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Greetings!
We are proud to present Decadent Heir a narrative RPG where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
[previewyoutube=mfQ0ASlhd08;full][/previewyoutube]
The late 19th century. You are born into a noble family and face the cruelty and injustice of the era from your very first days. What will your fate be? Will you become a loyal servant of the empire, a revolutionary, or forge your own unique path?
In Decadent Heir, you will experience a deep interactive story where every decision shapes your characters life:
Live a dramatic life from birth to adulthood.
Choose your education and career become an officer, an official, a politician, or a revolutionary
Face war and intrigue the Russo-Japanese War, World War I, conspiracies, and assassination attempts.
Build relationships with family, loved ones, and more experience difficult choices and defining moments.
Where will your character stand when the old era collapses? The choice is yours.
Hello, everyone!
Greetings, dear players!!
It's been a while since we released a free version of the game, called Heads Will Roll: Downfall.
Thanks to it, the already familiar Heads Will Roll: Reforged was eventually released.
If you haven't had a chance to try out the game yet, this is a great opportunity to purchase Heads Will Roll: Reforged at a 45% discount.
Or you can simply support us in the "Labor of Love" category by ticking the box above.
Thanks!
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
If you want to keep up with all the latest news or just chat about the game, join our Discord.
Keep in touch!
1917 Studios
Greetings, dear players!
It is exciting to see how our community is growing!
Let us introduce you to a new strategy game called Blades for Hire, where you will control a mercenary guild in a realistic fantasy setting.
DoubleTap is the team behind the project.
Dive deep into the world where the protagonist, on the brink of survival, is forced to find questionable ways to earn money. Every day you will have to choose between following the dictates of your conscience or giving preference to pragmatism and profit. You will make these decisions through your Guild, and each mercenary will be an asset in your success.
A world of tactical battles, character development, and moral dilemmas awaits you in Blades for Hire.
https://store.steampowered.com/app/3180000/Blades_For_Hire/
Create the legend of your guild and shape its future!
But let's take a look at the trailer first.
[previewyoutube=_jiI8KdYtN4;full][/previewyoutube]
Subscribe and add it to your wishlist!
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Hello, everyone!
We are very happy to announce that the second DLC for Heads Will Roll: Reforged Not a Hero is out and is available for purchase with 15% discount!
This DLC brings three additional story branches with a total of 7 brand new chapters that will see the player go on all kinds of unexpected adventures. On top of that the DLC also contains the much-awaited squad system rework that includes new visual models for allies, full customization of their equipment as well as an ability to give them orders in battle.
The DLC includes 8 new endings and 14 new achievements.
https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/
To celebrate the release of the DLC, the base game - Heads Will Roll: Reforged - will also be available for purchase with a 50% discount for a limited time.
In order to complete your bundle you can also purchase "Happily Ever After" DLC with a 35% discount.
Friends!
Greetings from the Valkyrie Initiative team.
We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.
https://store.steampowered.com/app/2420350/_/
This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.
Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.
To celebrate the release, please watch the trailer before taking part in the Great ritual!
[previewyoutube=hRA90YG1FtM;full][/previewyoutube]
This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.
Hello guys!
We are happy to finally make an official announcement of Heads Will Roll: Reforged's second DLC Not a Hero. It is scheduled to release on May 31st and together with accompanying major patch will bring along a huge amount of new content as well as usher in a considerable overhaul of the game's various systems and mechanics.
https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/
So, what to expect?
Hello, everyone!
We are very happy to announce that the first DLC for Heads Will Roll: Reforged Happily Ever After is out and is available for purchase!
https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/
The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!
Complete feature list of the DLC can be viewed on its Steam page.
Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.
1.09 FIxes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.
1.09 Reworks and additions
1. Added a new ally class crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.
Like I said this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.
The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!
As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.
HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios
Hello everyone! We're incredibly happy to announce that Heads Will Roll: Reforged has now officially been released. We have been working on the project for an unbelieveably long time and poured all of our heart and soul into it. The original HWR had a very unique vision behind it, a vision that for a variety of reasons we were not able to fully accomplish at the time. Reforged is everything that we envisioned the original HWR to be. Hopefully you will enjoy playing this game just as much as we've enjoyed making it. https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ Sincerely yours, Nikita Rusakov and Christina Khalmuratova aka 1917 Studios
Hello guys! Today we'd like to announce the winner of our last week's contest. It was Findrayl who managed to defeat the final boss in just TWO TURNS! An absolutely amazing result! Here's the clip: https://www.youtube.com/watch?v=p3OVLyrUC10 He will receive a Steam key for HWR: Reforged on the day of its release. We've received a bunch of contest entries and would like to say a big thank you to everyone who participated! Sorry that the results took a bit longer to announce than expected we were awfully busy with Reforged (including redesigning some of the game's menus hopefully we'll be able to show some of the new stuff soon). That's all for today, friends. Discord: https://discord.gg/6y2NjEpXWv Boosty: https://boosty.to/1917studios Cheers, 1917 Studios
Hey guys! Today we'd like to announce a little contest for anyone who is willing to participate. The task is very simple: kill the final boss of HWR: Downfall (De Monfort) as fast as possible, taking the least amount of turns (counting both phases). In order to participate you have to record a video of your full battle with him (without any cuts or edits), upload it to YouTube (or any other video hosting) and send us the link in an email at 1917studios@gmail.com Only runs made on HWR or Hard difficulty will be accepted (the video must also show final score page). Whoever manages to deal with him the quickest will be getting one copy of HWR: Reforged on the day of its release. In case of several applicants having the same number of turns the deciding factor will be the damage done with final strike. We'll be taking applications during one week starting today and ending on Friday, December 2nd. The winner will be announced shortly after. Please feel free to apply! Also, a quick reminder that if you like our games and want to support us financially you can subscribe to our Boosty page and get a bunch of nice rewards. Here's the link: https://boosty.to/1917studios Cheers, 1917 Studios
Hello. We're happy to inform you that patch 1.85 is offiicially out. It is the last update for Downfall and its arrival marks the end of our tech support for the game. This is a necessary decision as we still have a lot of work ahead of us with highly ambitious HWR: Reforged and going forward we simply don't have enough resources to support two games. During last two weeks we've done a lot of testing and ended up altering some of the things that were present in the original 1.85 changelog that I've posted a while back. In general, this update, aside from bugfixing, is supposed to do four major things: [olist]
Hello! I'm glad to inform you that patch 1.85 is just around the corner and it's gonna be a pretty major one. But before diving into details I have to say that this patch is also going to be the last patch for Downfall as we have to move forward and fully concentrate of HWR: Reforged. 1.85 will bring a variety of bugfixes while also shaking up the whole game balance - hopefully getting rid of many exploits and forcing players to play much more strategically. The early build of the patch is already available on our Boosty page. Steam version will be released some time next week after some additional testing.
Hello. We're glad to inform you that patch 1.8 has just went live. It is a pretty major update that is supposed to remedy a variety of issues. Hopefully it does its job. Here's a full changelog. Fixed: 1. Fixed quickswap interactions between two-handed weapons and shields. 2. Fixed a bug with tutorial images not disappearing. 3. Fixed a bug with battle interface icons hopping on top of each other. 4. Fixed a bug when comparing an equipped gorget\bracer\legarmor with one in shop would cause a crash. 5. Fixed a bug when an improved pen bolt could not be loaded into crossbow if it's the last one remaining in your pouch. 6. Fixed a bug when examining some two handed swords would cause a crash. 7. Fixed an error when visiting the tavern would sometimes trigger a blacksmith quest. 8. Fixed a bug when using face protection chops or attachable visor in crafting would cause a crash. 9. Fixed an error when trying to use recover action while at full stamina would cause bleedings and other effects to trigger for a second time in the same turn. 10. Corrected a bunch of errors and typos in translation. 11. Blue stone ring now properly displays its bonus in character tab. 12. Fixed a bug with infinite looting after battle with mercenaries in chapter 3. 13. Fixed a bug when starting the game with 3+ strength would not increase your inventory size right away. 14. Fixed a bug with 2 achievements not triggering properly (A Strange Affair and Soldier, Not A Murderer). 15. Fixed some errors related to receiving injuries. 16. Fixed a bunch of bugs that allowed stunned characters to shieldblock crossbow shots and thrown daggers. 17. Removed autoscaling elements for bandits in the woods. Generally made them a lot weaker stat- and gearwise. They will still pose a major threat early on but should start to rapidly fall off in later chapters. 18. Fixed a bug when picking up an iron cuirass from loot made the game crash. 