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Patch 1.4.0 - Apocalypse - Save rework, clothing and the future
Open File Explorer
In the search bar paste in %localappdata%\surroundead\saved
Delete SaveGames folder
[/olist]
Next, onto the patch notes!
[ 2023-07-03 22:35:53 CET ] [ Original post ]
With this update, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work. [olist]
ADDITIONS:
- SAVE SYSTEM REWORK & MULTIPLE SAVES: With this update brings multiple saves. You will now be able to have save multiple slots customized with different difficulties, characters and more!
- CHARACTER CREATION: Say goodbye to premade characters and hello to your very own customized character. Decide their name, their prior occupation and of course what they look like!
- CLOTHING AND BODY ARMOR: In addition to customizing the body features of your character, you will be able to find different clothing around the map in various containers. From your simple shirt or plaid shirt, to military jackets and body armor. Also, more clothing will carry on to be added in future updates.
CLOTHING ITEMS:
- Civilian body armor x2
- Makeshift wooden body armor
- Makeshift metal body armor
- Plate carrier
- Heavy body armor x2
- Heavy coat
- Heavy coat (Damaged)
- Military coat
- Office shirt
- Paramedic jacket
- Plaid shirt x4
- Police shirt x2
- Puffy coat x4
- Rider jacket
- Shirt x4
- Cargo pants x2
- Heavy jeans x3
- Kneepad jeans
- Military pants
- Office pants
- Paramedic pants
- Police pants
- Shorts x4
- Tracksuit pants
- Boots x2
- Hunting boots x3
- Jungle boots x2
- Office shoes
- Police boots
- Trail shoes x2
- Trainers x2
- Work boots
- Fingerless gloves x4
- Gloves x4
- Military gloves
- THE FIRST LABORATORY: Starting with this update will be the beginning of a new set of end game locations and content. In these locations expect to have to fight through crowded corridors of zombies and even possibly humans. In the future, larger laboratories and special locations will be added with new puzzles and dangers to uncover. Expect lore to come from these locations.
- ELECTRICITY & GENERATORS: Via either crafting a generator or scavenging for larger generators, you will be able to provide electricity for the lights, defences and other features of your base.
- STEAM ACHIEVEMENTS: You can now get multiple achievements while playing the game. Look to unlock them all. In total, with this update there are 20 achievements to unlock.
- HORDE BEACON: A placeable item that spawns a set number of waves of enemies in a radius around the beacon, these enemies have much better loot and is a good way to test your resilience. Find the best locations to set these up, or the hardest if you're up for the challenge. Found in military areas and from boss zombies.
NEW ITEMS:
- Laboratory keycard
- M32 Grenade Launcher
- 40mm Grenade
- HK433 Assault Rifle
- Phantasm (XM8 Assault Rifle)
- Phantasm 100 round drum
- XM250 LMG
- XM250 200 round drum
- CZ75 automatic
- Cleaver
- Makeshift wooden body armor
- Makeshift scrap metal body armor
- Makeshift Knife
- Horde Beacon
- Small Generator
- Large Generator
- Industrial generator
- Tent Cover
- Garage Door
- Concrete Military Wall x2
- Bear Head Mount
- Deer Head Mount
- Wolf Head Mount
- Concrete
- Spark Plug
- Razor Wire
- Chair
- Metal Fence
- Portable Lights
- Wrench
- New POIs including an off-road racing track
- Zombies now have slightly randomized health
- Added the ability to push/shove zombies
- When reloading, if your inventory has no space, the magazine will be dropped on the ground
- Added the ability to change between semi-automatic and automatic fire
- Infestations now spawn a wave of enemies at different amounts of health of the infestation pile. For example, if you get it down to 1000 health, it will spawn 8 enemies around the area in a radius.
- Added a difficulty option to keep inventory on death
- Vehicle spawning rework: Vehicle spawners now will now spawn a vehicle dependent on where it is. If a spawner is at a military site, expect the vehicle to spawn there to be of military type.
