Hello. We're happy to inform you that patch 1.85 is offiicially out. It is the last update for Downfall and its arrival marks the end of our tech support for the game. This is a necessary decision as we still have a lot of work ahead of us with highly ambitious HWR: Reforged and going forward we simply don't have enough resources to support two games. During last two weeks we've done a lot of testing and ended up altering some of the things that were present in the original 1.85 changelog that I've posted a while back. In general, this update, aside from bugfixing, is supposed to do four major things: [olist]
Changelog
Fixed: 1. Fixed a bug that allowed to duplicate trinkets if all three equipped trinkets are identical. 2. Fixed an abuse with permanent inventory space increase through trinket manipulation. 3. Fixed a bug with enemies having negative stamina recovery value. 4. Fixed a bug with gorgets, bracers and legarmor losing their properties and turning into "0" items (HOPEFULLY). 5. Fixed the "ally_bone_crusher_limbs" error that resulted in a crash. 6. Fixed an error that allowed to trigger reconnaissance quest in chapters 2 and 3. 7. Fixed a bug when damaged armor item with 0 actual armor value still 'partially blocked' the strikes. 8. Fixed a bunch of faulty interactions with hotswapping shields that resulted in various errors. 9. Fixed several other minor bugs. Added and changed: 1. Stats debuffs from armor items no longer allow to level stats above the chapter threshold. 2. Skills in manual generation now can be levelled up to 10 rather than only up to 5 (but for additional much higher cost). 3. Further increased evasion penalty applied to stunned targets (from -50 to -80). 4. increased the cost of weapon skill levelling in manual generation. 5. Player can no longer equip identical trinkets. 6. Added hotswap for pouches with stored items. 7. Manual character generation now also allows to increase and decrease virtue. 8. Reworked flagrum, now it correctly applies virtue buffs (like pray), but also has stronger penalties. 9. Slightly reworked formula that determined enemy stats (now they will be just a little bit increased). 10. Added one additional armor item in shop (if soldiers rep is higher than 25). 11. Now damage is increased for every 6 points of weapon skill insted of every 3. 12. Sligtly tweaked some weapons' damage and stamina consumption. 13. Added several new icons. 14. Reworked formulas for armor interaction:
- limbs armor will be easier to punch through
- head and neck armor will be considerably harder to punch through
- overhead strikes now will be much more potent at punching through armor
[ 2022-11-12 02:53:22 CET ] [ Original post ]
As an accidental participant in this war, the protagonist and the player will have to confront a variety of dangerous situations, meet good friends and deadly opponents, as well as make many difficult decisions along the way.
The combat system in Downfall is a reworked and improved version of Heads Will Roll. Turn-based tactical battles will challenge the player to carefully consider each action he takes. Physical attributes, weapon skills, fatigue, wounds, injuries, armor coverage, weapon type and length - each of these factors contributes to the outcome of any battle to one degree or another, giving any battle a greater tactical depth.
The story revolves around a young soldier who gets into war in an attempt to hide from justice for a crime that he did not commit. He has a deadly adventure in store for him and a chance to wash away the dirt off his reputation with blood so as to return home no longer a fugitive but a hero... Or remain missing on endless battlefields.
Who said there is no romance in war? You will have to choose between feelings and duty more than once while fighting not only for gold and but also for a beautiful girl who is determined to win your heart.
The loot found on the battlefield can be used to craft new items, such as poisons, medicines, pieces of equipment, and different kinds of crossbow bolts.
Dozens of authentic medieval weapons including swords, spears, axes, throwing daggers, and crossbows. All of them have distinct characteristics, attacks, and principles of work, based on certain characteristics of each character. There are strengths and weaknesses to each weapon that needs to be considered in order to win the battle.
Every action the player takes will affect his reputation with his brothers-in-arms and key characters. Get the respect of your comrades and they will help you more than once. Make a mess of your relationship with them and you'll be alone in the middle of an army.
- Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any graphics card that is not completely obsolete
- Storage: 1 GB available space
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