Patch 0.6.0b - Discovery Part 1 - QOL Patch
[ 2024-09-21 15:31:38 CET ] [ Original post ]
First of all, apologies for the delay in this patch. Look forward to patches coming after this one as I stated in the previous dev update. Now onto the patch notes:
- New small town located next to the Airfield called "Lower Bottom"
- New difficulty setting that stops you from building at "dungeon" POIs (Traps can still be built)
- You can now scroll through your equipped weapons simply by using your scroll wheel
- Option so you can press interact key to loot a container instead of holding down the key
- You can now sleep via using the RV
- When getting in a vehicle, your current weapon will no longer be unequipped and will show back when you exit the vehicle (also weapons and backpack are hidden)
- Airdrop markers now show what type they are and are larger on the map
- Improved detection of being at a POI (mainly at the bunkers)
- Trees and stones now drop all of their materials once they're destroyed/chopped down (Less picking up 10x stones, etc)
- Reduced hits needed to chop down a tree and destroy a rock
- Picking up a container/tent now drops the items at your position instead of blocking you from picking it up until all items are removed
- Adjustments to loot table
- Hold Left Alt and scroll mouse to change camera distance in third person
- Improved lighting of placed objects
- Reduced noise that crouching produces
- Consuming rad pills, etc now instantly stops geiger rad sound
- Dead player inventory UI now resembles 'alive' inventory look
- Adjustment to where the player perceives audio in first person (please say if there's any issues)
- Adjusted all vehicle physic models (Mainly to do with collision)
- You can no longer remove large boulders when placing objects
- You can now disable AI bullet trails also
- Improved location of where flashlight beam is spawned from
- Flipping a vehicle only changes its rotation now
- Secret intel laptops no longer sell for $1 but $500
- You can now use binoculars near walls and move while using them
- Slightly reduced chance to find fish
- Player placed turrets now produce much more noise (aggroing more AI)
- AI weapons now produce a lot more noise that will aggro more AI around them
- Improvements to visibility of text when choosing options in save menu (A better formatting system for text that will be used in more locations in future updates as it's more modular)
- Adjusted some zombie spawns at the port
- Improvements to main menu
- Fixed markers disappearing after death of the player
- Fixed trying to build inside a no build zone could cause you to get locked in build mode
- Fixed power attack (mainly) and normal attacks with melee weapons sometimes not dealing any damage or not hitting a target mid swing (when it should)
- Fixed issue where a laptop quest wouldn't start as it's calling an already started quest. Will now be unique every time and drop the laptop/show a warning if there no more laptop quests in you "play session"
- Fixed reversing where vehicles would go faster than going forward
- Fixed issue where geiger rad sound wouldn't stop
- Fixed oxygen bar randomly showing up when it shouldn't
- Fixed markers not showing on the compass after loading a save (This will only apply to new markers you place)
- Fixed POI bosses not counting towards kill count if you go to area, leave area and then come back to it (Would also change their name to default)
- Fixed loot refill timer difficulty option not actually working
- Fixed when dying in a vehicle it keeps driving off even after death
- Fixed issue where a corner roof piece couldn't be placed if a floor piece was underneath it
- Fixed not being able to snap floor pieces to triangular floor pieces
- Fixed still being able to use night vision after taking the battery out while using it
- Fixed lockpicking not giving any scavenging or thief skill
- Fixed issue where some UI elements wouldn't be able to be recreated after death or exiting to main menu
- Fixed resetting all key mappings doesn't take effect until restarting the game
- Fixed issue where you could infinitely sprint by changing weapons when at 0% stamina (toggle on)
- Radio UI now gets removed correctly when exiting to main menu
- Fixed not being able to open up riot gear equipment when it's unequipped
- Fixed some boss spawn locations
- Fixed passive skill UI showing as default numbers until an action that changes them directly causes a change in their UI
- Fixed an issue that would randomly not allow you to open debug menu
- Fixed an issue that could weird times with loot refill
- Fixed Pacific Palm Mall POI details and boss spawn
- Fixed zoom in with binoculars causing you to see player body
- Fixed not being able to remove a marker if it was on top/below of a POI marker
- Fixed infinite XP farm to do with POI crates
- Fixed wolf ragdoll
- Fixed binocular view
- Fixed front prison door being backwards (Caused issues with keycards, etc)
- Fixed blood decals appearing on weapon attachments
- Fixed spelling mistake at Ellwood radio
- Fixed floating trash at Grain Valley Subway entrance
- Fixed Deadeye not aggroing nearby AI
- Fixed hair type 7 showing as bald in character creator
- Fixed falling through map at a couple of locations
- Fixed vehicles changing color
- Fixed garage door not actually fully opening or closing
- Fixed garage door not allowing a few vehicles to go through it
- Fixed crashed aircraft collision
- Fixed an issue that could cause the airdrop marker not to spawn
- Fixed small building (mainly located at the port) where you couldn't walk into it properly
- Fixed human AI weapon tracers going through vehicles
- Fixed Z fighting in police station
- Fixed collision issue in particular garage of a house model
- Fixed flashlight not showing scoped in or using binoculars
- Fixed airdrop plane randomly disappearing in the middle of flight
- Fixed not allowing difficulty change during gameplay not even working
- Fixed not allowing difficulty change progressing to other saves and vice versa (this is mainly a fix for future saves, but may apply to your current save if you haven't changed to another save with it on the opposite setting)
- Fixed wanderer pants being spawned as cargo pants
- Fixed radiation still damaging player after an infestation was destroyed
- Fixed being damaged by razor wire while in a vehicle
- Fixed placed turrets damaging other placed turrets
- Fixed not being able to exit out of binoculars if you're looking at a wall
- Fixed a possible issue where skill points would show as 0
- Fixed 2 buildings in West Grove near the market causing players to get stuck
- Fixed multiple collisions at the port
- Fixed location at port where it wouldn't change player to swimming movement and you couldn't see the water
- Fixed floating trees located near to destroyed tunnel in the north of the map
- Fixed an issue with the battery charger station that could clear its contents
- Fixed not being able to quick drop items out of containers
- Possible fix for inventory staying on screen after death
- Fixed trader names not showing up as their unique name in dialogue
SurrounDead
PlaySurrounDead
PlaySurrounDead
2022-06-24
Indie RPG Adventure Singleplayer EA
Game News Posts 114
🎹🖱️Keyboard + Mouse
Very Positive
(4986 reviews)
https://store.steampowered.com/app/1645820 
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.
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