early access page up I threw in a throwaway line about possibly adding online play in the future but really never thought I would get around to it. But my favorite games are all online and it seemed like a fun challenge so here we are. When I first started working on the game I had been using unreal engine for less than a month. Decisions I made as a beginner as to how different parts of the game work together are miles away from how it needed to be done to work online. So aside from the biggest addition to the game yet in adding online multiplayer, large portions of the old code needed to be reworked and modified just so I can start to add that same functionality online. The good news is these fixes will improve how the game runs in singleplayer as well. But the fun news is the end is in sight. Just today I finished the on course changes/functionality to the game for online play, i.e you can play a round with other machines and everything works like it should. Shots fly correctly, physics aren't weird(really hard to figure out), scores update, etc. Because I didn't want a bunch of character models hanging around the basket when they finish a hole I added free run to the game. You can even sprint/walk/jump. Why? Why not. The next step is to finish a round and move on to the next level(I'm thinking a voting system ala Wreckfest), and then add the server browser functionality. Once those are done I will do some testing and then get that live as soon as possible. After that I have a few more things I would like to start working on in no particular order: -More levels. I want to spend a few weeks after this update to just make like 3 levels at once. -Achievements. I saw "steam is learning about this game" was removed, so I can add achievements and badges etc and it will show up on your profile -Xbox port? Ive had this devkit for a while now. I think Epic Online services enables cross play, that'd be cool -battle royale disc golf Thanks! Rob


[ 2022-06-23 05:43:13 CET ] [ Original post ]



Perfect Round Disc Golf
Tree Branch Games
  • Developer

  • Tree Branch Games
  • Publisher

  • 2020-03-12
  • Release

  • Indie Simulation Sports Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (76 reviews)


  • Review Score

  • https://store.steampowered.com/app/1029570 
  • Steam Store



  • Perfect Round Disc Golf Depot Linux [24.53 G]

  • Public Linux depots

  • Classic Golf gameplay, inspired by Hot Shots and Tiger Woods games, updated for Disc Golf! A faithful interpretation of the sport powered by Unreal Engine 4 and coffee.

    Key Features

    Real disc golf! The best physics in a disc flight simulation, combined with DGA Mach 7 baskets and 51 real Discraft/DGA discs creates the most realistic disc golf game to date.



    Play alone, or bring some friends! Level up your abilities in a solo round, or invite up to 3 friends over to your house for some face to face trash talk! Multiplayer rounds can also be played over Steam Remote Play Together.



    12 courses to play! From a challenging par 2 island course to championship style courses with par 4 and par 5 holes, master each of 207 unique holes and compete for a spot on the global leaderboards!



    Wacky characters! Because who wouldn’t want to play disc golf with Sun Wukong, the Monkey King? If that’s not your thing or grandma stops by for a round, you can always turn on nonfiction mode from the character select screen.



    Motion captured animations! The most accurate animations for a disc golf game yet, all recorded with a motion capture suit from real throws by myself. Give me some form tips!

    About Me

    Having been a gamer since playing Civilization 2 on my parent’s Macintosh, when I started disc golfing 8 years ago it didn’t take long before I looked for a game in the style of classic golf games, but with the unique flight and challenges that come with disc golf. When I realized that game didn't exist, the idea of creating it myself stuck with me until I finally downloaded Unreal Engine 4 and started learning the engine to make it. This is the disc golf game I want to play, and I am always taking recommendations from other players who feel the same.
    MINIMAL SETUP
    • OS: i dunno...linux?
    • Processor: Intel Core i5 - 4670 or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 770 or AMD equivalent
    • Storage: 24 GB available space
    GAMEBILLET

    [ 5952 ]

    2.85$ (81%)
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    1.81$ (82%)
    GAMERSGATE

    [ 3223 ]

    31.99$ (20%)
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    3.19$ (79%)
    1.8$ (88%)
    3.0$ (70%)
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    1.05$ (85%)
    1.7$ (90%)
    0.94$ (81%)
    3.9$ (70%)
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    8.24$ (59%)
    13.49$ (10%)
    15.0$ (62%)
    17.82$ (70%)
    6.74$ (63%)
    20.0$ (50%)
    0.38$ (92%)
    1.31$ (81%)
    0.49$ (51%)
    2.25$ (62%)

    FANATICAL BUNDLES

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