
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Patch 1.1.2 - Renewal
* Double tap 'Journal Keybind' to show time in-game
* New buildable item 'Land Mine'
* New contaminated area random event
* Sell of container is cancelled if items are inside
* Zombies will now walk into defences instead of going completely around them
* Airdrop map marker time increased to 5 minutes
* Input is not disabled when opening map
* Slight adjustments to melee weapons hitboxes
* You now need 1 electronic wire to craft vehicle repair kit
* Reduced damage to vehicle when colliding with AI
* Water canteen increased to 45
* Medkits heal for 100
* Text in weapon description that dictates if the weapon can fire in full auto
* You can disable ice cream vendor sound (In gameplay settings)
* Adjustments to fall damage (More damage when falling)
* Wells now fill up water when snowing but at half the rate than if it was raining
* Fix to floating zombies
* Possible fix for AI moving through objects
* Fixed issue with some objects showing that they could be harvested for resources
* Fixes to multiple AI interacting with traps (More optimisation needed in the future)
* Fixed exiting tutorial through teleporter while in vehicle not removing UI (You now cannot teleport while in a vehicle)
CONTENT/FEATURES:
* Blur effect around scope while aiming* Double tap 'Journal Keybind' to show time in-game
* New buildable item 'Land Mine'
* New contaminated area random event
CHANGES:
* Once an airdrop lands a 20-minute timer starts after the timer is finished, the airdrop will be destroyed* Sell of container is cancelled if items are inside
* Zombies will now walk into defences instead of going completely around them
* Airdrop map marker time increased to 5 minutes
* Input is not disabled when opening map
* Slight adjustments to melee weapons hitboxes
* You now need 1 electronic wire to craft vehicle repair kit
* Reduced damage to vehicle when colliding with AI
* Water canteen increased to 45
* Medkits heal for 100
* Text in weapon description that dictates if the weapon can fire in full auto
* You can disable ice cream vendor sound (In gameplay settings)
* Adjustments to fall damage (More damage when falling)
* Wells now fill up water when snowing but at half the rate than if it was raining
BUG FIXES:
* Vehicle movement when opening map* Fix to floating zombies
* Possible fix for AI moving through objects
* Fixed issue with some objects showing that they could be harvested for resources
* Fixes to multiple AI interacting with traps (More optimisation needed in the future)
* Fixed exiting tutorial through teleporter while in vehicle not removing UI (You now cannot teleport while in a vehicle)
[ 2022-09-26 19:38:52 CET ] [Original Post]
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