19. Fixed an issue with Lesser silver ring sometimes having an incorrect image. 20. Fixed a bunch of other minor errors, bugs and inconsistencies. Added: 1. Added an ally in the battle against Scottish spearmen. 2. Added a global limit for canteens and waterskins (restocked every chapter). 3. Added a global limit for arrows (restocked every chapter). 4. Added a bunch of new items in manual generation menu (including high level weapons two-handed swords, halberds etc., trinkets and armor). 5. Added quickswap mechanic for trinkets. 6. Added a reminder that TAB button can be used to skip dialogues and text. 7. Added more frequent autosaves in combat on HWR difficulty. 8. On easy difficulty mode all enemies that spawn after round two would spawn fatigued. 9. Enemies in chapter three will spawn severely poisoned. On easy difficulty mode there will be fewer of them in the first two battles. 10. Profile progress can now be reset. 11. Character generation points can now be converted into gold. 12. Inventory size will automatically be updated after equipping or removing trinkets that increase strength (sustaining strength-reducing injuries would also impact the inventory size). 13. De Monfort now fully recovers stamina at the beginning of his phase two. 14. You can only swap weapons in combat if you've got enough stats to wield the weapon in scabbard (you can still freely put any one-handed weapon in scabbard). 15. Lowered base bleed chance for bludgeoning weapons. 16. Player can no longer use respite if he has zero fatigue. 17. Increased the gain of timidity points for using respite. 18. Recalculated the formula for overhead strikes (half of strength is now added as damage; this strength-based portion of damage is also amplified by the body part damage modifier). 19. The torture quest now can also be completed with any kind of knife or dagger. 20. Reworked the formulas that decide ally's stats - it should result in some slight stats increase on normal-hard and a very considerable stats boost on easy mode (keep in mind that the ally's stats and gear are still tied to your reputation with soldiers); also slightly buffed ally's possible defensive gear. 21. Reworked rune of vitality - now it also recovers 1 hp every 2 turns. 22. Limbs strike can now cause enemy to accidentally drop his shield (this effect basically works as another possible injury). 23. Added more detailed descriptions for enemy's gorgets, bracers and legarmor. 24. Decreased repair cost for shields and armor. 25. Profile levelling points now are also given for completing story chapters and for one tenth of your gold. 26. Respite action now has a cooldown and can be used only once every two turns. 27. Fletcher's tools are always sold by Vettori and sewing kit is always sold by the medic. 28. If the player has run out of time in camp (or in a battlehub) and has no weapon to enter the battle with, he will be given a wooden club and a reputation penalty (prevents pepegas from getting softlocked). 29. Lowered the evasion bonus that agility provides. Also tweaked offensive\defensive bonuses of weapon skill and agility. 30. Reworked weapon skill training in camp. Solo training can now only get you up to 10 WS, sparring - up to 20. To get further you will have to train with a coach. On top of that WS training will consume more fatigue. 31. Lowered stamina cost for two-handed weapons' attacks. We'll be looking forward to hearing your feedback and impressions. To keep in touch and for more info on Heads Will Roll you can join our Discord and support us on Boosty. Cheers, 1917 Studios
Hello guys! First of all I'd like to thank all of you who downloaded and played Downfall. Release of this project was an important milestone on the road to HWR: Reforged our most ambitious project. In this blogpost I'd like to address some of the criticism that we've received, talk about the upcoming patch and also share some important news.
Hello everyone! The time has come! We are super excited to announce that Heads Will Roll: Downfall is now available on Steam! The team has been working hard on the game, eagerly awaiting today's release! We want to share our sincere gratitude for supporting the game and being part of the community! We have poured our soul and heart into the game, and hope you will enjoy it! First of all, let's check out the launch trailer: [previewyoutube=q1bpwhkTmpo;full][/previewyoutube] Let's talk a bit about game content and our plans going forward. [Game Content] Even though it's only a prologue, the small part of the whole story, we wanted this to be something you could play over and over again. That is what we feel we have achieved, 100%. The game has three difficulty levels: Easy, Normal, and Heads Will Roll. We recommend choosing "Heads Will Roll" difficulty for the most authentic experience. Think of it as "New Game Plus", each death will increase your in-game profile depending on how far you have progressed. As you progress through the levels, you gain more character generation points, which enables you to create stronger characters and try to survive again. Good luck! [Communication and QoL Improvements] After the game is released, we will continue to communicate with you to get feedback on the game and will continue to make improvements! All bugs will be fixed, balance issues will be investigated, and most importantly--we will evaluate all feedback on quality-of-life issues to make gradual improvements. So, please join our Discord to chat with us about the game.
Hey everyone,
We are excited to announce that everything is on schedule and Heads Will Roll: Downfall is going to be released on October 20th, 2022.
We've put a tremendous amount of effort into the game and hope that you will not be disappointed. We also are very much looking forward to receiving your comments and feedback.