- Improvement to radial menu and more options added to it
- You can now change how long it takes for loot to refill if enabled
- New effects for infestation piles
- Added UI that shows at midnight or when loading a game, telling the player how many days they have survived
- Petting dog animations
- Added refraction to water
- Added option to change aiming sensitivity
- Some extra defences around military locations have been added, be on the look out
CHANGES:
- Improved / redesigned inventory layout/look
- Improved / redesigned in-game UI design
- Added text to survival stats
- You can now change weapons easier by selecting the same keybinding of the equipped item to unequip it
- Bolt action rifles and shotguns no longer need a loader (To put it simply it's now an invisible object that the player can't see)
- You no longer need an equipped tool for example to open a container, all you need is it to be in your inventory
- If a weapon has a scope, when aiming in, it will automatically use the scope when aiming (Has an option to disable this)
- Lowered spawn rate of keycards in a few specific containers
- Equipment now shows how many inventory slots they have
- Each keycard has a different texture
- When entering a vehicle, your currently equipped weapon will be unequipped
- You can now unload weapons like sniper rifles, shotguns & the grenade launcher
- If you fail lockpicking, you will lose that lockpick
- You can now change the loot rarity of keycards
- Changed zombie hound audio
- Changed siren sound
- New R700 model
- Can add Acog to Vector & MP5
- Vehicles now spawn with less health & fuel
- Vehicles now produce fire when extremely low on health
- Reworked ladder climbing
- Improved item hover UI
- Adjustment to vehicle UI
- Adjustment to vehicle UI
- Changed starting date to 09/Jul/2027
- Eating raw fish will now damage the player
- Increased 'Exterminator' shotgun ammo count
- Improved entering & leaving area UI
- Adjustments to item sizes in inventory
- Eating raw fish will now damage the player
- Increased aircraft sound
- Increased crouched footsteps audio
- Broken bone no longer disables jumping/vaulting but reduces the effectiveness of it
- Back-end changes to in-game notification system
- Adjustment to zombie eye colors
- After looting dead body crate, UI for location of death will be removed
- Slowed down infected zombies slightly
- Improved flashlight movement
- While in a vehicle and using radial menu, you can turn on/off headlights
- Added a limit to amount of vehicles that can be spawned
- Improved interaction UI with buildables
- Adjusted some fence collision so player can shoot through some of them
- Removed melee blocking in replacement for shoving/pushing
- Changed default 'Unequip' keybind to '\'
- Change to lighting/rendering
- Slowed down health regeneration
BUG FIXES:
- Fixed issue with human AI getting stuck in melee/combat
- Fixed first person sight zoom issue
- Fixed issues with optimisation rendering objects when far away from player and rendering lights when far away
- Fixed consuming food/drink increases first aid skill
- Fixed ADS while reloading cancelling reload
- Fixed cursor being in a random position when opening inventory (Now centres)
- Fixed items not dropping at feet of player
- Fixed issue causing zombie & human AI not being able to go some places the player could
- Fixed volume of weather in main menu
- Fixed loot refill, when enabled it still refilled on reload
- Fixed bunker door size
- Fixed audio being muffled while in first person
- Fixed bleed, broken bone, etc not stopping after an amount of time
- Fixed shooting at vehicle causing player damage
- Fixed entering/leaving area overlapping
- Fixed random events with radiation not having any name
- Fixed death marker staying on map
- Fixed resetting skill points not giving correct amount back to player
- Fixed hounds not causing any medical effects
- Fixed player spawn location that was spawning player right next to bandits
- Possible fix for medical stuff like bleeding not showing on UI
- Fixed being able to build on top of dropped items
- Fixed quarantine area note event
- Possible fix for AI falling through ground on death in areas such as the Subway
- Fixed invincibility not blocking medical effects
- Fixed floating for around a second when vaulting
- Fixed resetting of player stats when creating a new player/save
- Fixed Bandit Compound saving some containers (Random event so it shouldn't save any data of the event)
[ 2023-07-03 22:35:53 CET ] [ Original post ]
SurrounDead
PlaySurrounDead
Developer
PlaySurrounDead
Publisher
2022-06-24
Release
Game News Posts:
116
🎹🖱️Keyboard + Mouse
Very Positive
(5201 reviews)
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.
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