Patch 1.5.0 - The Valley
[ 2024-05-27 22:54:12 CET ] [ Original post ]
- A Revitalized Valley -
The entire valley has had its foliage update with new biomes. These all have a different atmosphere and break up the map instead of seeing the exact same tree throughout the entire map.
From your standard forest, to a birch meadow, or rolling hills with many flowers and the large trees of the pine forest. Be on the look out.
- POIs -
The north-west has been populated with new locations for the player to explore and areas to set up a base on. From a large forgotten hotel, to a ravaged police station and a new town or two.
- Dynamic Random Events - For now, you will start to hear an explosion or two when exploring the world and at these locations you will find a crashed helicopter. These will spawn at random times throughout your playthrough and give good loot. More will be added, stay tuned.
- New Survivor Settlements - When you spawn into the world in one of four locations on the map a new safe zone will spawn. These safe zones also have a settlement officer who will hand out classified laptop quests for a price. In future updates, mechanics for these settlements will be expanded.
- Removing trash piles - Starting with this update you'll be able to remove certain piles of trash in the world. Go up to them and smack them with the required melee weapon and they'll disappear. With following updates, dependent on player feedback more piles will be made destroyable.
- New Recoil System - A new recoil system has been made for SurrounDead. This system is now smoother than the last one making shooting a varied amount of weapons, much less annoying and more fun.
- Now when the player is aiming a weapon and decides to check around a corner you will now be able to lean around it and get a better angle!
- New loot options: 'Legendary Weapons' and 'Legendary Gear'
- New items:
- Scar-H
- Scar-H mag
- G36
- M1911A1
- M1911A1 clip
- M1911A1 extended clip
- Clothing cupboard
- Shelf
- Decontamination shower
- Weapons case
- Large weapons case
- Riot police jacket
- Riot police armor
- Riot police pants
- Riot police gloves
- Riot police boots
- Hawaiian shirt
- Swimming trunks
- Slippers
- New vehicles:
- Swat Van
- Resort Van
- Slightly increased max XP per each level
- Change to loading screen and when it removes the loading screen
- Max XP a level can go to is now set to 200,000
- Like modular building foundations; walls and fences will now remove nearby trees and rocks
- Improved inventory and context menu UI
- Reworked map system
- You can now scale the size of markers you place
- When looking downwards when attacking with a melee weapon, it will use the animation that will hit crawlers more easily
- Player spine now rotates to the direction you're looking in (Up & down)
- To pick up a buildable (Ones without the context menu) you now have to actually hold down the interact key until it reaches 100%
- Radio music now has its own audio setting
- Removed automatic door opening for locked doors when you were stuck behind them as this led to issues. You now interact with the door and it'll open as normal if you're behind it
- Changes to first person ADS camera position
- Changed UI location of medical effects
- 50 cal and 300 Winchester rounds have had their stack size increased to 100 from 25
- You can now stack razor wire, intel laptops and horde beacons
- Zombie sprinters (Roamer archetype) are now faster but do less damage
- You can now correctly see headwear shadows, etc when in first person
- Reduced zombie boss damage
- Reduced amount of fuel vehicles spawn with and slightly increased health they spawn with
- You can now increase zombie spawns up to 10x (Can cause performance issues)
- You can now craft rarer ammunition at the Weapons Bench
- You can now see a containers magnifier icon from further away but not from behind an object
- Zombies cant see behind themselves as much now (Sight peripheral set from 100 to 90 degrees)
- Recued human AI accuracy however sniper AI and boss AI still have higher accuracy
- Improved ladder detection (Especially when you're at top of one of them)
- Rotating a buildable is now more precise (From axis of 10 to 2)
- Increased possibility to find the oil rig keycard at the oil rig
- You can now free look in first person
- Ability to hide all markers when viewing the map
- You can now place a wooden roof top onto a roof piece and it'll line up with the roof piece on the opposite side
- Simplified fishing controls, you no longer have to right click to stop fishing just left click as normal
- Reduced selling price of harvestable materials
- Improved code for checking if a wall is in front of the player when aiming
- Random bullet hole rotation
- Airdrop locations should be much more random and be located across nearly anywhere on the map
- Changed unequip location for katana
- Slightly reduced noise made when crouching
- Reduced range around human AI where it'll alert others
- Buildables that can remove foliage will now remove stumps, etc
- Water and sand aren't as bright
- Lightning can now spawn closer to the player and is more frequent
- Optimizations to world objects, buildables, vehicles, etc
- Optimizations to zombie AI
- You can now hide cursor in photo mode again
- Fixed an issue that caused the player to never spawn and loading screen infinitely stay on screen
- Fixed issue with containers not resetting loot correctly
- Multiple clipping issues with first person fixed
- Fixed an optimisation issue with inventory item textures
- Fixed objects still being powered after the generator in the vicinity was removed
- Fixed bugs to do with transitioning between first and third person (Climbing ladders, ADS, etc)
- Fixed being able to damage an explosive barrel even though you're not near it
- Fixed player placed traps causing issues with shooting when near one
- Fixed player placed crafting bench displaying wrong amount of crafted items in stacks
- Fixed scoping in with a weapon, binoculars, etc sensitivity being heavily increased compared to normal sensitivity
- Fixed being able to shoot through buildables
- Fixed damage numbers covering up crosshair area
- Fixed adding an attachment to a headwear piece while in first person causes the mesh to be visible in front of the player's eyes
- Fixed splint not fixing broken bone
- Fixed player level not showing correctly after respawning from a death
- Fixed after death player max XP is incorrect of what the level should really be
- Fixed inventory UI issue where icons weren't centred to their inventory box
- Fixed multiple issues with ejecting rounds and muzzle flashes
- Fixed dropping portable lights turns into a lamp
- Fixed projectile rotations
- Fixed passive skill UI not showing when loading up a save
- Fixed in a new save passive skill levels showing as "50" and not displaying correct info until its updated via XP getting added to it
- Fixed water well being infinite if it somehow gets more than 2000 water
- Fixed some zombie types not making any footstep sounds
- Fixed hangars sounding like you're walking on metal
- Fixed shooting a landmine sometimes doesn't attract any AI
- Fixed zombie hound making a normal zombie sound on death
- Fixed entering photo mode when aiming messes with field of view
- Fixed wooden half wall not dropping an item and instead spawning itself again
- Fixed AI moving around landmines
- Fixed when opening map it shows "Zoom: " instead of "Zoom: 1"
- Made a change that could hopefully fix the random issue where you can't open the map
- Fixed FNFal mag clipping
- Fixed mag clipping on AK74
- Fixed some in engine issues with vehicle fuel, etc
- Fixed Saiga-12 scaling
- Fixed 50Cal muzzle flash
- Fixed some ladders showing a second ladder model
What's Next before the "End Game Update"?
- The 'Infected Deadzone' - A large destroyed town where no ones go and no one really knows what is happening on the other side of the irradiated water.
- New dynamic random events - Helicopters are in for now and more events will be added, from some sort of distress beacon, to a crashed survivor vehicle or a horde of zombies. There are quite a few possibilities here.
- And more!
SurrounDead
PlaySurrounDead
PlaySurrounDead
2022-06-24
Indie RPG Adventure Singleplayer EA
Game News Posts 114
🎹🖱️Keyboard + Mouse
Very Positive
(4986 reviews)
https://store.steampowered.com/app/1645820 
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.
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