An update on the inventory remake/rework progress
Progress has gone really well and the system is up to a base standard where it could be used in the game now, but missing features and improvements that need to be done first. Systems that still need to be completed are stuff to do with the difficulty system, attachments and many parts of its UI design and a few more things. However, I am very happy with the look of it and some of the stuff I'll be able to add to it in the future.
[ 2024-10-13 22:03:20 CET ] [ Original post ]
Hey everyone, This is just an update on what is happening with the inventory remake/rework.
Progress
Progress has gone really well and the system is up to a base standard where it could be used in the game now, but missing features and improvements that need to be done first. Systems that still need to be completed are stuff to do with the difficulty system, attachments and many parts of its UI design and a few more things. However, I am very happy with the look of it and some of the stuff I'll be able to add to it in the future.
What is new?
- Randomised Stats: Weapon stats and some equipment stats will be varied. Now 1 question you may ask is "Isn't this going in a very looter shooter way" and to a degree that is true but in no way do I want the game to turn into that. The randomisation of stats is more to increase the variety of items and what you can find and make you want to look out for the better stuff as you scavenge "The Valley". The stats that are randomised are: Weapon damage, firearm RPM, critical hit chance & multiplier, malfunction chance on damaged firearms, melee stamina drain, throwable damage, armor protection and possibly more.
- Loot Container Marking: The old system of putting items in loot containers caused quite a few issues and with the new system it fixes these. After looting a container, you will now be able to mark it as a storage container and whenever it is marked it will save the loot that is inside.
- New Firearm Damage System: Firearms now have 1 damage stat and damage to AI is adjusted via multipliers depending on shot placement (Body, head). As an example and all is still WIP: Pistol / SMG: 200% - Base damage = 20 dmg -> 40 dmg AR / LMG / Marksman rifle: 225% - Base damage = 45 dmg -> 101 dmg Sniper Rifle: 250% - Base damage = 90 dmg -> 225 dmg Shotgun: 150% - Base damage = 20 dmg for 6 pellets (if all hit = 120dmg) -> 30 dmg or 180 if all hit
- And More
What is not being removed or changed?
- Backpack in Backpack: This is not getting removed, despite some confusion. This will continue to be a difficulty option that players can opt in and out of. I am also looking at improvements to the system when it is enabled.
- Weight System: This is something I am currently not looking at adding to the game. I will look at it in the future but at this moment in time you will not see it soon or at all. However, with everything please suggest stuff (even if it is a weight system) and all.
SurrounDead
PlaySurrounDead
PlaySurrounDead
2022-06-24
Indie RPG Adventure Singleplayer EA
Game News Posts 114
🎹🖱️Keyboard + Mouse
Very Positive
(4986 reviews)
https://store.steampowered.com/app/1645820 
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.
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