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5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:

  • Travel through a desolate post apocalyptic landscape.
  • Fight zombies and possibly worse.
  • Find many different firearms, melee weapons and equipment.
  • Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
  • Barricade buildings or find your self somewhere in the wilderness to escape to.
  • Loot varied locations to improve yourself, but be aware of your surroundings.
  • Weather and day/night cycles, be careful.
  • Manage your stats to stay alive.
  • And more to come. Stay Tuned.
SurrounDead
PlaySurrounDeadDeveloper
PlaySurrounDeadPublisher
2022-06-24Release
🎹🖱️ Keyboard + Mouse
Very Positive (8459 reviews)
Patch 0.7.1 - Preparation

Game Description Image

  • Disassemble nearly any item in the game using the Disassembly Workbench
  • You no longer have to pickup an object to move it, you can select "move" and easily change its position
  • Continue game option added to main menu
  • Setting to hide player headgear when equipped to player
  • Trello board link added to main menu
  • Action bar setting to set if it shows a number or the keybinding
  • Keybinding to loot all of a container
  • Added indication if you have looted an AI dead body
  • Added notification that a passive skill has leveled up
  • Items added:
    [list]
  • Disassembly Workbench
[/list]
Game Description Image
  • Water Wells now slowly gather water even if not raining/snowing
  • Animal heads spawn chance reduced from 100% to 50%
  • Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)
  • Random event markers will now be removed when you discover/get close to the event
  • Rolling now only costs 8 stamina instead of 16
  • Player footstep volume decreased, AI footstep volume increased
  • Throwables like grenades, etc now give XP on kill and count towards stats
  • Can now stack empty water bottles, jugs and canteens
  • Player will now roll in direction of last input always
  • Slightly reduced zombie boss default attack speed
  • Changed zombie boss ambient sound
  • Increased default vehicle spawn chance from 20% to 30%
  • Adjustments to dog petting (Minor stuff nothing too major)
  • Slight change to zombie animation (Technical)
  • Reduced volume of rabbit footsteps
  • Zombie bosses have a lower pitch footstep
  • Geiger sounds now fades out faster than before (from approx 12s to 6s)
  • Action bar slots now highlight if you can drag items to it
  • Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable
  • When a container is fully looted (Button or keybinding option) it will automatically close the inventory
  • Empty water bottles can now be placed in the lunchbox
  • Free look camera will now reset to the direction you were facing before
  • Reduced chance to find suppressors
  • Texture optimization
Game Description Image
  • Fixed issue that could sometimes cause vehicles to be pushed with too much force
  • Fixed dead AI bodies still damaging player vehicle
  • Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock
  • Fixed an issue that could cause the player to not spawn if colliding with an object
  • Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"
  • Fixed issue that would cause ambient sound to not play correctly
  • Fixed collision issue with head on zombie dogs and similar
  • Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)
  • Fixed zombies floating
  • Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen
  • Fixed being able to transfer items from the vicinity directly to action bar
  • Fixed oil rig code showing as 0 on notepad
  • Fixed free look in first person camera being limited dependent on what direction you are looking in the world
  • Fixed moving left or right while in free look (third person) causes player to spin

Zurvivor

[ 2025-05-16 23:21:57 CET ] [Original Post]
GAMEBILLET

[ 6471 ]

16.39$ (18%)
5.27$ (12%)
4.95$ (17%)
16.57$ (17%)
8.27$ (17%)
4.18$ (16%)
17.75$ (11%)
16.57$ (17%)
13.30$ (11%)
5.03$ (16%)
49.77$ (17%)
24.87$ (17%)
49.77$ (17%)
4.95$ (17%)
16.79$ (16%)
17.75$ (11%)
4.19$ (16%)
16.57$ (17%)
20.72$ (17%)
7.35$ (82%)
3.45$ (77%)
8.27$ (17%)
33.17$ (17%)
41.47$ (17%)
41.47$ (17%)
17.75$ (11%)
26.65$ (11%)
8.39$ (16%)
19.59$ (22%)
24.87$ (17%)
GAMERSGATE

[ 1696 ]

1.19$ (83%)
0.9$ (91%)
8.5$ (66%)
4.25$ (91%)
0.68$ (91%)
16.0$ (60%)
10.0$ (75%)
6.8$ (66%)
0.56$ (81%)
3.4$ (91%)
0.68$ (91%)
0.56$ (81%)
14.88$ (70%)
0.68$ (91%)
1.0$ (90%)
1.28$ (91%)
2.5$ (75%)
14.87$ (40%)
2.55$ (85%)
16.0$ (60%)
0.51$ (83%)
4.0$ (90%)
1.31$ (81%)
0.9$ (77%)
6.75$ (55%)
5.1$ (66%)
0.51$ (91%)
3.0$ (85%)
4.4$ (78%)
6.75$ (55%)
MacGamestore

[ 1977 ]

2.49$ (88%)
1.99$ (89%)
4.99$ (50%)
0.99$ (75%)
1.19$ (88%)
52.99$ (12%)
1.09$ (84%)
8.99$ (10%)
4.99$ (83%)
13.99$ (7%)
4.99$ (88%)
1.99$ (80%)
18.99$ (24%)
1.10$ (89%)
52.99$ (12%)
8.99$ (55%)
9.49$ (5%)
53.99$ (10%)
29.99$ (40%)
1.19$ (40%)
1.49$ (94%)
4.49$ (70%)
1.24$ (75%)
5.99$ (60%)
21.99$ (27%)
4.99$ (75%)
3.49$ (91%)
1.19$ (88%)
1.19$ (88%)
6.24$ (75%)

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