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Caribbean Legend Patch 1.3 and Black Mark DLC!


Ahoy!


The perfect moment to start playing Caribbean Legend! https://store.steampowered.com/app/2230980/Caribbean_Legend/

First, the important stuff:


  • Patch 1.3 is available. We've never done anything like this before as a studio.
  • Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
  • Today marks the game's second 'release'Steam will be actively promoting it for two weeks.
  • To celebrate, we've set a historic low price50% off.
  • Now's the perfect moment to start playing if youve been holding off for any reason.
  • Black Mark DLC is out now.
https://store.steampowered.com/app/3162620/Caribbean_Legend/

What's New:


Ships



One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.


New ships:
  • The Valkyrie
  • The Meifeng
  • Fluyt
  • War Schooner
  • The Principio (DLC)
  • Improved sail and rigging quality for all ships in the game.
In total, ~30% of the entire game fleet has been revamped by 1.3 - just as planned.

Quests


Extinguished Star Weve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilerssee it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officerTommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.

Locations


No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5. However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality. Locations update:
  • Locations and scenes for the "Extinguished Star" quest
  • The Old Lighthouse
  • Port Royal Lighthouse
  • Several beaches
  • Indian village
  • Improved ground textures in towns.

Animations



We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.

New animations:
  • Unique animations for the "Extinguished Star" quest
  • 7 new contextual death battle animations
  • 2 prayer animations in churches
  • 2 animations for drunks in towns
  • Tavern musicians no longer drown out the games music
  • Fishermen, blacksmiths, and musicians now work according to the time of day

New Hero



Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner. For now, she doesnt carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.

Notification System


Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the playerand now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
  • Over 100 new format notifications on sea, land, and in dialogues
  • Combat statusesfrom poisonings to critical damage
  • Loot markersso far, only for plants in the jungle, but this is just the start
  • Quest navigationso far, only for the beginning of the game
  • More quest markers over characters and on the global map
  • New tutorial videos for core game mechanics

Interface


Lets be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
  • Unlimited key remappingadjust the controls to your liking
  • Control hints in loot, trade, and exchange windows
  • Highlighting new entries in the ships log and documents
  • Highlighting available skill points for characters
  • Keeping the selected character when switching tabs between inventory and skills
  • Displaying character roles in officer assignment windows
  • Improved interaction with items in the inventory
  • Added a DLC button in the menuif all are purchased, it will be inactive

Miscellaneous


  • 13 achievements
  • New ward
  • New sword
  • Automatic crash reports sending - let's see how bad it really is out there
  • Longway can now carry muskets
  • New dialogue camera
  • Missing textures restored for some objects in the "Flying the Jolly Roger" quests
  • Claude Durand now reliably triggers his loyalty event after a set time
  • Obtaining a patent removes pirates from the crew
  • Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
  • Fewer soldiers in towns, and they stop the player less often
  • Chance to deceive the guards can no longer exceed 90%
  • Governors no longer ask you to infiltrate friendly towns
  • Passengers no longer ask to be taken to hostile towns
  • "Iron Will" perk no longer allows intimidating officers
  • Missing item descriptionsskill bonuses, etc.have been added
  • Additional optimization of the tutorial on Martinique
  • Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
  • Numerous bug fixes
  • Improved overall game stability

1.5


Thats all for now! Over the past six months, weve done an incredible amount of work together. Weve done everything possible and even more. Except for the Story mode epilogue, of course. We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's storycall it a "directors cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience. Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, well take a short break, rest, and then get back to work. Leave reviews steamthumbsup as blue as the Caribbean Sea, download the patch, buy the DLCand if youve been putting off playing the game for any reason, nows the perfect moment to start!
Coming soon... :jollyr:


[ 2024-09-11 17:15:16 CET ] [ Original post ]



Heads Will Roll: Downfall
1917 Studios
  • Developer

  • Valkyrie Initiative
  • Publisher

  • 2022-10-20
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (405 reviews)


  • Review Score

  • https://store.steampowered.com/app/1903060 
  • Steam Store

  • Heads Will Roll: Downfall is a combination of a tactical role-playing game and visual novel, in which you will assume the role of a medieval soldier. One of the thousands of faceless foot soldiers the English king sent to put down a rebellion in Scotland.
    As an accidental participant in this war, the protagonist and the player will have to confront a variety of dangerous situations, meet good friends and deadly opponents, as well as make many difficult decisions along the way.

    The combat system in Downfall is a reworked and improved version of Heads Will Roll. Turn-based tactical battles will challenge the player to carefully consider each action he takes. Physical attributes, weapon skills, fatigue, wounds, injuries, armor coverage, weapon type and length - each of these factors contributes to the outcome of any battle to one degree or another, giving any battle a greater tactical depth.

    The story revolves around a young soldier who gets into war in an attempt to hide from justice for a crime that he did not commit. He has a deadly adventure in store for him and a chance to wash away the dirt off his reputation with blood so as to return home no longer a fugitive but a hero... Or remain missing on endless battlefields.

    Who said there is no romance in war? You will have to choose between feelings and duty more than once while fighting not only for gold and but also for a beautiful girl who is determined to win your heart.

    The loot found on the battlefield can be used to craft new items, such as poisons, medicines, pieces of equipment, and different kinds of crossbow bolts.

    Dozens of authentic medieval weapons including swords, spears, axes, throwing daggers, and crossbows. All of them have distinct characteristics, attacks, and principles of work, based on certain characteristics of each character. There are strengths and weaknesses to each weapon that needs to be considered in order to win the battle.

    Every action the player takes will affect his reputation with his brothers-in-arms and key characters. Get the respect of your comrades and they will help you more than once. Make a mess of your relationship with them and you'll be alone in the middle of an army.
    MINIMAL SETUP
    • Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Any graphics card that is not completely obsolete
    • Storage: 1 GB available space
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