This patch is in unstable beta build NOW
COMMUNITY INPUT CHANGES:
* Increased zombie spawns
* Normal zombie damage increased from 12 to 14
* Irradiated zombie damage increased from 16 to 17
* Irradiated zombie speed slightly increased
* Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these.
* Same as above applies to crafting materials
CONTENT/FEATURES:
New Buildable Objects:
* Building Craft Bench (Used for crafting all buildables)
* Campfire (Just like the cooking fire)
* Fridge (Stores consumables)
* Gun Locker (Stores rifles and sidearms)
* Military Crate (Buildable crate)
* New Storage Crate (Slightly larger than the storage crate
* Gate (Large wooden gate)
* Wooden Door
* Bed Frame
* Camp Chair
* Log Wire Post
* Spikes
* Ceiling Light
* Water Well (For collecting rain water, more collectors like this will be added)
* Tank Trap
New Crafting Materials:
* Electric Wire (Mainly found in industrial loot containers)
* Nails (Mainly found in industrial loot containers)
* Polymer (Only found in military containers)
* Tape (Mainly found in industrial loot containers)
* Wood Planks (Crafted or found mainly in industrial places)
* Free look camera added
* Change input key for ADS switch camera side added
* Empty bunker added to map, find it and build in it!
CHANGES:
* Update to UE5.0.3
* Increased medical loot in medical containers
* Radiation pills added to loot tables of other containers
* Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc)
* More zombie models added
* Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory)
* Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance
* Behind the scenes improvements to reloading of hunting rifles, shotguns, etc
* Performance improvements to AI and containers
* Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements
BUG FIXES:
* Fixed behind the scenes code that was causing game to produce an error every frame
* Fixed camera trace when changing camera mode in vehicle
* Vehicle hits give XP and zombie kills
* Changes to saving game
* Can now use night vision with weapon scopes and binoculars
* Rabbits shouldn't have god strength
* Improvements to texture performance
* Fixed buggy engine smoke position
* Fixed issues in tutorial
[ 2022-07-25 19:28:07 CET ] [ Original post ]