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5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:

  • Travel through a desolate post apocalyptic landscape.
  • Fight zombies and possibly worse.
  • Find many different firearms, melee weapons and equipment.
  • Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
  • Barricade buildings or find your self somewhere in the wilderness to escape to.
  • Loot varied locations to improve yourself, but be aware of your surroundings.
  • Weather and day/night cycles, be careful.
  • Manage your stats to stay alive.
  • And more to come. Stay Tuned.
SurrounDead
PlaySurrounDeadDeveloper
PlaySurrounDeadPublisher
2022-06-24Release
🎹🖱️ Keyboard + Mouse
Very Positive (10633 reviews)
Patch 0.7.1d - Preparation

Game Description Image

  • Added new laboratory dungeon - Check locations you've already been to ;)

    [/*]
  • Additions and changes to the oil rig objects, tents, etc layout

    [/*]
  • Added Medical Trader

    [/*]
  • Player journal stats now reset on death (Can be deactivated in gameplay settings)

    [/*]

Game Description Image

  • Lights now flicker in the laboratories

    [/*]
  • Water purification using tablets now requires more tablets dependent on the container type

    [/*]
  • Passive skills can now be levelled to level 25

    [/*]
  • Increased the effect passive skills have on the player (Best shown in a new save)

    [/*]
  • Increased how long it takes to progress passive skills

    [/*]
  • Disassembling ammo will now always give gunpowder

    [/*]
  • Chance to find 'Random Tools' at industrial areas has been increased

    [/*]
  • Higher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even more

    [/*]
  • Visual adjustments to infected and radiated zombie blood

    [/*]
  • Acidic zombie death explosion is now delayed by 1.5 seconds before occurring after death and improved the visual of the explosion slightly

    [/*]
  • Reduced chance for fog

    [/*]
  • Random infestations now have post process and FX around them (Like primary ones)

    [/*]
  • Adjustment to terrain around FOB Bravo

    [/*]
  • Killing an acidic zombie with a headshot no longer results in an explosion on death

    [/*]
  • Crawlers have a much higher chance to cause a broken bone

    [/*]
  • Optimisations to AI navigation system

    [/*]
  • Optimisations to various objects

    [/*]
  • Optimisation to AI behaviour (They were constantly remembering who they just saw/attacked)

    [/*]
  • Back end adjustments to how randomised AI count works

    [/*]
  • PU Scope now has the same zoom level as the Hunting Scope

    [/*]
  • Buffed Cerberus

    [/*]

Game Description Image

  • Fixed world loot containers resetting loot even if they were marked as a storage container

    [/*]
  • Fixed exploit where you could still sell to credit traders if you drag the item over an item with a container (Backpack, etc)

    [/*]
  • Fixed having multiple generators running shows incorrect fuel % on their UI and vehicle fuel UI

    [/*]
  • Fixed swapping items of the same size in inventory not working

    [/*]
  • Fixed first time load issue where after completing tutorial a save called "SaveSlot" is created, this triggers the ability to click continue in the main menu which leads to constant falling of the player

    [/*]
  • Fixed named muzzle attachments not showing the context option that they can be repaired

    [/*]
  • Fixed other objects (Not loot containers) attempting to refill loot when they shouldn't

    [/*]
  • Fixed issue where filling bottles at a water well would sometimes skip bottles and not fill them (They just disappear)

    [/*]
  • Fixed repair kits not being destroyed correctly when reaching 0%

    [/*]
  • Fixed green shorts inspect model showing orange

    [/*]
  • Fixed when dying in a vehicle, going back to that same vehicle you are unable to drive it until reloading the save/restarting game

    [/*]
  • Fixed issue where with the Construction Workbench, changing between windows causes it to not longer be able to show craftable items

    [/*]
  • Adjustments made to POI zombie boss spawns to hopefully fix issues where they wouldn't spawn

    [/*]
  • Fixed spec ops and oil rig helmet not showing % (Find a new one to have the issue 100% fixed)

    [/*]
  • Fixed loot all keybind not working on AI

    [/*]
  • Fixed an issue that could cause purchased vehicles not to spawn

    [/*]

Zurvivor

[ 2025-06-28 13:02:58 CET ] [Original Post]
GAMEBILLET

[ 6520 ]

7.07$ (12%)
3.93$ (21%)
16.79$ (16%)
12.42$ (17%)
5.27$ (12%)
33.17$ (17%)
49.77$ (17%)
41.47$ (17%)
16.96$ (15%)
16.96$ (15%)
8.39$ (16%)
24.87$ (17%)
5.87$ (16%)
42.45$ (15%)
16.97$ (15%)
8.39$ (16%)
16.79$ (16%)
24.87$ (17%)
20.72$ (17%)
13.34$ (11%)
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5.03$ (16%)
3.75$ (85%)
4.95$ (17%)
24.59$ (18%)
8.19$ (18%)
24.87$ (17%)
20.72$ (17%)
17.75$ (11%)
8.27$ (17%)
GAMERSGATE

[ 2504 ]

1.02$ (91%)
2.25$ (91%)
6.3$ (82%)
1.84$ (74%)
1.05$ (85%)
3.4$ (83%)
1.28$ (87%)
1.7$ (91%)
1.58$ (77%)
0.85$ (91%)
3.19$ (87%)
1.7$ (91%)
14.4$ (64%)
0.75$ (92%)
0.43$ (91%)
2.55$ (87%)
0.6$ (91%)
0.68$ (91%)
1.7$ (79%)
1.31$ (81%)
10.19$ (32%)
1.84$ (74%)
1.84$ (74%)
1.8$ (82%)
18.75$ (62%)
1.28$ (87%)
10.63$ (79%)
2.61$ (83%)
0.85$ (91%)
1.24$ (89%)
MacGamestore

[ 4798 ]

2.98$ (90%)
1.24$ (75%)
17.49$ (20%)
1.49$ (85%)
9.49$ (5%)
6.99$ (86%)
3.99$ (80%)
3.99$ (73%)
2.99$ (80%)
3.99$ (80%)
0.79$ (89%)
5.49$ (84%)
9.49$ (5%)
1.04$ (85%)
1.24$ (75%)
13.99$ (7%)
1.89$ (81%)
1.19$ (76%)
1.71$ (91%)
1.99$ (90%)
1.19$ (76%)
0.79$ (84%)
2.49$ (83%)
1.19$ (76%)
1.19$ (88%)
7.99$ (84%)
8.99$ (10%)
0.99$ (90%)
4.98$ (88%)
1.99$ (85%)

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