
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Added new laboratory dungeon - Check locations you've already been to ;)
[/*]Additions and changes to the oil rig objects, tents, etc layout
[/*]Added Medical Trader
[/*]Player journal stats now reset on death (Can be deactivated in gameplay settings)
[/*]
Lights now flicker in the laboratories
[/*]Water purification using tablets now requires more tablets dependent on the container type
[/*]Passive skills can now be levelled to level 25
[/*]Increased the effect passive skills have on the player (Best shown in a new save)
[/*]Increased how long it takes to progress passive skills
[/*]Disassembling ammo will now always give gunpowder
[/*]Chance to find 'Random Tools' at industrial areas has been increased
[/*]Higher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even more
[/*]Visual adjustments to infected and radiated zombie blood
[/*]Acidic zombie death explosion is now delayed by 1.5 seconds before occurring after death and improved the visual of the explosion slightly
[/*]Reduced chance for fog
[/*]Random infestations now have post process and FX around them (Like primary ones)
[/*]Adjustment to terrain around FOB Bravo
[/*]Killing an acidic zombie with a headshot no longer results in an explosion on death
[/*]Crawlers have a much higher chance to cause a broken bone
[/*]Optimisations to AI navigation system
[/*]Optimisations to various objects
[/*]Optimisation to AI behaviour (They were constantly remembering who they just saw/attacked)
[/*]Back end adjustments to how randomised AI count works
[/*]PU Scope now has the same zoom level as the Hunting Scope
[/*]Buffed Cerberus
[/*]
Fixed world loot containers resetting loot even if they were marked as a storage container
[/*]Fixed exploit where you could still sell to credit traders if you drag the item over an item with a container (Backpack, etc)
[/*]Fixed having multiple generators running shows incorrect fuel % on their UI and vehicle fuel UI
[/*]Fixed swapping items of the same size in inventory not working
[/*]Fixed first time load issue where after completing tutorial a save called "SaveSlot" is created, this triggers the ability to click continue in the main menu which leads to constant falling of the player
[/*]Fixed named muzzle attachments not showing the context option that they can be repaired
[/*]Fixed other objects (Not loot containers) attempting to refill loot when they shouldn't
[/*]Fixed issue where filling bottles at a water well would sometimes skip bottles and not fill them (They just disappear)
[/*]Fixed repair kits not being destroyed correctly when reaching 0%
[/*]Fixed green shorts inspect model showing orange
[/*]Fixed when dying in a vehicle, going back to that same vehicle you are unable to drive it until reloading the save/restarting game
[/*]Fixed issue where with the Construction Workbench, changing between windows causes it to not longer be able to show craftable items
[/*]Adjustments made to POI zombie boss spawns to hopefully fix issues where they wouldn't spawn
[/*]Fixed spec ops and oil rig helmet not showing % (Find a new one to have the issue 100% fixed)
[/*]Fixed loot all keybind not working on AI
[/*]Fixed an issue that could cause purchased vehicles not to spawn
[/*]
Zurvivor
[ 6520 ]
[ 2504 ]
[ 4798 ]