Greetings, fellow adventurers!
We are super excited to let you know that Heads Will Roll: Downfall is a part of the Steam Next Fest!
Join us for the Broadcast and get ready to take on a role of a medieval soldier, make many difficult decisions and, if you're lucky, meet a beautiful lady.
The Demo will be available from 3rd to 10th of October!
Heads Will Roll: Downfall tells the story of an ordinary medieval soldier fighting in a war between England ans Scotland. Taking on his role, the player will begin the adventure as a peasant with no military experience and will have to work hard to survive as danger will be waiting around every corner. The story will face you with a lot of difficult choices that will test your moral principles and make you suffer the consequences of your actions.
- Turn-based tactical combat
- Non-linear story
- Romance
- Crafting system
- Lots of authentic medieval weaponry, armor and equipment
Hello.
In this blogpost we'd like to share some news about weapons and combat system of both HWR: Reforged and HWR: Downfall.
In our opinion, the original Heads Will Roll both had a pretty respectable arsenal of weapons and did a decent job highlighting the strengths and weaknesses of different weapon types. In Reforged and Downfall we decided to expand the overall arsenal while, at the same time, increasing and preserving the uniqueness of each weapon.
At this point in development there're 56 different melee weapons in the game including several ones that fall into completely new categories like 'curved swords' and 'throwing spears' that were not present in the original game. Both of these are an interesting addition mainly because they allow us to introduce new attacks and mechanics that, in turn, enable the player to create more unique playstyles.
So, for example, curved swords have a new attack that increases the damage dealt to target by a portion of attacker's agility, but only if the blow lands clean (i.e. not fully or partially blocked by armor). What this means is that now there's a weapon, damage output of which scales with agility rather than only weapons skill or strength. Coupled with the addition of all kinds of new trinkets this allows for completely new playstyles that do not rely on brute force or heavy weapons for high damage output but rather on agility and precision.
The introduction of throwing spears and javelins too aims at diversifying the approaches to combat that are available to the player. The 'Spear Throw' attack makes use of both agility (to hit the target) and strength (for damage modifier) for an absolutely devastating effect. Even at the start of the game, with a relatively weak character, this attack is capable of doing damage in the realm of high 20s and one-shotting shields. And since all throwing spears have at least one melee attack, your options with them are never limited to just throwing so you can hold your own in melee combat. Thus you can both throw your spear at the beginning of the battle and then instantly switch to the second weapon. Or wait until there's an opportune moment or a proper target and then throw it.
Another thing we did was buffing the one-handed longswords. In the original game they were widely considered to be one of the worst weapon types. And this, by itself, is not a very bad thing as, contrary to the popular belief, in the real medieval combat the longswords were never considered to be that amazing of a weapon. Depending on the situation, a poleaxe, a spear, a mace, a flail or an axe would pretty much always be a better option that a sword, while circumstances where a longsword would be better than any of the above were very rare.
But, at the same time, longswords were indeed used very widely and were by all means an iconic weapon of that era. Thus, searching for a way to buff them in the game, we came up with an idea of another attack a fencing move. Dubbed 'Counter Strike' this attack increases the hit chance if the target has missed their previous attack or has a 'feinted' debuff applied to them. The idea should be pretty obvious: deceive your enemy with feints, make them miss make them pay. Obviously, this playstyle too can hugely benefit from a variety of new trinkets that can improve your feinting skills, dmage output, chance to inflict a bleeding or an injury or break enemy's armor.
On top of that a lot of weapons (both old and new) received unique attack effects: rusty swords and axes can inflict a small poisoning; messers, gross-messers and curved swords have a higher chance to inflict bleedings etc.
And even that's not entirely it as there're actually two more new attacks - Helmbreaker (for Horseman's axe) and Coup de Grace (for several swords). But in the interest of time we'll leave them for another occasion.
If you liked the news then rejoice as Downfall is just a couple of months away. And, hopefully, it will not disappoint you.
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
Hello. As was promised, today I'm bringing you another blogpost with more information about new features that will be introduced in Reforged and Downfall. This time we will discuss armor. First of all, let's talk numbers. The overall amount of available armor items has been increased dramatically. At this point the work-in-progress build of the game has 21 body armors, 21 helmets, 20 gorgets\bracers\greaves and several helmet attachments. This is a considerable improvement over the original game and this number is very likely to increase even more as the work is not yet done. Having this many types of defensive equipment will allow the player to deeply customize his character's loadout in order to suit the chosen playstyle or address any particular issue.
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