
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

You can now change the player's sex via the barber
[/*]Just under 200 new zombie spawns dotted around near the roads of The Valley
[/*]New items added:
[list]Scar-H
[/*]Scar-H Magazine
[/*]
Adjusted spawn rates in new laboratory
[/*]New blood splatter system (Moved from old unreal particle system to niagara)
[/*]Adjusted post process when near infestations
[/*]Adjustments to player location in vehicles
[/*]Some vehicle textures have been changed to show mud instead of blood by default
[/*]Reduced speed of zombie movement when alerted (From a noise, etc)
[/*]Changes to rendering settings for zombies (Hopefully to finally fix issue of T-posing)
[/*]Reduced price of gunpowder and increased amount required in crafting
[/*]
Fixed issue where changing skin color with barber would not apply to body parts under clothing until restart
[/*]Fixed acidic zombie not exploding if killed using a melee weapon
[/*]Fixed collision on some objects in the laboratories that was stopping interaction with certain objects
[/*]Fixed backend issue with spawning when specific spawn points are set and the randomised spawn amount is higher than count of spawn points
[/*]Fixed random infestations all spawning before you had destroyed the primary ones
[/*]Fixed destroyed primary infestation spawning with its armor still covering it
[/*]Fixed issue with new laboratory that could cause AI not to spawn there
[/*]Fixed an issue causing zombie models to not have a random variation of its texture
[/*]Fixed door in new laboratory that wouldn't allow opening of it from behind (Say after reloading a save/game when locked inside)
[/*]Fixed an issue that would cause AI to not be able to damage the player in specific locations
[/*]
Just a smaller patch today but I hope everyone enjoys it and looks forward to the recreated bunkers, etc (Keep an eye on discord as I'll stuff there)
Zurvivor
[ 6520 ]
[ 2504 ]
[ 4798 ]