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Patch 1.1.0 - CampFire - New patch with many additions and changes
* Increased zombie spawns * Normal zombie damage increased from 12 to 14 * Irradiated zombie damage increased from 16 to 17 * Irradiated zombie speed slightly increased * Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these. * Same as above applies to crafting materials
* Building Craft Bench (Used for crafting all buildables) * Campfire (Just like the cooking fire) * Fridge (Stores consumables) * Gun Locker (Stores rifles and sidearms) * Military Crate (Buildable crate) * New Storage Crate (Slightly larger than the storage crate * Gate (Large wooden gate) * Wooden Door * Bed Frame * Camp Chair * Log Wire Post * Spikes * Ceiling Light * Water Well (For collecting rain water, more collectors like this will be added) * Tank Trap * Bunker Door
* Electric Wire (Mainly found in industrial loot containers) * Nails (Mainly found in industrial loot containers) * Polymer (Only found in military containers) * Tape (Mainly found in industrial loot containers) * Wood Planks (Crafted or found mainly in industrial places) * Lock Pick item and locked doors with rare loot inside * Small red dot sight added, can be attached to the M9 and G18 * Free look camera added * Change input key for ADS switch camera side added * Empty bunker added to map, find it and build in it!
* Update to UE5.0.3 * Increased medical loot in medical containers * Radiation pills added to loot tables of other containers * Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc) * More zombie models added * Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory) * Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance * Behind the scenes improvements to reloading of hunting rifles, shotguns, etc * Performance improvements to AI and containers * Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements * Improvements to hitting zombies in vehicles * Changes to possibility of different weather and added a new weather type * Increased interval between weather changing * Improvements to vehicle handling
* Fixed behind the scenes code that was causing game to produce an error every frame * Fixed camera trace when changing camera mode in vehicle * Vehicle hits give XP and zombie kills * Changes to saving game and loading game * Can now use night vision with weapon scopes and binoculars * Rabbits shouldn't have god strength * Improvements to texture performance * Fixed buggy engine smoke position * Fixed issues in tutorial
[ 2022-07-28 22:17:20 CET ] [ Original post ]
COMMUNITY INPUT CHANGES:
* Increased zombie spawns * Normal zombie damage increased from 12 to 14 * Irradiated zombie damage increased from 16 to 17 * Irradiated zombie speed slightly increased * Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these. * Same as above applies to crafting materials
CONTENT/FEATURES:
New Buildable Objects:
* Building Craft Bench (Used for crafting all buildables) * Campfire (Just like the cooking fire) * Fridge (Stores consumables) * Gun Locker (Stores rifles and sidearms) * Military Crate (Buildable crate) * New Storage Crate (Slightly larger than the storage crate * Gate (Large wooden gate) * Wooden Door * Bed Frame * Camp Chair * Log Wire Post * Spikes * Ceiling Light * Water Well (For collecting rain water, more collectors like this will be added) * Tank Trap * Bunker Door
New Crafting Materials:
* Electric Wire (Mainly found in industrial loot containers) * Nails (Mainly found in industrial loot containers) * Polymer (Only found in military containers) * Tape (Mainly found in industrial loot containers) * Wood Planks (Crafted or found mainly in industrial places) * Lock Pick item and locked doors with rare loot inside * Small red dot sight added, can be attached to the M9 and G18 * Free look camera added * Change input key for ADS switch camera side added * Empty bunker added to map, find it and build in it!
CHANGES:
* Update to UE5.0.3 * Increased medical loot in medical containers * Radiation pills added to loot tables of other containers * Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc) * More zombie models added * Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory) * Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance * Behind the scenes improvements to reloading of hunting rifles, shotguns, etc * Performance improvements to AI and containers * Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements * Improvements to hitting zombies in vehicles * Changes to possibility of different weather and added a new weather type * Increased interval between weather changing * Improvements to vehicle handling
BUG FIXES:
* Fixed behind the scenes code that was causing game to produce an error every frame * Fixed camera trace when changing camera mode in vehicle * Vehicle hits give XP and zombie kills * Changes to saving game and loading game * Can now use night vision with weapon scopes and binoculars * Rabbits shouldn't have god strength * Improvements to texture performance * Fixed buggy engine smoke position * Fixed issues in tutorial
[ 2022-07-28 22:17:20 CET ] [ Original post ]
SurrounDead
PlaySurrounDead
Developer
PlaySurrounDead
Publisher
2022-06-24
Release
Game News Posts:
116
🎹🖱️Keyboard + Mouse
Very Positive
(5201 reviews)
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.
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