Hello. We're glad to inform you that patch 1.8 has just went live. It is a pretty major update that is supposed to remedy a variety of issues. Hopefully it does its job. Here's a full changelog. Fixed: 1. Fixed quickswap interactions between two-handed weapons and shields. 2. Fixed a bug with tutorial images not disappearing. 3. Fixed a bug with battle interface icons hopping on top of each other. 4. Fixed a bug when comparing an equipped gorget\bracer\legarmor with one in shop would cause a crash. 5. Fixed a bug when an improved pen bolt could not be loaded into crossbow if it's the last one remaining in your pouch. 6. Fixed a bug when examining some two handed swords would cause a crash. 7. Fixed an error when visiting the tavern would sometimes trigger a blacksmith quest. 8. Fixed a bug when using face protection chops or attachable visor in crafting would cause a crash. 9. Fixed an error when trying to use recover action while at full stamina would cause bleedings and other effects to trigger for a second time in the same turn. 10. Corrected a bunch of errors and typos in translation. 11. Blue stone ring now properly displays its bonus in character tab. 12. Fixed a bug with infinite looting after battle with mercenaries in chapter 3. 13. Fixed a bug when starting the game with 3+ strength would not increase your inventory size right away. 14. Fixed a bug with 2 achievements not triggering properly (A Strange Affair and Soldier, Not A Murderer). 15. Fixed some errors related to receiving injuries. 16. Fixed a bunch of bugs that allowed stunned characters to shieldblock crossbow shots and thrown daggers. 17. Removed autoscaling elements for bandits in the woods. Generally made them a lot weaker stat- and gearwise. They will still pose a major threat early on but should start to rapidly fall off in later chapters. 18. Fixed a bug when picking up an iron cuirass from loot made the game crash. 19. Fixed an issue with Lesser silver ring sometimes having an incorrect image. 20. Fixed a bunch of other minor errors, bugs and inconsistencies. Added: 1. Added an ally in the battle against Scottish spearmen. 2. Added a global limit for canteens and waterskins (restocked every chapter). 3. Added a global limit for arrows (restocked every chapter). 4. Added a bunch of new items in manual generation menu (including high level weapons two-handed swords, halberds etc., trinkets and armor). 5. Added quickswap mechanic for trinkets. 6. Added a reminder that TAB button can be used to skip dialogues and text. 7. Added more frequent autosaves in combat on HWR difficulty. 8. On easy difficulty mode all enemies that spawn after round two would spawn fatigued. 9. Enemies in chapter three will spawn severely poisoned. On easy difficulty mode there will be fewer of them in the first two battles. 10. Profile progress can now be reset. 11. Character generation points can now be converted into gold. 12. Inventory size will automatically be updated after equipping or removing trinkets that increase strength (sustaining strength-reducing injuries would also impact the inventory size). 13. De Monfort now fully recovers stamina at the beginning of his phase two. 14. You can only swap weapons in combat if you've got enough stats to wield the weapon in scabbard (you can still freely put any one-handed weapon in scabbard). 15. Lowered base bleed chance for bludgeoning weapons. 16. Player can no longer use respite if he has zero fatigue. 17. Increased the gain of timidity points for using respite. 18. Recalculated the formula for overhead strikes (half of strength is now added as damage; this strength-based portion of damage is also amplified by the body part damage modifier). 19. The torture quest now can also be completed with any kind of knife or dagger. 20. Reworked the formulas that decide ally's stats - it should result in some slight stats increase on normal-hard and a very considerable stats boost on easy mode (keep in mind that the ally's stats and gear are still tied to your reputation with soldiers); also slightly buffed ally's possible defensive gear. 21. Reworked rune of vitality - now it also recovers 1 hp every 2 turns. 22. Limbs strike can now cause enemy to accidentally drop his shield (this effect basically works as another possible injury). 23. Added more detailed descriptions for enemy's gorgets, bracers and legarmor. 24. Decreased repair cost for shields and armor. 25. Profile levelling points now are also given for completing story chapters and for one tenth of your gold. 26. Respite action now has a cooldown and can be used only once every two turns. 27. Fletcher's tools are always sold by Vettori and sewing kit is always sold by the medic. 28. If the player has run out of time in camp (or in a battlehub) and has no weapon to enter the battle with, he will be given a wooden club and a reputation penalty (prevents pepegas from getting softlocked). 29. Lowered the evasion bonus that agility provides. Also tweaked offensive\defensive bonuses of weapon skill and agility. 30. Reworked weapon skill training in camp. Solo training can now only get you up to 10 WS, sparring - up to 20. To get further you will have to train with a coach. On top of that WS training will consume more fatigue. 31. Lowered stamina cost for two-handed weapons' attacks. We'll be looking forward to hearing your feedback and impressions. To keep in touch and for more info on Heads Will Roll you can join our Discord and support us on Boosty. Cheers, 1917 Studios
[ 2022-10-29 02:24:59 CET ] [ Original post ]
As an accidental participant in this war, the protagonist and the player will have to confront a variety of dangerous situations, meet good friends and deadly opponents, as well as make many difficult decisions along the way.
The combat system in Downfall is a reworked and improved version of Heads Will Roll. Turn-based tactical battles will challenge the player to carefully consider each action he takes. Physical attributes, weapon skills, fatigue, wounds, injuries, armor coverage, weapon type and length - each of these factors contributes to the outcome of any battle to one degree or another, giving any battle a greater tactical depth.
The story revolves around a young soldier who gets into war in an attempt to hide from justice for a crime that he did not commit. He has a deadly adventure in store for him and a chance to wash away the dirt off his reputation with blood so as to return home no longer a fugitive but a hero... Or remain missing on endless battlefields.
Who said there is no romance in war? You will have to choose between feelings and duty more than once while fighting not only for gold and but also for a beautiful girl who is determined to win your heart.
The loot found on the battlefield can be used to craft new items, such as poisons, medicines, pieces of equipment, and different kinds of crossbow bolts.
Dozens of authentic medieval weapons including swords, spears, axes, throwing daggers, and crossbows. All of them have distinct characteristics, attacks, and principles of work, based on certain characteristics of each character. There are strengths and weaknesses to each weapon that needs to be considered in order to win the battle.
Every action the player takes will affect his reputation with his brothers-in-arms and key characters. Get the respect of your comrades and they will help you more than once. Make a mess of your relationship with them and you'll be alone in the middle of an army.
- Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any graphics card that is not completely obsolete
- Storage: 1 GB available space
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