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Patch 1.3.8 - Ravaged Hounds - Medical system, hounds & improvements

ADDITIONS:


  • Medical system: To put it simply, the player can now bleed and break their legs. Also, this system can be added & improved to with new injuries and effects. These injuries can be healed by different medical items and with new items added this update. Added this update are:
  • Bleed - Adds a light bleed to the player that degrades the player's health over time until healed.
  • Heavy Bleed - Like the bleed, but faster and does more damage.
  • Broken bone - Affects the player's sprint and jumping.
  • Radiation - Affected by the player's resistance to radiation, activates when radiation is at 0.
  • New loot settings: You can now change the amount of loot that will spawn for different types, from medical to ammo!
  • New AI added: zombie hounds can be found at radiated locations.
  • Added vicinity loot container to player inventory, in a radius around the player it will show dropped items that are on the ground.
  • 2 new smaller locations added, including a gun shop.
  • Some consumables will now have negative values.
  • Added a furry friend to the safe zones.
  • Crouch sprint; the player can now sprint while crouching, while allowing you to move faster while crouched, you will as well produce more noise to surrounding AI.
  • Added a vendor that randomly spawns to safe zones that will always sell credits and possibly more in the future
  • Added option to reset vehicles in game that have no item's in its storage(Could fix some people's performance issues)
  • New items:


  • Splint - Fixes broken bone
  • Antibiotics - Increases radiation/illness resistance
  • Civilian medkit - Like the medkit, but not as effective
  • IFAK - Military first aid kit, stops bleeding
  • Auto injector - Increases health & energy
  • Energy drink
  • Tin of tuna
  • Tin of sardines
  • Cereal
  • Milk carton
  • Turret - Buildable guard turret

CHANGES:


  • Silencers now affect headshot damage
  • Vehicles are no longer a safe haven, while the vehicle is at 0 health, the player will be damaged by oncoming attacks
  • Radiation is much deadlier, if your rad meter is at 0 and you're outside of a radiation zone, you will now continue to take damage
  • Increased value of some difficulty settings that they can be changed to
  • Zombie AI attack faster/more often
  • All zombies have a chance to apply radiation damage to the player
  • Rags heal decreased to 10 from 15
  • You can now aim your weapon while being hit
  • More items now have stats you can view
  • Seasons have a difference now, expect weather like know more likely as you get closer to Winter
  • Slightly increased stamina drain
  • Increased delay before AI spawns
  • Compensators now reduce recoil by 20%
  • Battle Ready Glock base damage: 24 -> 26
  • Exterminator headshot damage: 44 -> 48
  • Colonels Revenge base damage: 37 -> 42
  • Valkyrie base damage: 43 -> 45
  • Valkyrie headshot damage: 114 -> 126
  • Crusher base damage: 38 -> 43
  • Guardian base damage: 85 -> 89
  • Increased Colonels Revenge fire rate
  • Increased Vector fire rate
  • New sitting animation
  • Improved notification UI
  • Change to reflection capture resolution
  • More optimization to vehicles & AI when they're not close to the player
  • Weapon brass/shells will stay on ground for around 10 seconds after a weapon is fired
  • Increased size of trace when firing weapon
  • Adjustments to some zombie animations
  • Vendors no longer spin but their head moves to the player's position
  • Few adjustments to default difficulty settings
  • Default AI respawn timer set to 1500 seconds

BUG FIXES:


  • Fix to AI not reacting to player properly
  • Fixed difficulty settings resetting themselves on restart of game (Make sure to select the difficulty you want again)
  • Fixed issue where while changing weapons (From Firearm to Melee), weapon wouldn't change and firearm would stay equipped causing issues with melee
  • Fixed rabbits not being scared by player visibility (Only from sound)
  • Fixed pause screen menu buttons in shooting range, etc
  • Fixed blood splatter system
  • Fixed blood splatter effect never actually deleting itself from world
  • Fixed color grading for health effect while health is regenerated
  • Fixed some level design issues
Also, look out for future updates as I'll be looking at suggestions and more. In worse news, for around 3 weeks starting 23rd April, I won't be available to release any updates to the game in this time, after this I will have much more time to update the game!


[ 2023-04-17 22:38:25 CET ] [ Original post ]

SurrounDead
PlaySurrounDead Developer
PlaySurrounDead Publisher
2022-06-24 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (5351 reviews)

5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.

With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:

  • Travel through a desolate post apocalyptic landscape.
  • Fight zombies and possibly worse.
  • Find many different firearms, melee weapons and equipment.
  • Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
  • Barricade buildings or find your self somewhere in the wilderness to escape to.
  • Loot varied locations to improve yourself, but be aware of your surroundings.
  • Weather and day/night cycles, be careful.
  • Manage your stats to stay alive.
  • And more to come. Stay Tuned.


GAMEBILLET

[ 6043 ]

17.59$ (12%)
17.19$ (14%)
29.74$ (15%)
25.46$ (15%)
8.39$ (16%)
7.89$ (68%)
5.70$ (62%)
26.09$ (13%)
25.47$ (15%)
2.82$ (78%)
25.46$ (15%)
8.89$ (11%)
8.44$ (16%)
26.69$ (11%)
16.96$ (15%)
12.42$ (17%)
12.59$ (16%)
3.55$ (11%)
12.27$ (18%)
4.12$ (17%)
4.24$ (92%)
21.24$ (15%)
24.87$ (17%)
9.10$ (64%)
17.19$ (14%)
41.49$ (17%)
13.19$ (12%)
20.72$ (-4%)
5.21$ (13%)
7.50$ (50%)
GAMERSGATE

[ 687 ]

3.0$ (80%)
3.75$ (85%)
29.99$ (40%)
7.5$ (70%)
0.68$ (89%)
0.75$ (85%)
13.99$ (30%)
11.99$ (20%)
0.77$ (89%)
10.44$ (74%)
3.0$ (50%)
1.58$ (77%)
1.58$ (95%)
1.8$ (85%)
0.58$ (92%)
2.81$ (81%)
7.5$ (70%)
2.0$ (80%)
1.5$ (90%)
3.75$ (75%)
1.88$ (92%)
3.19$ (81%)
8.28$ (45%)
8.1$ (73%)
0.75$ (85%)
2.0$ (90%)
1.88$ (92%)
3.19$ (81%)
2.5$ (50%)
4.95$ (67%)

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