physics: Improved geometry filtering so that player collides correctly with sharp corners
menu: Now shows correct controller you have plugged in if supported: (Deck,Steam,xbox360,xbox1,ps3,ps4,ps5)
menu: Can set the camera FOV (90-135degrees) thanks for suggestion: Artyom Havok
menu: Map selector. There is still only 1 map currently, though.
controls: Reworked default layout. (may take 10 minutes to get used to, sorry)
controls: Added keyboard+mouse input
controls: Input is rebind-able, however it is in an alpha state. Future update will make it easy to access.
controls: Deadzones added, might not cover all drift but its a start
map: Made Megapark green's big jump a bit easier to complete
misc: Cleaned launch options
Skate Rift is a first person skateboarding game set in the late 70s. The objective is to cruise around and explore the various courses and ramps, and set time/score records once you've mastered the area. The Island is connected by many 'Rifts', which make for unconventional courses. You never really need to stop playing a course; you can just turn right or left into another one when you feel like it, and it will take you to a different part of the island.
Skate Rift is built to be immersive, which is why it is in first person and there is no HUD; your scores and records will show up in analog form in various places, and if you're good enough, other peoples games too. Competing isn't for everyone though, so you are also free to just roam around where you want to.
MINIMAL SETUP
OS: Ubuntu 16.04Memory: 1 GB RAMGraphics: OpenGL 3.3+Storage: 100 MB available space