Inventory remake/rework progress and experimental testing when?
So to begin with a controversial feature; weapon malfunctioning is coming to the game but what does this actually mean? [olist] As you shoot your weapon, the chance of malfunctioning slowly increases
This can be remedied by using a weapon cleaning kit on the weapon
On hard and above it is activated by default but you can disable it in the difficulty settings and change how fast the malfunctioning chance increases with a multiplier
This is all still WIP
[/olist]
Next, as seen in the screenshot you can see how "good" your weapon is via the stats/progress bars. This system also carries over to melee weapons, helmets and body armor at this moment in time.
Stuff is starting to look better for the remade inventory but it still needs some extra stuff and many new items (There is only like 15 at the moment). With that what I will say that at this moment it is not long until I start open experimental testing for everyone to try and see how it expands as I add and change more stuff via community feedback.
At the moment I am currently sorting out the mass list of weapons in game, sorting out their stats, if they should be in the game, etc. For example the M4 (The larger version of the M4CQB) is being removed and replaced by the M4 FDE. Also, adding features like disabling backpack in backpack is still needed and once this is done I will be looking at the community requested features on the the Google Forms link I posted a few weeks back. The changes I add will be shown in the experimental build when it is released. More info on all this will be said at the end of this week also. Zurvivor
[ 2024-10-21 21:36:51 CET ] [ Original post ]
Hey everyone, This is just an update on what is happening with the inventory remake/rework.
Stats & weapon malfunction chance
So to begin with a controversial feature; weapon malfunctioning is coming to the game but what does this actually mean? [olist]
Experimental testing
Stuff is starting to look better for the remade inventory but it still needs some extra stuff and many new items (There is only like 15 at the moment). With that what I will say that at this moment it is not long until I start open experimental testing for everyone to try and see how it expands as I add and change more stuff via community feedback.
Next to do with all this
At the moment I am currently sorting out the mass list of weapons in game, sorting out their stats, if they should be in the game, etc. For example the M4 (The larger version of the M4CQB) is being removed and replaced by the M4 FDE. Also, adding features like disabling backpack in backpack is still needed and once this is done I will be looking at the community requested features on the the Google Forms link I posted a few weeks back. The changes I add will be shown in the experimental build when it is released. More info on all this will be said at the end of this week also. Zurvivor
SurrounDead
PlaySurrounDead
PlaySurrounDead
2022-06-24
Indie RPG Adventure Singleplayer EA
Game News Posts 113
🎹🖱️Keyboard + Mouse
Very Positive
(4986 reviews)
https://store.steampowered.com/app/1645820 
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.
Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.
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